Chapter 11 Editing Tips & Tools; Editing Operations; Steps For Track Editing - Roland VS-1824 Owner's Manual

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Chapter 11 Editing Tips & Tools

Editing Operations

On a tape recorder, in order to modify a performance, you
would have to erase the performance you recorded
previously. Also, if you wanted to change the composition of
a song, you would have to record it from the beginning, or
use a razor blade and splicing tape to splice sections of the
recording together. In either case, with the tape itself being
physically altered, the recording could never be restored
back to its original condition. This type of editing is known
as destructive editing.
With digital disk recorders, you can make copies of your
audio without affecting the original material. Copying data
has no effect on the sound quality. It is easy to copy parts of
the recording to different locations, or to erase specified
portions of the track. Even if you make a mistake during
punch-in recording or track bouncing, you can restore the
data back to its original condition. Editing that allows the
original audio to be recovered is known as non-destructive
editing.
Non-destructive track and phrase editing are some of the
most powerful tools available in the VS-1824. Since the
VS-1824 also has 999 levels of UNDO, you can edit your
audio without risk.

Steps for Track Editing

There are two basic editing steps on the VS-1824:
Set the edit points.
Step 1:
Step 2:
Complete the button presses to perform the edit.
As you approach the editing process, certain information is
necessary to perform the edit. You should determine:
• What kind of edit you want to do (Erase, Copy, Insert,
etc.—see Chapter 10)
• Which track or tracks you want to edit (one, several, or all)
• Where the edit points are (Start, End, From, To)
Simple edits such as Track Erase and Track Cut only have
two edit values: START and END. Edits such as Track Move
and Track Copy have two additional values: FROM and TO.
These terms are explained here:
START (Start point)
Specifies the starting time of the audio to be edited.
END (End Point)
Specifies the ending time of the audio to be edited.
164
FROM (From point)
Specifies a reference point within the section of audio to be
edited that will be placed at the "TO" point to align the edit.
In most cases, the FROM point will be the same as the START
point. It could also be the downbeat of a measure or a sound
effect—anything that can be used for precise alignment.
TO (To point)
Specifies the alignment point (or destination) for the section
of audio to be edited, as in a Move or Copy edit.
Using the FROM Point Effectively
Normally, audio is moved starting at the specified
START time, and moved to the TO point. However, if
you want to move audio based on a point between the
START and END points, you can define this using the
FROM point.
For example, suppose you want to move a sound effect that
consists of a time bomb ticking and then exploding, but you
want the beginning of the explosion to land at a specific point
in time. In this case, the START point would be the very
beginning of the "ticking" sound effect, and the END point
would be the very end of the sound effect, after the
explosion. The FROM point would be the point in the sound
where the explosion begins. The TO point would be the
position on the timeline where you want the explosion to
occur. This type of edit is called a back-time edit. You don't
have to figure out where the ticking should begin in order to
have the FROM and the TO points line up.
fig.04-05
Example3: Copying using the "FROM" setting
C
Start
From
End
C'
To
Time

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