Particle System; Particle System 1 - High End Systems Axon HD User Manual

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Particle System

Three Particle System effects operate together to create a particle pattern effect. By using all
three effects, you can, in effect, apply nine modifier adjustments.
NOTE: You must use the Particle System 1 effect. Then you can add Particle System 2
and Particle System 3 for additional Modifier support to the initial effect.

Particle System 1

Effect Mode parameter DMX value = 95
This option provides the baseline effect.
Modifier 1: Determines emitter pattern that will shape the particle effect. Multiple emitter
patterns are available and more will be added in subsequent releases. All DMX values after the
last pattern variation default to the first emitter pattern (Random Within Rectangle).
DMX value
Modifier 1 Action
RandomWithinRectangle
0
RandomOnRectangle
1
RandomOnRectangleInward
2
RandomOnRectangleOutward
3
RandomInCircle
4
RandomOnCircleInward,
5
RandomOnCircleOutward,
6
RandomAtTop,
7
RandomAtRight,
8
RandomAtBottom,
9
RandomAtLeft,
10
RandomAtTopAndRight,
11
RandomAtRightAndBottom,
12
RandomAtBottomAndLeft,
13
RandomAtLeftAndTop
14
RandomAtTopRightBottomLeft
15
SequentialTopToBottom
16
Modifier 2: Adjusts the trailing of each particle as it moves across the image from 0 = shortest
trail to 255 (100%) = longest.
Axon HD Media Server User Manual
Effect Mode Options Descriptions
Object Effect
DMX value
Modifier 1 Action
SequentialRightToLeft
17
SequentialBottomToTop
18
SequentialLeftToRight
19
SequentialClockwise
20
RandomTopLeftRadial
21
RandomTopRightRadial
22
RandomBottomRightRadial
23
RandomBottomLeftRadial
24
RandomTopLeftRightRadial
25
RandomBottomRightLeftRadia
26
l
RandomFourCorners
27
RandomStaticInsideRectangle
28
RandomStaticOutsideRectangl
29
e
RandomStaticOnRectangle
30
RandomStaticInsideCircle
31
RandomStaticOutsideCircle
32
RandomStaticOnCircle
33
CHAPTER 11
Global Effect
161

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