To prepare a texture file
Create a texture file meeting the following conditions, and save it on a memory
card.
File format: Windows bmp ("bitmap") (extension: bmp, 24-bit RGB)
File name: alphanumeric (maximum 8 characters) + extension (bmp)
Image size (horizontal × vertical): 128 × 128 to 1024 × 1024 pixels
The maximum number of texture files that can be handled by the system is
related to the image size of the texture files, as shown in the following table
(when all images are the same size).
Dimension (vertical)
128 pixels
256 pixels
512 pixels
1024 pixels
Notes
• Different image sizes can be combined, but this affects the total number of
texture files that can be handled.
• The number of texture files that can be handled may be reduced, depending
on the way in which they are stored in memory (see "Texture Package
menu" (page 965)).
• For a texture file with an image size outside the specification, the minimum
enclosing image size is applied (see table above), and the region below and
to the right is filled with black.
Example: a 300 × 200 pixel texture file is treated as 512 × 256 pixels.
964
Installation and Device Setup (Install/Unit Config Menu)
Example: wood_01.bmp
Dimension (horizontal)
Maximum number of texture files handled
128 pixels 256 pixels 512 pixels 1024 pixels
64
32
16
32
16
8
16
8
4
8
4
2
8
4
2
1