Nintendo GAME BOY Programming Manual page 211

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Kankichi-kun
so No.
so Name
so No.
031h
s49
Db.so
032h
s50
+Dch.so
033h
s51
Doh.so
034h
s52
sdr3.so
035h
s53
Ds.so
036h
s54
Dt.so
037h
s55
clp.so
038h
s56
jet2.so
* The following (39h-3Eh) can be used with Kankichi-kun.
039
jet1.so
03a
noiz.so
03b
glas.so
03c
shot.so
03d
river.so
03e
wind.so
Settings for source data numbers 39h-3Eh cannot be specified on Kankichi-kun. These source data can
be used only with sound effects. However, they can be set using tools other than Kankichi-kun.
The shaded portions are the basic source data. The other source data items are the basic source data
with modified envelopes.
The contents of the source list are also listed in the README file located in the sobox directory installed
for NEWS.
The recommended tuning values in the source list are based on an interval of C30. (See Section 3.6.4,
Interval Data.) With high- and low-pass filtering, the tuning of some source data may be somewhat off.
Whenever this occurs, the tuning value must be modified.
The interval value is the score data setting (interval code) for producing sounds with a C30 interval. For
SGB, all tunings are set 50 cents higher than the standard value (A = 440 Hz). The source data items in
the empty areas do not require tuning. (In addition, they can be used without changing the interval).
Envelope Type
Sound Family
Specific Sounds
Bass drum
Percussion
Closed high-hat
Instrument
Family
Open high-hat
Snare 1
Snare 2
Percussion
Family
Tom (for stepping down)
SE Family
Hand clap
SE Family
Jet
Jet
Noise
Glass breaking
Shot
River flowing
Wind blowing
211
Chapter 7: Super Game Boy Sound
Recommended
Tuning
t u n, 0 1 0
Interval

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