Adobe FRAMEMAKER 6.0 Manual page 279

Mif reference
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ADOBE FRAMEMAKER 6.0
279
Facet Formats for Graphics
Facet data in hexadecimal must contain valid hexadecimal digits only (0-9, A-F) and cannot contain
backslash (\) characters. When you write a facet containing hexadecimal data, do not write newline
characters (\r or \n) at the end of the lines.
Graphic insets cannot contain any blank lines within or between facets.
When reading a graphic inset, your application need only scan for facet name lines and then read the
appropriate facets. Since facets begin and end with the =facet_name token, your program should read
facet data until it encounters an equal sign in column 1.
If your application encounters the characters \x when reading facet data, it should process the subsequent
data as hexadecimal until it encounters another \x. If your facet contains a mix of ASCII characters and
hexadecimal data, it might be simpler for you to represent the ASCII characters as character codes in
hexadecimal. For example, the FrameVector format represents strings (such as black) as character codes in
hexadecimal (such as
62 6c 61 63 6b).

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