Deploying on two computers with authentication
through Flash Media Server
Some scenarios may require authentication of users who want to access information on an
application server. In this case you may want to use a separate computer for Flash Media
Server, and another for the web server and application server. Your Flash Media Server can
perform the authentication and then retrieve data from the web/application server. This
scenario requires the developer to create server-side scripts to perform these functions.
Deploying on two computers with authentication
through an application server
You may decide to have users authenticated before they are allowed to connect to your Flash
Media Server. In this scenario, users connect first to the application server. After they are
authenticated, the application server creates a ticket that the user uses to connect to Flash
Media Server. The application must be designed to check for these tickets, typically with
server-side scripts.
SSL support in Flash Media Server
Secure Sockets Layer (SSL) is a protocol for enabling secure communications over TCP/IP.
Flash Media Server provides native support for both incoming and outgoing SSL connections.
Flash Media Server specifies the connection as secure by using the RTMPS protocol in the
connect URL. To generate the required certificates, Flash Media Server uses a third-party
open source library such as OpenSSL.
Since the size of Flash Player files must be kept to a minimum, embedding an SSL library in
the player is not an option. Instead, Flash Media Server takes advantage of platform libraries
such as WinINET on Windows to perform HTTP tunneling. An RTMPS connection from
Flash Player to Flash Media Server is actually a secure HTTP connection (HTTPS).
Defining a secure port
You can configure a port as secure by specifying a minus sign before the port number in the
tag in the Adaptor.xml file.
HostPort
<HostPort>:1935,80,-443</HostPort>
SSL support in Flash Media Server
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