Nintendo GAME BOY Programming Manual page 178

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Game Boy Programming Manual
Code
17h
18h
19h
1Ah
1Bh
1Ch
1Dh
1Eh
1Fh
20h
21h
22h
23h
24h
25h
26h
27h
28h
29h
2Ah
2Bh
2Ch
2Dh
2Eh
2Fh
30h
SOUND Command
01h
d7-d0 [bit]
Flag Meaning
Jump
Fast jump
Jet (rocket) firing
Jet (rocket) landing
Cup breaking
Glass breaking
Level up
Air injection
Sword wielding
Falling in water
Fire
Breaking wall
Cancellation sound
Stepping
Block-hitting sound
Sound of picture floating into view d1 = 1 • d0 = 1
Screen fade-in
Screen fade-out
Window opening
Window closing
Large laser sound
Sound of stone door closing (opening) d1 = 1 • d0 = 0
Teleportation
Thunder
Earthquake
Small laser sound
03h d1-d0 [bit]
Recommended
Interval Value
d1 = 1 • d0 = 1
d1 = 1 • d0 = 1
d1 = 1 • d0 = 0
d1 = 1 • d0 = 0
d1 = 1 • d0 = 0
d1 = 1 • d0 = 1
d1 = 1 • d0 = 0
d1 = 1 • d0 = 1
d1 = 1 • d0 = 1
d1 = 1 • d0 = 0
d1 = 1 • d0 = 1
d1 = 1 • d0 = 1
d1 = 1 • d0 = 0
d1 = 1 • d0 = 1
d1 = 1 • d0 = 1
d1 = 1 • d0 = 0
d1 = 1 • d0 = 0
d1 = 1 • d0 = 1
d1 = 1 • d0 = 0
d1 = 1 • d0 = 1
d1 = 1 • d0 = 1
d1 = 1 • d0 = 0
d1 = 1 • d0 = 0
d1 = 1 • d0 = 0
178
Voices Used
• 7
• 7
• 7
• 7
• 6 • 7
• 6 • 7
• 6 • 7
• 7
• 7
• 7
• 7
• 6 • 7
• 6 • 7
• 6 • 7
• 6 • 7
• 6 • 7
• 6 • 7
• 6 • 7
• 6 • 7
• 6 • 7
• 6 • 7
• 6 • 7
• 7
• 6 • 7
• 6 • 7
• 6 • 7

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