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Chapter 7

Tracks

A Track is a piece of lighting content that can be activated by a playbacks.
Tracks can contain dynamic lighting effects; each track can be a 'DMX record-
ing' with a certain duration. Of course a static scene can also be stored in a
track.
There are three different ways to put the content inside the track. The 'Con-
sole' page allows the user to create and edit a static scene directly via the
web-interface. This page also is capable of recording a static scene from an ex-
ternal DMX, Art-Net or sACN source. The Console page is discussed in detail
on page 41.
The second way for storing content into the tracks is done via the 'Recorder'
section; this section of the Tracks page contains control for recording dynamic
DMX content from external DMX, Art-Net and sACN sources.
Furthermore, it is also possible to create the lighting content using the Cuelux-
Pro software and upload it to the QuadCore. This can be dynamic as well as
static content. For more information on CueluxPro see chapter 6, page 36.
7.1
Number of Tracks
The QuadCore has a fixed memory chip onboard. This memory chip is divided
into a number of equally sized slots called 'Tracks'. Go to the Settings page
to choose the amount of slots the memory chip is divided into. The QuadCore
offers a choice of 1, 2, 4, 8, 16, 32, 64 or 128 tracks. More tracks will result in
a smaller memory size per track.
Once the number of tracks has been set, the content of the tracks must be
erased. It is recommended to choose how many tracks will be used before filling
them with content.
Warning: Changing the number of tracks will result in loosing the current con-
tent of the tracks.
40

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