Mitsubishi MELSEC F FX-40DU-E Handy Manual page 110

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7.
EDIT MODE
Editing Objects for Individual Screen Setting
7.2.2
ADD OBJECT
Described here is the procedure for adding an object to a screen called up by the procedure on page.
diling function selection screen
-
MODIFY ORIFCT
, , ,
,
. . . . .
. . . . . .
, , , , , ,
. . . .
DELETE SCREEN
Select ADD OBJECT
BASIC OPERATION
Call up the screen to
[
addobjectto
SET
Diswysueen
I o t h e k H
S e l m A D D OBJECT
T ,
A
Toobiectaddition
screens
Selw
nameof o b j m l o
be added (a)
I
Press
[CLEAR]
to close the
wi n dow.
(a) Selecting the object to be added
When ADD OBJECT is selected the window shown below opens, allowing selection of the
type of object to be added to the screen.
ASCII
NUMBER
BARGRAPH
LAMP (EXT)
I
I
i
I
I
I
1 CHANGE SCREEN
L - - - - - - - - -
u
Notes on Object Addition
Use the [
v
,
A ] keys to select the required object (from TEXT, ASCII,
NUMBER, BAR GRAPH, LAMP, LAMP (EXT), LINE, BOX, CIRCLE,
DATE, TIME, SWITCH, DATA BANK and CHANGE SCREEN).
Press [ENTER] to display the setting screen for the selected object type,
enabling the object to be added. The setting screens for each object are
the same as those already described in section 7-2-1 for object modifica-
tion. The setting procedures are also the same as those used for object
addition; refer to section 7-2-1 for details.
TEXT
page 85
BOX
page 98
ASCII
page 88
CIRCLE
page 99
NUMBER
page 90
DATE
page 100
BAR GRAPH
page 92
TIME
page 101
LAMP
page 94
SWiTCH
page 102
LAMP (EXT)
page 9 6
DATA BANK
page 103
LINE
page 97
CHANGE SCREEN
page 104
1. An object added to a screen will be placed last in the order of registration of objects for
that screen. It will also be displayed last in object selections for object modification and
object deletion.
2. Since added objects are displayed on top of the existing screen display, they will obliterate
any underlying objects. Position added objects carefully. If anadded object does overlie
an existing one, change its position using the object modification function.
3.
Remember that the number of objects that can be registered on one screen is fixed (see
page
43);
if an attempt is made to register a number exceeding the limit the error message
"CAN NOT ENTER THE OBJECT" will be displayed.

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