MACROMEDIA FIREWORKS MX 2004-USING FIREWORKS Use Manual page 159

Hide thumbs Also See for FIREWORKS MX 2004-USING FIREWORKS:
Table of Contents

Advertisement

Creating a symbol
You can create graphic, animation, and button symbols using the Edit > Insert submenu. You
can create a symbol from any object, text block, or group, and then organize them in the Library
panel. To place instances in a document, you simply drag them from the Library panel onto
the canvas.
To create a new symbol from a selected object:
Select the object and choose Modify > Symbol > Convert to Symbol.
1
Type a name for the symbol in the Name text box of the Symbol Properties dialog box.
2
Choose a symbol type: Graphic, Animation, or Button. Then click OK.
3
The symbol appears in the library, the selected object becomes an instance of the symbol, and
the Property inspector displays symbol options.
To create a symbol from scratch:
Do one of the following:
1
Choose Edit > Insert > New Symbol.
Choose New Symbol from the Library panel Options menu.
Choose a symbol type: Graphic, Animation, or Button. Then click OK.
2
Depending on which symbol type you choose, the Symbol Editor or Button Editor opens.
Create the symbol using the tools in the Tools panel, then close the editor.
3
For more information, see
symbols" on page
Placing instances
You can place instances of a symbol in the current document.
To place an instance:
Drag a symbol from the Library panel to the current document.
An instance of a symbol on the canvas
"Creating button symbols" on page 191
212.
and
"Creating animation
Using symbols
159

Hide quick links:

Advertisement

Table of Contents
loading
Need help?

Need help?

Do you have a question about the FIREWORKS MX 2004-USING FIREWORKS and is the answer not in the manual?

Questions and answers

This manual is also suitable for:

Fireworks mx 2004

Table of Contents