Nintendo GAME BOY Programming Manual page 154

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Game Boy Programming Manual
When the number of packets exceeds 1:
d7
0Eh
--
0Fh
--
00h
--
01h
--
02h
--
03h
--
d7
04h
--
05h
--
--
06h
--
07h
--
08h
--
0x09
d7
0Ah
--
0Bh
--
--
0Ch
--
0Dh
--
0Eh
--
0Fh
00h
--
--
01h
02h
--
--
--
--
--
Starting point H3
--
--
Starting point V3
--
--
Ending point h3
--
--
--
--
Ending point v3
--
--
--
--
--
Starting point H4
--
--
Starting point V4
--
--
Ending point h4
--
--
--
--
Ending point v4
--
--
--
--
--
Starting point H5
--
--
Starting point V5
--
--
Ending point h5
--
--
--
--
Ending point v5
--
--
--
--
--
*
*
d0
Control Code
Color palette specification
Coordinate data
d0
Control code
Color palette specification
Coordinate data
d0
Control code
Color palette specification
Coordinate data
Control code
Color palette specification
* The empty area of the packet is filled with 00h.
154
↑Remainder of previous/first packet
Second packet

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