Oki 182 Handbook page 86

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ML182/183 - - - - - - - - - - - - - - - ­
The result looks like this:
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Reminders
1. Make sure you have entered column data for the same number
­
of columns as specified by n 1 and n2 in your LPRINT state­
ment. If you enter too much or too I ittle data, the results wi II be
garbled.
2. You can print no more than the maximum number of columns
for your graphics density mode (see table on page
61).
If more
data is contained in the LPRINT statement, the excess will sim ­
ply be ignored.
3. Observe the limitations on dot placement in these graphics
density modes:
Double density, normal speed (ESC Y) and quadruple density (ESC Z): Skip at least
one dot position between dots on the same horizontal row. The printer will not print
a
dot placed closer than this.
Hints
The ways you can use features of BASIC to program graphics are
limited only by your imagination and your programming experience.
In this section we summarize the tricks used in the examples and
suggest a few new ones.
MOD and FIX can be very helpful in calculating the number of col ­
umns of graphics data, as explained on page 64.
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You can use the type of FOR-NEXT loop shown in sample 2 in some
cases where the dot pattern can be described by a mathematical
function; a straight line or a sine wave, for example.
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74

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