Overdrive - Korg M1R Owner's Manual

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OVERDRIVE
Group
21.
OVERDRIVE
This
is
an
effect that
simulates
the
overdrive
used
generally for
guitars,
and
is
particularly effective
when
applied
to
guitar-like lines
and
solos.
EFFECT
1
D'v'er
Dr
i'v«e
Drive
080
L32
M+00
1
K
L+00 H+00
EFF
E
F
G
H
EQ/ OVERDRIVE
r
Drive
0-99
Overdrive of
input signal
[b]
l
Level
0-99
Output
level
of processed
sound
Bl
EQLow
-12
-+12
[dB]
Gain
that
cuts or
boosts
low
range
components
[g]h
EQ
High
-12-+12[(1B]
Gain
that
cuts
or boosts high range
components
11
DRY:EFF
Balance
DRY,
99:1
-
1:99,
EFF
Output
balance
between
direct
sound and
effect
sound
22.
DISTORTION
Compared
with
OVERDRIVE,
this
effect
has
a "dirtier"
sound
with
more
of
a
hard
edge and
is
excellent for
simulating
a
fuzz
distortion
sound.
As
with
OVERDRIVE,
it
is
effective
when
used
in
solos.
EFFECT
1
Over Drive
Drive
030
L15
L+00 H+QQ
EFF
A
B
C
D
e
F
C
M
EQ/
DISTORTION
0D
Distortion
0-99
Amount
of
distortion
applied
to
the
input signal
[b]l
Level
0-99
Output
level
of
distorted
sound
El
EQLow
-12-+12[dB]
Gain
that
cuts
or boosts
low
range
components
d
DRY:EFF
Balance
DRY,99:1 -
1:99.
EFF
Output
balance of
direct
sound and
effect
sound
48

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