MACROMEDIA FLASH MEDIA SERVER 2-MANAGING FLASH MEDIA SERVER Manual page 152

Managing flash media server
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You can also bind to any IP by not specifying anything in front of the colon. This string
instructs the adaptor to bind to any IP on ports 1935, 80, and 443.
<HostPort>127.0.0.1</HostPort>
If no colon is found in the
bind to port 1935 as the default. The following string instructs the adaptor to bind to IP
127.0.0.1 on port 1935.
<HostPort>127.0.0.1:</HostPort>
When a colon is found but no ports are specified after it, port 1935 is used as the default port
in which to bind. This string instructs the adaptor to bind to IP 127.0.0.1 on port 1935.
When assigning port numbers, keep in mind the following:
There is a risk in assigning more than one adaptor to listen on the same
another process tries to bind to the same
To resolve this conflict, the first adaptor to bind to the specified
Media Server logs a warning in the Access log file indicating that the specified
in use.
Although you can assign any port number for HTTP tunneling, there is a risk of conflict
with another application that may be assigned to the same port.
For example, if you configure Flash Media Server to use port 80 to support HTTP
tunneling, a web server and Flash Media Server can not both bind to port 80.
See also
HostPortList
HostPortList
This tag contains a list of
Example
<HostPort secure="true">12.34.56.78:443</HostPort>
<HostPort secure="false">12.34.56.78:1935,80</HostPort>
This example demonstrates how to list secure and non-secure ports.
Although you can use any port number, there is a risk of conflicting with another application
that may be assigned to the same port. For example, if you configure Flash Media Server to
use port 80 to support HTTP tunneling, you can not bind both a web server and Flash Media
Server to the same port 80.
See also
HostPort
152
Configuration Files
string, the data is assumed to be an IP address and will
HostPort
IP:port
tags associated with this adaptor.
HostPort
combination, a conflict results.
HostPort
pair. If
IP:port
wins. Flash
is
IP:port

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