Nintendo GAME BOY Programming Manual page 74

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Game Boy Programming Manual
ADDRESS
NAME
BCPS
FF68
BCPD
FF69
OCPS
FF6A
OCPD
FF6B
Note:
These registers cannot be written to in DMG mode.
BIT
R/W
Specifies H/L (H: 1, L: 0)
Specifies the palette data no.
Specifies the palette no.
1: With each write, specifies the next
palette
0: Values of bits 0-5 fixed
R/W
R/W
Specifies H/l (H: 1; L: 0)
Specifies the palette data no.
Specifies the palette no.
1: With each write, specifies the next
palette
0: Values of bits 0-5 fixed
R/W
74
Specifies a BG write
Specifies the BG write
data
Specifies the OBJ write data
OBJ write data

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