Overdrive - Korg m1r Owner's Manual

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OVERDRIVE Group
21. OVERDRIVE
This is an effect that simulates the overdrive used generally for guitars, and is particularly effective when
applied to guitar-like lines and solos
.
EFFECT 1 Over Drive
Drive
0~0
L32
M+00 1K
L+00 H+00
EFF
A
8
C
D
E
F
G
H
tiiiiiiiiil -
tiiiiiiiiil -
-
tiiiiiiiiil -
tiiiiiiiiil
EQ I OVERDRIVE
~D
Drive
0-99
Overdrive of input signal
[fil
L
Level
0- 99
Output level of processed sound
[IJ L
EQLow
-12 - +12 [dB]
Gain that cuts or boosts low range components
@JH
EQHigh
-12 - +12 [dB]
Gain that cuts or boosts high range components
IBl
DRY:EFF
DRY,
99:1 - 1:99, EFF
Output balance between direct sound and effect sound
Balance
22. DISTORTION
Compared with OVERDRIVE, this effect has a "dirtier" sound with more of a hard edge and is excellent for
simulating a fuzz distortion sound. As with OVERDRIVE, it is effective when used in solos
.
EFFECT 1 Over Drive
D§0
L15
Drive
L+00 H+00
EFF
A
8
C
D
E
F
G
H
tiiiiiiiiil -
tiiiiiiiiil -
-
- - - - - - tiiiiiiiiil
EQ I DISTORTION
~D Distortion
0-99
Amount of distortion applied to the input signal
[fil
L Level
0-99
Output level of distorted sound
[IJL EQLow
-12- +12 [dB]
Gain that e<uts or boosts low range components
IBJ
DRY:EFF
DRY,
99:1 - 1:99, EFF
Output balance of direct sound and effect sound
Balance
48

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