Scene Memory Editing - Yamaha CL1 Reference Manual

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4
TIME STAMP
Sorts the list in order of date of creation.
NOTE
By pressing the same location again, you can change the sorting order (ascending or
descending).
5.
If you want to edit the title or comment of a scene, press the TITLE field or
COMMENT field of the scene to access the SCENE TITLE EDIT or SCENE COMMENT
EDIT popup window.
NOTE
You cannot edit the title or comment of a read-only scene or a write-protected scene.
6.
To enable/disable the protect setting, press the protect symbol.
A protect symbol is displayed for write-protected scenes. These scenes cannot be overwritten.
NOTE
The R symbol for scene number 000 cannot be disabled.
7.
Use the tool buttons to edit the scene memory.
For details, refer to the section "Scene memory editing" that follows.

Scene memory editing

The scenes stored in scene memory can be copied and pasted to other scene numbers, or cleared
(erased).
1.
Press the SCENE field in the Function Access Area.
The SCENE LIST window will appear, in which you can perform various operations for scene
memory. You can edit scene memories using the buttons located in the upper part of the SCENE
LIST window.
The function of each button is described below.
1
2
3
4
1
COPY button
Press this button to copy the scene to buffer memory.
2
PASTE button
Press this button to overwrite the selected scene with the scene in buffer memory.
3
CLEAR button
Press this button to erase the selected scene.
5
6
4
CUT button
Press this button to delete the selected scene and copy it to buffer memory. The numbers of the
subsequent scenes will be decremented by one.
5
INSERT button
Press this button to insert the scene copied to buffer memory into the selected scene number. The
numbers of the subsequent scenes will be incremented by one.
6
UNDO button
Cancels the most recent scene memory paste, clear, cut, or insert operation and restores the
previous state.
2.
Perform the desired editing operation.
For more information about the procedure, refer to the corresponding explanations that follow.
Copying and pasting a scene
You can copy a scene into buffer memory, and then paste it to a different scene number.
NOTE
The Global Paste function enables you to copy any channel or any parameter settings for the
current scene, then paste the data into any single or multiple scenes in memory (see
1.
Press the SCENE field in the Function Access Area.
The SCENE LIST window will appear.
2.
Rotate one of the multifunction knobs to select the copy-source scene number, and
then press the COPY button.
A dialog box will ask you to confirm the Copy operation.
3.
To execute the copy, press the OK button.
The scene you selected in step 2 will be saved in buffer memory.
NOTE
• Be aware that if you copy or cut another scene before you paste, the newly copied or cut scene
will overwrite the scene in the buffer memory.
• You cannot select multiple scenes as the copy-source.
83
Scene memory
page
85).
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