Teach And Run Programming - Sega Let’s Go ISLAND! Owner's Manual

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78
COIN SELECTOR
1-7 SR OPTIONS - TEACH AND RUN PROGRAMMING
TEACH AND RUN PROGRAMMING (SR)
If the machine is positioned in location where only tokens are used, then the SR3 Coin Acceptor can be
programmed to accept and credit special coins/tokens.
Please follow the instructions below to enable and program the TEACH & RUN facility.
Table 1: Teach & Run Programming Bank 1.
Coin Number
1
2
3
4
5
6
Bank 2
Table 2: Teach & Run Programming Bank 2
Coin Number
7
8
9
10
11
12
Teach and Run EXAMPLE. (To teach coin channel 12 for £1)
14
Switch off the power to the SR3 and set the Program DIL switches to:-
MSB
SW1
ON
Switch on the power to the SR3.
Press the reject lever within 20 seconds. The LED will turn RED.
Start entering £1 coins until the LED flashes GREEN, typically after 8 to 10 insertions.
NOTE: If the LED turns GREEN after the 1st coin, then the Teach & Run is DISABLED.
Press the reject lever and the LED will turn GREEN. The coin channel has now been
programmed.
SET ALL SWITCHES TO THE OFF POSITION.
SW1
SW2
off
off
off
off
off
off
off
ON
off
ON
off
ON
SW1
SW2
off
ON
ON
off
ON
off
ON
off
ON
off
ON
ON
SW2
SW3
ON
OFF
SW3
SW4
off
ON
ON
off
ON
ON
off
off
off
ON
ON
off
SW3
SW4
ON
ON
off
off
off
ON
ON
off
ON
ON
off
off
LSB
TOTAL
SW4
OFF
12
SW5
SW6
ON
off
ON
off
ON
off
ON
off
ON
off
ON
off
SW5
SW6
ON
off
ON
off
ON
off
ON
off
ON
off
ON
off
SW5
SW6
ON
OFF

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