Roland Super JX-10 Owner's Manual page 32

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c. Naming
For naming a Patch Memory, 18 letters are valid, and for a Tone, up to 10 letters can be used.
Naming procedures are exactly the same for a Patch Memory and a Tone, except for the first few steps which are
for calling the Patch Memory or the Tone to be named.
1) How to call the Patch Memory to be named
1. Call the Patch Memory to be named with the Patch Memory Buttons.
2. Push the PATCH then the NAME of the Edit Buttons. Then go to the "3) Naming Procedure".
2) How to call the Tone to be named
1. Call the Patch Memory which has the Tone to be named, using the Patch Memory Buttons.
2. Select either of the Upper or Lower Tone by using the Upper/Lower Button.
3. Push the TONE then the NAME of the Edit Buttons. Then go to "3) Naming Procedure".
3) Naming procedure
In the Display you will see a dot at the lower right corner of the letter in the left end of the name. We call this dot
cursor. You can change the letter that has the cursor at its lower right corner.
1. Press either of the Cursor Buttons to move the cursor to the letter you wish to change.
2. To write an·alphabet, use the α Dial, and to write a number, use the Ten Keys. For other signature, use the
appropriate Patch Memory Button
The avaliable alphabetic characters are shown below
Repeat the above procedure as many times as necessary to complete naming. To cancel the naming mode, push
the Edit Button whose indicator is lighted. The display will return to the usual indication.
To write the name of a Patch memory, take the appropriate writing procedure as explained in "a. Writing a Patch
Memory" and for writing the name of a Tone, "b. Writing a Tone".
NOTE
Even when a Patch Memory or Tone is edited but not yet written into memory, taking the naming procedure will
automatically write the edited Patch Memory or Tone into memory erasing the original data written in memory.
Roland JX-10 Manual – Firmware ver 3.00 ADDENDUM
Pag. 32 of 53

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