Introduction To Logo; What Is Logo? - AMSTRAD cpc 6128 User Instruction

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Chapter 6
Introduction to L
This Section is intended to introduce the subject of LOGO, with
examples, and provide a guide to the commands available.
It
is
not intended to be an exhaustive tutorial or reference guide, and
it is recommended tha t you consult the range of publica tions from
AMSOFT and other independent publishers for further
information on this subject.
This chapter covers:
*
The concept of LOGO
*
Loadi:Q.g and Running Dr. LOGO
*
Turtle Graphics
*
Writing your own procedures
*
Editing your own procedures
What is LOGO?
LOGO can help you grow as a programmer, whether or not you have ever
programmed before.
LOGO is a powerful programming language that is rapidly gaining popularity
because it is so easy to learn and use.
You use procedures as building blocks to create LOGO programs. Dr. LOGO itself is a
collection of procedures, called primitives, that you use to build your own programs.
During the 1970s, a team of computer scientists and educators under the direction of
Seymour Papert, developed LOGO with turtle graphics to allow very young children
to program and use a computer.
They developed the turtle so that young learners could have, as Papert says, 'an
object to think with; a tool to help them learn in new ways'.
In the form of an arrow head, the turtle can be directed across the screen by the use of
simple commands.
Introduction to Logo
Chapter 6 Page 1

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