Nintendo GAME BOY Programming Manual page 157

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Example:
d7
0
0
00h
d7
01h
0
0
02h
1
0
03h
0
0
→H 02
V
0F
* The color of intersection of the two lines is decided by the last line color.
1 0
1 0
0 1
Number of packets transmitted: 1
Command code: 05h
0
0
0
0 1
0
1
0
1
1
1
1
Character line number: 0Fh
Palette number: 1
Coordinate setting: V
0
0
0
0
1
0
Character line number: 02h
Palette number: 0
Coordinate setting: H
Applies the Palette 0 attribute to this line.
Chapter 6: The Super Game Boy System
d0
d0
Number of data groups: 2
Applies the Palette 1 attribute to this line.
157

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