Behringer DEEPMIND 12 User Manual page 132

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132 DeepMind 12 User Manual
Resonance The emphasis of frequencies around the cut-off point just before
attenuation starts to occur. As resonance increases it will reach a point where the
fi lter will start to OSCillate, producing a signal even when there is no input.
Reverb An eff ect where the ambience of a physical space is simulated.
s Symbol for "second". A unit of time.
Sample Rate The number of digital samples used every second to represent an
analog waveform.
Sample Resolution (Bit Depth) The number of digital bits used to defi ne the
amplitude of an analog signal. Higher resolution results in greater dynamic range.
Sawtooth A waveform that combines an instantaneous rise or fall, followed by a
gradual linear incline or decline. The name comes from the waveforms similarity
to the teeth of a saw.
Semitone A chromatic half-step. There are twelve semitones in an octave.
Sequencer A programmable device or module used to arrange/sequence timed
events into musical patterns and songs.
Self-oscillation Occurs when the resonance of a fi lter is increased to the point
where it will begin to generate a sine wave independently of any input.
Signal fl ow: The path of a signal from one module (or component of a system)
to another.
Sinusoidal / Sine Wave Mathematical description of a smooth waveform that
contains only the fundamental frequency and has no additional harmonics. The
shape resembles the letter S rotated 90 degrees.
Slew Rate The rate of change of a voltage or control signal.
Spectrum First used to describe the full range of colors in visible light the term is
also used to describe the full range of frequencies in the audio spectrum.
Square Wave A symmetrical waveform that combines an instantaneous rise or
fall, followed by a positive or negative steady state. The name comes from the
waveforms similarity to a square..
Step A step is one stage in a sequence and can be a control signal, single note,
chord or rest.
Stereo / Stereophonic The most common method of sound reproduction where
separate channels, left and right, used to give the impression of direction.
Stereo-Field / Stereo Image A virtual space created by stereo loudspeakers/
monitors.
Sub-Bass Frequencies in a signal ranging from 10 Hz to 60 Hz (Lower than C0 to
approximately B1).
Subtractive synthesis A technique of creating sounds by fi ltering waveforms
which are rich in harmonics
Sustain Level The third stage of an ADSR envelope. Specifi ed as the level an
envelope will return to after the decay stage. The envelope will remain at the
sustain level until the played key is held.
Sustain Pedal A Pedal containing a switch which can be connected to an sustain
input and used to send a control signal dependant on the state of the switch (On/
Off ). The control signal can then be used to modulate other parameters, and/or
to add expression.
Synchronisation (Sync): Coordination of timing between devices.
Sync (Tempo) A function where an cyclical event such as an LFO is synchronised
to a tempo value.
Sync (Oscillator) A function where one oscillator is synchronised to another. The
waveform of the slave oscillator is reset whenever the waveform of the master
oscillator restarts.
Sync (Arp/Seq) A function where an arpeggiator or sequencer is synchronised to
a tempo value.
Sync (Key) A function where an event is synchronised to the pressing of a key.
System Exclusive (SysEx) messages are multi-byte message used to transfer a
complete program or globals. Come in the form of request - response. Threshold:
Level at which dynamics processing will begin to operate.
Tempo The speed at which a composition should be played, usually expressed in
beats per minute.
Threshold In dynamic eff ects, this is the level that must be passed before the
processing is engaged.
Timbre The tone, character, or aesthetic qualities of a sound.
Transposition / Transpose: A function that allows you to shift the entire
keyboard up and down in pitch.
Treble: Frequencies in a signal ranging from 5 kHz to 20 kHz (Approximately D#8
to above C10).
Tremolo A periodic change in amplitude.
Triggering - Activation of a function. E.g. the start of a note, envelope, LFO etc.
Tune / Tuning The process of adjusting the root pitch of the instrument to a
specifi c reference frequency.
Unbalanced audio: A type of audio connection that uses two wires in a cable
and does not off er the noise rejection qualities of a balanced system.
Unison Two or more voices that are playing together at roughly the same pitch.
Universal Serial Bus (USB): A "plug and play" interface that provides a fast
connection between a computer and peripherals.
Volt (V): A unit of electrical potential diff erential or electromotive force. A
diff erence in charge between two points in a circuit. This diff erence, when
combined with the rate of the charge (current) allows for the control of many
analog circuits that "synthesise" sound.
Voltage Controlled Amplifi er (VCA) An amplifi er whose resultant magnitude
is controlled by a voltage.
Voltage Controlled Filter (VCF) A fi lter whose cut-off frequency can be
controlled by a voltage.
Voltage Controlled Oscillator (VCO) An oscillator whose cut-off frequency can
be controlled by a voltage. Typically creates the possibility of tuning drift when
used in a synthesizer.
Velocity The speed at which a key is pressed. The velocity is converted into a
MIDI signal to allow the amount of pressure to modulate another parameter.
Velocity Sensitivity A keyboards ability to change the MIDI velocity message to
scale key presses before use for modulation.
Vibrato A periodic change in pitch.
Voice: A physical embodiment of a complete set of OSC, Envelopes, LFOs and VCF
which can play a single note. Multiple voices can be stacked together playing the
same note in unison modes or assigned to diff erent notes in polyphonic mode.
Waveform A repeating signal typically created by an oscillator. A waveform can
also be random in the case of noise.
Wavelength The shortest distance between two successive points on a wave
that are in phase. When used in audio or acoustics the physical wavelength is
calculated by dividing the velocity of sound in air (approximately 340m/s) by the
waveform frequency.

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