Changing Z Compensation; Z-Compensation Chart - 3D Systems ProJet 1200 User Manual

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Changing Z Compensation

"Z-compensation is a function that reduces error in the z-dimension of 3D-printed
parts . All default z-compensation values for the ProJet1200 materials are set
to 0 . With 0 z-compensation, builds for all materials are acceptable per 3D
Systems requirements . To turn on z-compensation, enter a number in the range
suggested in the table below for each material . If z-compensation is too high, the
parts may have holes and fine features may disappear. Find the z-compensation
value that works best for your application by gradually increasing the value from
0 in one build at a time until your parts are within your required tolerance in the
z-dimension. This may take a few test builds to get just right.
1 .
Click
2 .
Select
Preferences
3 .
Highlight
Z Compensation
4 .
Select
Apply .
Use this chart to help in determining amount of Z-compensation you will need to use when building parts .

Z-Compensation Chart

Number of Layers to use for
Material
Z-compensation (to obtain
distance, multiply by 0 .030mm)
Green
9
Cast
10
Gray
8
Clear
8
Silver
8
Gold
6
3D Systems, Inc.
and Change Value .
Value in mm to insert into
the Preferences window
Range: 0 to 0 .27mm
Range: 0 to 0 .30mm
Range: 0 to 0 .24mm
Range: 0 to 0 .24mm
Range: 0 to 0 .24mm
Range: 0 to 0 .18mm
31

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