Nintendo GAME BOY Programming Manual page 179

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3.4.2 Sound Effect B Flags
02h
Code
Flag Meaning
00h
Dummy flag for retriggering
80h
Sound Effects B stop (mute)
01h
Applause • • • small crowd
02h
Applause • • • medium crowd
03h
Applause • • • large crowd
04h
Wind
05h
Rain
06h
Storm
07h
Hurricane
08h
Thunder
09h
Earthquake
0Ah
Lava flow
0Bh
Wave
0Ch
River
0Dh
Waterfall
0Eh
Small character running
0Fh
Horse galloping
10h
Warning sound
11h
Futuristic car running
12h
Jet flying
13h
UFO flying
14h
Electromagnetic waves
15h
Sound of score being raised
SOUND Command
d7-d0 [bit]
Recommended
Interval Value
d5 = 0 • d4 = 0
d5 = 1 • d4 = 0
179
Chapter 6: The Super Game Boy System
03h d5-d4 [bit]
Voices Used
0 • 1 • 4 • 5
0 • 1 • 4 • 5
d5 = 1 • d4 = 0
d5 = 1 • d4 = 0
d5 = 1 • d4 = 0
0 • 1 • 4 • 5
d5 = 0 • d4 = 1
d5 = 0 • d4 = 1
d5 = 0 • d4 = 1
d5 = 1 • d4 = 0
0 • 1 • 4 • 5
d5 = 0 • d4 = 0
d5 = 0 • d4 = 0
d5 = 0 • d4 = 0
d5 = 0 • d4 = 0
d5 = 1 • d4 = 1
d5 = 1 • d4 = 0
d5 = 1 • d4 = 1
d5 = 1 • d4 = 1
d5 = 0 • d4 = 1
d5 = 0 • d4 = 1
d5 = 0 • d4 = 0
d5 = 1 • d4 = 1
• 5
• 4 • 5
• 4 • 5
• 5
• 1 • 4 • 5
• 4 • 5
• 4 • 5
• 4 • 5
• 5
• 4 • 5
• 4 • 5
• 5
• 5
• 5
• 5
• 5
• 5
• 5
• 5

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