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EFFECTS SECTION
A EFFECTS
Room
Warm Room
Small Rooms 1 & 2
Halls 1, 2 & 3
Chambers 1 & 2
Plates 1 & 2
Early Reflections 1-4
Reverse Early Refl.
Rain & Shimmer
Stereo Flange
Phaser
Stereo Chorus
Delay
Cross Delay
Echo

REVERB

Reverberation is a simulation of a natural space such as a room or hall.
The reverb effects in Morpheus simulate various halls, chambers,
rooms and reverberation plates. In addition, there are several other
reverb effects such as Early Reflections and Rain. There is only one
adjustable parameter on the reverbs - Decay Time. Decay time is the
length of time that it takes for the reflected sound from the walls of
the room to die away. In general, the larger the room, the longer the
decay time.
The diagram below breaks down the reverberated sound into its com-
ponent parts. After an initial pre-delay period, the echoes from the
closest walls or ceiling are heard. These first echoes or the early reflec-
tion cluster, vary greatly depending on the type of room. Roughly 20
milliseconds after the reflection cluster, the actual reverberation begins
and decays according to the time set by the decay time parameter.
42
Morpheus Operation Manual
B EFFECTS
Fuzz
Fuzz Lite
Stereo Flange
Phaser
Stereo Chorus
Delay
Cross Delay
Ring Modulator
Floor, Wall &.
Ceiling Reflections
Thousands of
Very Complex
Reflections

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