Game Description; Game Outline; Game Flow - Sega bop it ARCADE Quick Start Manual

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GAME DESCRIPTION

8-1 GAME OUTLINE

Coin system can accumulate up to 24 Credits. Credits beyond 24 will not be counted and returned to
Player. When the 24 Credit limit is reached, it will be recorded in the Test Menu under Coin Settings >
Coin Count. It will also be recorded physically on the Credit Board.
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In this game the player is tasked with following the instructions called out by the game and inputting them
using the specific game controls:
- Bop it! (Central button)
- Flick it! (Green lever at the top of the inputs panel)
- Pull it! (Retractable/pullable blue lever on left side)
- Spin it! (Red cog shaped wheel at the bottom of the inputs)
- Twist it! (3-sided yellow knob on the right side of the inputs)
When the game makes a callout, the player will need to follow that instruction on the corresponding game
control.
The player's goal is to earn as many tickets as possible by inputting the calls outs correctly. The call outs
will be represented with an audible phrase & lighting that can show the player what input is needed.
The difficulty can be adjusted as follows:
Easy – The inputs will only have coloured LEDs showing the player the correct input to use during game
play.
Medium – All inputs will have white LEDs throughout gameplay and will have coloured LEDs on the
correct call out input.
Hard – In this mode all the inputs will have white LEDs on, but there will not be any coloured LEDs at all,
to show the player what input to do.
While the player is in game, they need to correctly input 10 callouts for the game to "level up" and
increase the speed of the window that the player can input the callout. There are 10 levels in total, when
the player reaches level 7 it will stay at a constant speed until the player fails. A player will be told by the
game when the level is increasing.
A super bonus can be awarded to the player if they can achieve a score that is set in the test menu. The
"high score" & "bonus score" scores will reduce in value after X number of games to allow other players to
have a realistic chance to be able to achieve either of these. The super bonus amount can be set in the
test menu.
When the player misses an input or uses the incorrect input, the game will end and vend the player the
number of tickets shown at the top of the middle LED matrix screen during play.
If the player does this during the first 10 inputs of the game, they are allowed a grace period of a 3 lives
mechanic. When the player fails any input on their 3rd life, the game will end.
There are no extra modes to this game.
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