Nintendo GAME BOY Programming Manual page 272

Hide thumbs Also See for GAME BOY:
Table of Contents

Advertisement

Game Boy Programming Manual
Register
Address
SVBK
FF70
WRAM Bank
specification
*1
OBJ0
FE0
0
LCD y-
coordinate
FE0
1
LCD x-
coordinate
FE0
2
Character
code
FE0
Display
3
priority
Attribute flag
0: OBJ
1: BG
*1
OBJ1 -
OBJ39 same
as
OBJ0
The dark frame
D7
D6
D5
Vertical
Horizontal
flip
flip
0:
0: Normal
Normal
1: Flip
1: Flip
indicates a flag or register unique to CGB.
D4
D3
D2
Banks specification
2-7: Specifies banks 2-7
Palette
VRAM
Color Palette No.
specification
bank
0 - 7
for DMG
0: bank 0
mode
1: bank 1
272
D1
D0
0,1: Specifies bank 1
Comment
R/W
R/W
00h – FFh
Top edge
when Y= 10h
R/W
00h – FFh
Left edge
when X=08h
R/W
00h – FFh
R/W

Hide quick links:

Advertisement

Table of Contents
loading

Table of Contents