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420-7005-01
ST
1
PRINTING
Nissay Aroma Building, 5-37-1, Kamata, Ohta-ku, Tokyo 144-8721, Japan
Phone: +81-3-5480-6582
Facsimile: +81-3-5480-6584
© SEGA
SERVICE MANUAL
IMPORTANT
• Before using this product, read this manual carefully to understand the
contents herein stated.
• After reading this manual, be sure to keep it near the product or in a
convenient place for easy reference when necessary.

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Mme Coulibaly
February 12, 2025

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Summary of Contents for Sega OUTRUN 2 SPECIAL TOURS DELUXE

  • Page 1 • Before using this product, read this manual carefully to understand the contents herein stated. © SEGA • After reading this manual, be sure to keep it near the product or in a convenient place for easy reference when necessary.
  • Page 2 BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING: To maintain safety: To ensure the safe operation of this product, be sure to read the following before usage. The following instructions are intended for the users, operators and the personnel in charge of the operation of the product.
  • Page 3 SEGA. INSPECTIONS IMMEDIATELY AFTER TRANSPORTING THE PRODUCT TO THE LOCATION Normally, at the time of shipment, SEGA products are in a status allowing for usage immediately after transporting to the location. Nevertheless, an irregular situation may occur during transportation.
  • Page 4: Table Of Contents

    TABLE OF CONTENTS BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING: TABLE OF CONTENTS .................. INTRODUCTION .................... PRECAUTIONS REGARDING PRODUCT OPERATION ......1 1-1 BEFORE OPERATION .....................1 1-2 DURING OPERATION (PAYING ATTENTION TO CUSTOMERS) ........4 GAME DESCRIPTION ................... 8 2-1 BASIC CONTROLS ......................9 2-2 GAME OUTLINE ......................10 2-3 SETUP SCREEN ORDER AND CONTENTS ..............11...
  • Page 5: Introduction

    "IMPORTANT" and the symbol below. Indicates important information that, if ignored, may result in the mishandling of the product and cause faulty operation or damage to the product. Sega Amusements U.S.A., Inc. 800 Arthur Avenue, Elk Grove Village, IL 60007-5215, U.S.A. TEL:...
  • Page 6 Definition of ‘Site Maintenance Personnel or Other Qualified Individuals’ Procedures not described in this manual or marked as 'to be carried out by site maintenance personnel or other qualified professionals' should not be carried out by personnel without the necessary skill or technology. Work carried out by unqualified persons may cause serious accidents, including electrocution.
  • Page 7: Precautions Regarding Product Operation

    PRECAUTIONS REGARDING PRODUCT OPERATION To avoid injury and trouble, be sure to pay attention to the behavior of visitors and players. 1-1 BEFORE OPERATION • Check if all of the adjusters are in contact with the surface. If they are not, the cabinet can move and cause an accident. • To ensure safety, carry out a trial run before starting operation, and be sure to check the safety devices. Each ride moves, so each is equipped with safety devices. Be sure to check that these safety devices function normally.
  • Page 8 • If an abnormality occurs in the ride mechanism, immediately stop operation, turn off the power, and contact the office indicated in this manual or the point of purchase. If you continue to operate the machine while there is an abnormality in it, a serious accident such as an electric shock, short circuit, fire, or a fall may occur.
  • Page 9 • Inspect for the following items during a trial run. If there is any type of error, use the Test Mode, etc., to resolve the problem. If you continue use with an error, it can cause an accident or irreparable parts damage. - Do the steering wheel and the ride move smoothly during the initialization operation? (See Chapter 7.) - Is there any strangeness in the operability of the steering wheels or the pedals? - Is there any abnormality in the steering wheel reaction mechanism? - Is there any improper adjustment of the projector screen? - Are the bellows torn or has a screw dropped out of them? • During daily cleaning, be sure to check the surface of the steering wheel, gear shifter, and other parts that the player touches with his hands for damage, cracks, or loose screws. If a player uses the machine while it is damaged, cracked, or has a loose screw, the player may become injured.
  • Page 10: During Operation (Paying Attention To Customers)

    1- DURING OPERATION (PAYING ATTENTION TO CUSTOMERS) In order to prevent an accident or unnecessary trouble, the attendant or operator must endeavor to always pay attention to the behavior of the players and customer. This machine has movable rides of about the same size as an automobile.
  • Page 11 • No more than 2 persons should sit on each ride of this machine. Instruct customers that 3 or more players must not sit on a ride. Failure to observe this precaution may result in players striking their bodies against each other, causing them to receive blows, fall over, or fall off the ride.
  • Page 12 • Immediately stop such violent acts as hitting and kicking the product. Such violent acts can cause parts damage or cause the cabinet to fall over, resulting in injury. • Items such as large finger rings can cause injury to the fingers while playing. Instruct players to remove all accessories that could cause an accident before playing. • Take care to ensure that two persons do not attempt to play a game by grasping a single steering wheel. Failure to heed this precaution may result in a minor or a major collision.
  • Page 13 • The load limit on one ride of the machine is 300 kg. If you allow a person or persons weighing more than the load limit to get on a ride and operate it, the ride may break down or wear considerably. • If a player carries hand luggage or other items onto a ride, objects may fall off or roll over, for example, when the ride moves, resulting in injury or damage. Also, instruct players not to take breakable items, etc., onto the ride. • After the end of a game, check to ensure that the player has not forgotten or dropped any belongings.
  • Page 14: Game Description

    GAME DESCRIPTION The following explanations apply when the product is functioning satisfactorily. Should there be any operations different from the following contents, some sort of abnormality may have occurred. Immediately look into the cause of the fault and eliminate the cause thereof to ensure satisfactory operation. The fluorescent lights of the billboard and the rear lamp will constantly be illuminated when they have power.
  • Page 15: Basic Controls

    -1 BASIC CONTROLS [Starting the Game] - Insert a coin and press the START button. - At the Selector Screens, choose the number of drivers, cars to be used in the game, game mode, BGM, and so on. Players highlight selections with the steering wheel, and make choices with the gas pedal or START button. [Game Controls] - Control the car with the steering wheel, advance the car with the gas pedal, and stop the car with the brake pedal.
  • Page 16: Game Outline

    - GAME OUTLINE This product is a driving game with moving rides. One or two people ride in one ride, and play the game. When 2 people are driving, they ride in the left and right driver seats, and if their car collides with another car, hits a wall, or reaches a fork in the road, control of the car will switch to the other driver.
  • Page 17: Setup Screen Order And Contents

    - SETUP SCREEN ORDER AND CONTENTS This section explains the available options and controls for the setup screens. 1. Versus Mode Entry If several machines are linked together (when the ride is coin-based), inserting a coin and pressing the START button on one machine will result in the message “Entry has been closed.
  • Page 18 2. Single Player Setup (1) Choose Main Driver Controls: In the left or right seat, press the gas pedal to choose that side as the Main Driver (the person who will play first). After the Main Driver has been decided, the control panel on the Main Driver’s side will light up green.
  • Page 19 (3) Player’s Car Selection Controls (Main Driver Side): [Steering Wheel: View Choices], [Gas Pedal: Enter Selection], [“Brake Pedal” + “Shift”: Color Change] The player can select one of the following 10 cars: “F50”, “Enzo Ferrari”, “360 Spider” , “F40”, “Testarossa”, “288 GTO”, “512 BB”, “Dino 246 GTS”, “365 GTS/4 Daytona”, “250 GTO”...
  • Page 20 (5) Game Mode Selection Selector Screen 08 Controls (Main Driver Side): [Steering Wheel: View Choices], [Gas Pedal: Enter Selection], [View Change Button: OutRun2/OutRun2SP] The player selects which game mode they will play. • OutRun Mode: <Try to reach the goal with your girlfriend.> Earn points by overtaking enemy or rival cars on your way to the finish line.
  • Page 21 (6) Game Mode Selection (15-Continuous Course Mode) When the 15-Continuous Course Mode is available, two icons for that mode are added to the Game Mode Selection Screen. NOTE: See the section “ Test Mode” for information on how to setup 15-Continuous Course Mode. Selector Screen 10 Points about the additional 15-Continuous Course Mode: •...
  • Page 22 Pressing the VIEW CHANGE button enables the selection of courses OutRun2. It is possible to select a 15-Continuous Course from OutRun2. Selector Screen 12 (7) Settings Selection (Time Attack Mode only) In Time Attack Mode, the player proceeds to the Car Settings Screen after selecting the game mode. Selector Screen 13 Controls (Main Driver Side): [Steering Wheel: View Choices], [Gas Pedal: Enter Selection]...
  • Page 23 (8) BGM Selection Selector Screen 14 Controls (Main Driver Side): [Steering Wheel: View Choices], [Gas Pedal: Enter Selection], [View Change Button: Music Change], [Brake Pedal + Shift: Sound Balance Change] The in-game background music can be chosen from a total of 14 different tunes. By selecting the RANDOM icon on the far right, the music will be selected at random.
  • Page 24 Sound Balance Adjustment Pressing the brake pedal brings up the sound balance window at the bottom right of the screen. The sound balance can be adjusted by moving the gear shifter up or down. Depending on the chosen sound balance, the relative volume of the BGM and engine noise varies. Selector Screen 16 3. Versus Play Setup (1) Versus Stage Selection...
  • Page 25 (2) Versus Stage Selection (15-Continuous Course Mode) When the 15-Continuous Course Mode is available, two icons for that mode are added to the Versus Stage Selection Screen. NOTE: See the section “ Test Mode” for information on how to setup 15-Continuous Course Mode. Selector Screen 18 Points about the additional 15-Continuous Course Mode: •...
  • Page 26 (3) Player’s Car Selection This is only possible when VS CAR SELECT is set to SELECTABLE. (See 3-3G.) Selector Screen 20 Controls (Main Driver Side): [Steering Wheel: View Choices], [Gas Pedal: Enter Selection], [Brake Pedal + Shift: Player Only Mode “PO” Entry], ([View Change + Shift: No Handicap “NH”...
  • Page 27 (4) Transmission Selection This operation is carried out in the same way as described in the section “2. Single Player Setup”. (5) BGM Selection This operation is carried out in the same way as described in the section “2. Single Player Setup”. 4. Special Controls Shortcut During setup, the player can choose to start with the same settings as the previous game by performing the following...
  • Page 28: Game Instructions

    - GAME INSTRUCTIONS 1. Common Features in All Modes Display Breakdown (All Modes) TIME COUNTER ROUTE MAP DRIVER SYMBOL TACHO METER SHIFT INDICATOR SPEED METER Game Screen 01 The time counter is displayed at the top-center of the screen. - If the time counter reaches zero, the game is over. - Extra time is added when a checkpoint is passed. - When playing in 2 Player Mode, the “Driver Symbol”...
  • Page 29 Game Controls (All Modes) How to Drift Game Screen 02 After letting go off the gas pedal, immediately press the brake pedal. Turn the steering wheel hard and fast in the direction of a corner and press the gas pedal. When using Manual Transmission, drop down a gear shifter just before a corner and turn the steering wheel hard in the direction of the corner.
  • Page 30 2. Single Player: OutRun Mode Display Breakdown Game Screen 04 The score is displayed at the top-right of the screen, underneath this is an animated display of any points received for passing enemy cars. Game Instructions Put simply, this is a mode where you enjoy taking a drive with a girl. Choose either the left or right road when you come to a fork and aim to reach the finish line within the time limit.
  • Page 31 3. Single Player: Heart Attack Mode Display Breakdown Game Screen 05 The number of hearts collected is displayed at the top-right of the screen. At the bottom-right of the screen, the total number of hearts collected and a girl’s silhouette is displayed. As the total number of hearts collected increases, the girl’s silhouette is filled out with color. Game Instructions In this mode, you impress a beautiful girl by doing everything she asks.
  • Page 32 4. Single Player: Time Attack Mode Display Breakdown Game Screen 06 At the top-right of the screen, the lap time for each stage is displayed. (If the time is faster than the ghost car, it is displayed in green.) At the bottom-right of the screen, the time for each sector of the stage is displayed. When each sector is completed, ghost car information is displayed on the center left and right of the screen.
  • Page 33 5. Versus Play Display Breakdown Game Screen 07 Opponent data is displayed at the top-right of the screen. Each player’s information is indicated with a face icon, and their current status is shown by the expressions on the faces and with speech. The order of the faces changes to reflect the race order.
  • Page 34 6. 15-Continuous Course Mode When 15-Continuous Course Mode is enabled, the following game modes are available: - “OutRun 15-Continuous Course Mode” (Single Player) - “Time Attack 15-Continuous Course Mode” (Single Player) - “OutRun2SP 15-Continue Course Mode” (Versus Play) - “OutRun2 15-Continuous Course Mode” (Versus Play) Display Breakdown Game Screen 09 The 15-Continuous Course Mode differs from the normal game in the following ways:...
  • Page 35 7. Game Pause The game can be paused with the following combination of controls (in Single Player Mode only): With the car stopped, press [Brake Pedal + View Change + Shift Up (Put the gear shifter in the down position while pressing the brake pedal and VIEW CHANGE button down)] This combination of controls opens the pause window on the screen.
  • Page 36: Name Entry And Internet Ranking

    - NAME ENTRY AND INTERNET RANKING 1. Name Entry Name Entry Screen Controls: [Steering Wheel: View Choices], [Gas Pedal: Enter Selection], [Brake Pedal: Delete], [Start Button: END] (Moving the gear shifter up and down selects letters.) This game has a function that can register all Single Player results with an Internet ranking system. After finishing a game in Single Player Mode, the player enters their name for Internet ranking purposes, even if they have not achieved a rank on the actual machines they are playing on.
  • Page 37 2. Internet Ranking Internet Ranking Screen After the player has entered their name, an Internet ranking password is displayed. Pressing the VIEW CHANGE button switches to the game’s in-depth data display. Visit the following URL for Internet ranking registration and listings: http://outrun.jp/ The Internet ranking is calculated separately for the following game modes and courses: OutRun2SP Courses •...
  • Page 38: Explanation Of Test And Data Display

    EXPLANATION OF TEST AND DATA DISPLAY • Do not touch any parts that are not specified in these directions. Touching unspecified locations may lead to electric shock or cause short circuits. • In Test Mode, the ride (car body) will move in accordance with the controls. Be sure that persons other than the conductor of the test are not near the product while the Test Mode procedures are in progress. Failing to follow this precaution could result in major or minor collisions or falls. • Be careful when riding on the ride while operating Game Test Mode. Improper operation can result in falling. To ensure safety, stand at the bottom of the base while conducting the ride movement tests. • Upon exiting Test Mode, the ride will go through the same initialization operation as when power is turned on. Be careful because the ride will move. There is a risk of collisions, falls, and fingers being caught.
  • Page 39 Perform tests and data checks periodically by manipulating the TEST Button and SERVICE Button in the cabinet. Follow the instructions in this chapter to conduct checks when the game machine is first installed, when money is being collected, or when the game machine does not operate properly. Shown below are the tests and screens to be used for different problems.
  • Page 40: Switch Unit And Coin Meter

    -1 SWITCH UNIT AND COIN METER Switch Unit In Test Mode, the switch unit in the coin chute door is operated. Unlock and open the coin chute door. Inside is a switch unit. FIG. 3-1a Switch Unit TEST Button (TEST): Establishes Test Mode. Becomes the button to confirm selections in Test Mode. SERVICE Button (SERVICE): Makes it possible to enter credits for service without increasing the coin meter.
  • Page 41: System Test Mode

    - SYSTEM TEST MODE • The details of changes to Test Mode settings are saved when you exit from Test Mode by selecting EXIT from the system Test Mode menu. Be careful because if the power is turned off before that point, changes to the settings will be lost. • Use with the specified settings. If settings other than those specified are used, inappropriate operations or malfunction may occur. In the System Test Mode, the main activities include checking LINDBERGH information and actions and the setting of coin/credit.
  • Page 42 Step 2 On the COIN ASSIGNMENTS DETAIL SETTING Screen, verify that settings are the same as is shown in FIG. 3-2b. ����� ������������� D����L �������� ����� �HU�� #1 �UL��PL��R 1 ����� ��U��� �� 1 �����(�) ����� �HU�� #2 �UL��PL��R 1 ����� ��U��� �� 5 �����(�) B���U�...
  • Page 43 Step 4 From the SYSTEM TEST MENU Screen, enter the GAME TEST MODE Screen, and proceed to the GAME ASSIGNMENTS Screen. Adjust settings just as is shown in FIG. 3-2d. ���� ������������� ����U ���� ������������� ����U D�FF��UL�Y ���R��L ��B����� �DV�R���� ��U��D ���...
  • Page 44 When the TEST Button is pressed, the System Test Menu Screen (SYSTEM TEST MENU) appears. Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to confirm selection of the item. When testing and checking are completed, select EXIT and press the TEST Button. The System Test Menu Screen reappears.
  • Page 45: Game Test Mode

    - GAME TEST MODE To change settings in the Game Test Mode, simply making changes on the setting screen will not be effective. Complete the Test Mode in normal fashion. Select GAME TEST MODE from the System Test Menu Screen to display the Game Test Mode Screen as follows. Use the SERVICE Button (VIEW CHANGE button) to move the cursor to the desired test item. Press the TEST Button (START button) to enter the selected item.
  • Page 46 A. INPUT TEST Select INPUT TEST to display the following screen and check the status of input devices. This test should be used periodically to check that each input device is functioning correctly. ���PU� ���� ����R���� (1P) ����R���� (2P) ��� (1P) ��� (2P) BR�K�...
  • Page 47 B. OUTPUT TEST Select OUTPUT TEST to display the following screen and check the status of each lamp. Move the cursor with the SERVICE Button, and use the TEST Button to illuminate the lamp indicated by the cursor. This test should be used periodically to check that the lamps are functioning correctly. �U�PU�...
  • Page 48 C. DRIVE BOARD TEST This test allows you to check the drive board that controls the steering wheel motor and the motor. Periodically use this screen to confirm the proper operation of the drive board and motors. Choosing and executing DRIVE BOARD TEST from the menu screen will initialize the (1) left and (2) right steering wheel motors.
  • Page 49 To test the right seat, move the cursor to TEST HANDLE and press the TEST Button. The indicator will change from “LEFT” to “RIGHT.” In the same way, move the cursor to STOP MOTOR, ROLL RIGHT, ROLL LEFT, and MOTOR POWER, then press the Test Button to conduct the tests.
  • Page 50 D. ACTUATOR CONTROL BOARD TEST If a limit switch requires adjustment, request the work be done by the office listed in this manual or the point of purchase. Attempting to perform the work without specialized techniques or knowledge can result in accidents. Making improper adjustments can cause accidents during operation.
  • Page 51 (1) Acuator Status L CW LIMIT SWITCH: This displays the status of the limit switch of the actuator on the lower left side. OFF: The limit switch is off. ON: The limit switch is on. It will show ON when the actuator is operated and the L actuator is at its lowest position. L CCW LIMIT SWITCH: This displays the status of the limit switch of the actuator on the upper left side.
  • Page 52 ���U���R �����R�L B��RD ���� L �W L���� �W���H �FF L ��W L���� �W���H �FF R �W L���� �W���H �FF R ��W L���� �W���H �FF L ���U���R ***mm R ���U���R ***mm -> �������L�Z� L ��� �W ��V� L ��� ��W ��V� R ���...
  • Page 53 LR ACT CCW MOVE : The left and right sides of the ride will go up, and the actuators’ limit switches will be detected. When the limit switches are detected, the L CCW LIMIT SWITCH and R CCW LIMIT SWITCH displays will show “ON,” and the actuators will stop at that positon.
  • Page 54  ...
  • Page 55 E. CALIBRATION SETTING The screen allows you to adjust and confirm the status of the left/right steering wheels, left/right gas pedals, and left/right brake pedals. Periodicially use this screen to confirm that each setting is appropriate. Also, when replacing the volume, use this screen to make adjustments. ��L�BR������...
  • Page 56 ��L�BR������ �������� ����U ���PU� BR�K� P�D�L V�LU� *** ������U� BR�K� *** �������� H���DL� L�F� -> �������� ���������� ������U� BR�K� R��H� R��H� R��H� L�F� L�F� L�F� �X�� ��L��� W��H ��RV��� ���D PR��� ���� FIG. 3-3eb Calibration Setting Menu Minimum Brake Screen This screen allows you to adjust the minimum values for the left and right brake pedals.
  • Page 57 ��L�BR������ �������� ����U ���PU� BR�K� P�D�L V�LU� *** ��X��U� BR�K� *** �������� H���DL� L�F� -> �������� ���������� ��X��U� BR�K� R��H� R��H� R��H� L�F� L�F� L�F� �X�� ��L��� W��H ��RV��� ���D PR��� ���� FIG. 3-3ec Calibration Setting Menu Maximum Brake Screen This screen allows you to adjust the maximum values for the left and right brake pedals.
  • Page 58 ��L�BR������ �������� ����U ���PU� ��� P�D�L V�LU� *** ������U� ��� *** �������� H���DL� L�F� -> �������� ���������� ������U� ��� R��H� R��H� R��H� L�F� L�F� L�F� �X�� ��L��� W��H ��RV��� ���D PR��� ���� FIG. 3-3ed Calibration Setting Menu Minimum Gas Screen This screen allows you to adjust the minimum values for the left and right gas pedals.
  • Page 59 ��L�BR������ �������� ����U ���PU� ��� P�D�L V�LU� *** ��X��U� ��� *** �������� H���DL� L�F� -> �������� ���������� ��X��U� ��� R��H� R��H� R��H� L�F� L�F� L�F� �X�� ��L��� W��H ��RV��� ���D PR��� ���� FIG. 3-3ee Calibration Setting Menu Maximum Gas Screen This screen allows you to adjust the maximum values for the left and right gas pedals.
  • Page 60 F. GAME ASSIGNMENTS This screen allows you to set game difficulty and network play settings, etc. Settings will not be applied until EXIT is chosen on the Game Test Mode Screen. If these settings are changed, be sure to exit Game Test Mode. Press the SERVICE Button to move the cursor to the item that you want to change, and use the TEST Button to select the item to be changed.
  • Page 61 DIFFICULTY: The game difficulty setting. There are 5 difficulty levels with VERY EASY being the easiest setting and VERY HARD being the most difficult setting. CABINET: The cabinet type setting. SDX and DX can be chosen. This product, with two cars for network play, is set to “DX”.
  • Page 62 [DX Network Play Setup Example] There are two cabinets: F50 (red) and Dino246 (yellow). Both are connected with network cables. Two car network play (Recommended setting: Use these settings during normal operation.) CABINET F50 (red) Dino246 (yellow) LINK ID TOTAL MACHINE GROUP Status Two car network play possible...
  • Page 63 [DX Recommended Cabinet Setup] Operate this product using the two car network play setup shown below. Only when there is a problem preventing the usage of a cabinet should the settings be changed to those described above. FIG. 3-3fb Cabinet Setup CABINET CARS F50 (red) DINO246 (yellow) DIFFICULTY NORMAL NORMAL CABINET ADVERTISE SOUND SPEED METER KILO KILO QUICK START 15 COURSE MODE DRIVER CHANGE MODE CHARGE*1...
  • Page 64 G. BOOKKEEPING Four screens show the operational data up until the present. Press the TEST Button to advance to the next screen. Pressing the TEST Button while on the fourth screen will return you to the Game Test Mode Screen. B��KK��P���� 1/4 [�R�D��...
  • Page 65 B��KK��P���� 2/4 [���� ��D� ���F� (1/3)] �U�RU�� ��D� (1DR�V�R) �R2�P ���L/PL�Y : ** / ** ���L �V� ���� **’**”*** �R2 ���L/PL�Y : ** / ** ���L �V� ���� **’**”*** �R2�P-15 ���L/PL�Y : ** / ** ���L �V� ���� **’**”*** �R2-15 ���L/PL�Y : ** / ** ���L �V�...
  • Page 66 B��KK��P���� 4/4 [���� ��D� ���F� (3/3)] V� ��D� ��D�(1DR�V�R) �R2�P ���L/PL�Y: ** / ** ���L �V� ���� **’**”*** �R2 ���L/PL�Y: ** / ** ���L �V� ���� **’**”*** V�_�P ���L/PL�Y: ** / ** ���L �V� ���� **’**”*** �R2�P-15 ���L/PL�Y: ** / ** ���L �V�...
  • Page 67 H. BACKUP DATA CLEAR Select BACKUP DATA CLEAR to display the following screen, and you can clear the bookkeeping data, top score ranking data, or coin/credit related data. B��KUP D��� �L��R �L��R �LL B��KUP D��� �L��R R���K���� & �H��� ��R D��� ���LY �L��R B��KK��P D��� ���LY ->...
  • Page 68: Settings For When One Unit Has Broken Down

    - SETTINGS FOR WHEN ONE UNIT HAS BROKEN DOWN This section explains the settings to use when a cabinet cannot be used because of some sort of malfunction. The following procedure explains how to change the settings from 2-unit network play to single player, for situations where one unit has broken down.
  • Page 69: Error Display

    ERROR DISPLAY • If there is an error display, search out the cause immediately and take corrective action. If the product is operated while the error is ignored, there could be an accident. There could also be permanent damage to parts, etc. • If an error is displayed, have the site maintenance personnel or other qualified individuals resolve it. If someone without specialized or technical knowledge attempts to rectify the problem, electric shock, short circuits or fire may result.
  • Page 70 DRIVE BOARD FAULT DETECTED ENCODER ALARM There is an abnormality with the motor encoder data. Confirm that there are no abnormalities with the wiring to the motor. DRIVE BOARD FAULT DETECTED OVERCURRENT ALARM Excess current was sent to the motor. Confirm that there are no abnormalities with the wiring to the motor. DRIVE BOARD FAULT DETECTED OVERHEAT/OVERLOAD ALARM The motor’s thermal indicator was activated.
  • Page 71 ERROR OCCURRED VERSION ID IS NOT COHERENT The game software versions of connected cabinets do not match. Confirm that the software version installed on each connected cabinet is the same. ERROR OCCURRED GAME ID IS NOT COHERENT The Game IDs of the connected cabinets do not match. Confirm that the connected cabinets are OUTRUN2 SP DX. ERROR OCCURRED REGION CODE IS NOT COHERENT The country settings of the connected cabinets do not match.
  • Page 72 ACTUATOR R CCW LIMIT OVER The right actuator’s upper limit switch has not been properly installed or has broken down. An error will occur when the limit switch was not turned ON. Adjust or replace the limit switch. ACTUATOR LR CW LIMIT OVER The left and right sides’ actuators’ lower limit switches have not been properly installed or have broken down. An error will occur when the limit switches are not turned ON.

This manual is also suitable for:

Outrun 2 dp dx

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