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4 2 0-7461-01
SEGA Corporation
Canal Side Building, 1-39-9, Higashishinagawa, Shinagawa-ku, Tokyo 140-8583, Japan
Telephone: +81-3-6871-7133
Facsimile: +81-3 6871-7134
© SEGA
© Crypton Future Media, INC. www.piapro.net
All other logos, company names and trademarks are the property of the
respective trademark owners.
Hatsune Miku is a computer software by singing synthesis.
The typefaces included herein are solely developed by DynaComware.
This software uses specially-designed fonts created under license from FONTWORKS Inc.
FONTWORKS and font names are trademarks or registered trademarks of FONTWORKS Inc.
• Before using this product, read this manual carefully to understand the
contents herein stated.
• After reading this manual, be sure to keep it near the product or in a
convenient place for easy reference when necessary.
http://op.sega.jp/op_e/
SERVICE MANUAL
IMPORTANT

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Summary of Contents for Sega Future Tone ProjectDIVA Arcade

  • Page 1 4 2 0-7461-01 SERVICE MANUAL SEGA Corporation Canal Side Building, 1-39-9, Higashishinagawa, Shinagawa-ku, Tokyo 140-8583, Japan Telephone: +81-3-6871-7133 Facsimile: +81-3 6871-7134 IMPORTANT © SEGA © Crypton Future Media, INC. www.piapro.net All other logos, company names and trademarks are the property of the •...
  • Page 2: List Of Third-Party Rights

    “uncompressed GIFs”. This technique does not use acknowledge us. the LZW algorithm; the resulting GIF files are larger than usual, but are Permission is NOT granted for the use of any IJG readable by all standard author’s name or company name GIF decoders. http://op.sega.jp/op_e/...
  • Page 3 ============================ Redistribution and use in source and binary forms, with * Copyright (c) 1998-2008 The OpenSSL Project. All or without rights reserved. modification, are permitted provided that the following conditions * Redistribution and use in source and binary forms, http://op.sega.jp/op_e/...
  • Page 4 INTERRUPTION) documentation and/or other materials provided with * HOWEVER CAUSED AND ON ANY THEORY OF the distribution. LIABILITY, WHETHER IN CONTRACT, * 3. All advertising materials mentioning features or * STRICT LIABILITY, OR TORT (INCLUDING use of this software http://op.sega.jp/op_e/...
  • Page 5 Portions of avr-libc are Copyright (c) 1999-2007 Keith Gudger, (INCLUDING NEGLIGENCE OR OTHERWISE) BjoernHaase, ARISING IN ANY WAY OUT OF THE USE OF THIS Steinar Haugen, SOFTWARE, EVEN IF ADVISED OF THE Peter Jansen, POSSIBILITY OF SUCH DAMAGE. ReinhardJessich, http://op.sega.jp/op_e/...
  • Page 6: Introduction

    NOTES: - Descriptions herein contained may be subject to improvement changes without notice. - The contents described herein are fully prepared with due care. However, should any question arise or errors be found, please contact SEGA. http://op.sega.jp/op_e/...
  • Page 7: Description Of Warning Displays

    Use of this product is unlikely to cause physical injuries or damage to property. However, points that require special attention are indicated by bold text, the word "IMPORTANT" and the symbol below. Indicates an important detail when installing, operating, or maintaining/inspecting the product. 13B2e http://op.sega.jp/op_e/...
  • Page 8: Definition Of 'Site Maintenance Personnel Or Other Qualified Individuals

    Persons employed by amusement equipment manufacturers, or involved in design, production, testing or maintenance of amusement equipment. The individual should have either graduated from technical school or hold similar qualifications in electrical/electronics/mechanical engineering. Activities to be carried out by other qualified professionals: Amusement equipment/vending machine assembly, repair/adjustment of electrical/electronic/mechanical parts. 13B3e http://op.sega.jp/op_e/...
  • Page 9: Notation Used In This Manual

    Version numbers appearing in TEST MODE are indicated by the asterisks below. When describing software version upgrades, only major version and minor version numbers are shown. Release version numbers are for SEGA's administrative use only. If you require these numbers, contact the office listed in this manual.
  • Page 10: Table Of Contents

    OUTPUT TEST ......................48 GAME ASSIGNMENTS ................... 50 GAME SYSTEM INFORMATION ................52 PV INFORMATION ....................53 PV DOWNLOAD STATUS ..................55 TOUCH PANEL SETTING ..................57 4-10 CARD READER TEST .................... 60 4-11 CLOSE SETTING ....................61 E0-1311 420-7461-01 http://op.sega.jp/op_e/...
  • Page 11: Table Of Contents

    TABLE OF CONTENTS 4-12 NETWORK TEST ....................64 4-13 ALL.Net ACCOUNTING STATUS ................65 4-14 ALL.Net DOWNLOAD STATUS ................67 4-15 BACKUP DATA CLEAR ................... 69 4-16 HDD DATA CLEAR ....................70 ERROR DISPLAY SEGA AMUSEMENTS OFFICES http://op.sega.jp/op_e/...
  • Page 12: Game Description

    VOCALOID module (costume and character) and competing in national score rankings. " 初音ミク Project DIVA Arcade Future Tone" is fitted with a touch slider to create an even more exhilarating rhythm game, and extensively improves over previous versions with upgraded graphics and parts customization. http://op.sega.jp/op_e/...
  • Page 13: Controls

    Touch the slider and slide in the direction of the arrow in time with the slide icon that is displayed on the screen. The far left and right of the touch slider can also be used as the "L button" and "R button." TOUCH SLIDER L BUTTON R BUTTON http://op.sega.jp/op_e/...
  • Page 14: Touch Panel Controls

    - Mobile phones that can be used are limited to those with the "Osaifu-keitai" ("wallet mobile phone") function. - Electronic money cannot be used to pay for game fees. - "Osaifu-keitai" is a registered trademark of NTT Docomo, Inc. http://op.sega.jp/op_e/...
  • Page 15: Game Flow

    Play a rhythm game with the selected song. (Observation only when PV Observation mode is selected.) 9. Continue Available only when continue mode is configured. 10. Game over NOTE: In Full Play Mode, if you use an Aime card, you can take screenshots and download the recorded images from the affiliated "DIVA.NET" service. http://op.sega.jp/op_e/...
  • Page 16: Basic Controls And Functions

    If there are no problems with the data, touch "START" at the bottom of the screen or press the START Button to begin the game. If you do not wish to start a game, touch 「中断」 (CANCEL) at the bottom of the screen. http://op.sega.jp/op_e/...
  • Page 17 This screen is only accessible when using a registered Aime card or mobile phone. プレイヤー名変更 アクセスコード発行・確認 (CHANGE PLAYER NAME) (ISSUE/CONFIRM ACCESS CODE) SETTINGS screen パスワード設定 パスワード初期化申請 (PASSWORD SETTING) (REQUEST PASSWORD RESET) http://op.sega.jp/op_e/...
  • Page 18 The QR code on the right of the screen can be scanned using the barcode reader function on your mobile phone. If you touch 「終了」 (END) or 「中断」 (CANCEL), or press the ○ button, you will be returned to the advertising demo loop. NOTE: QR code is a trademark of Denso Wave Incorporated. http://op.sega.jp/op_e/...
  • Page 19 (EFFECT OFF) SET PASSWORD SPYING PREVENTION screen The key input effect must be turned OFF to prevent others from sneaking a look at your password. Touch 「エフェ クト OFF 」 (EFFECT OFF). Touch 「中断」 (CANCEL) to cancel the operation. http://op.sega.jp/op_e/...
  • Page 20 Input a password that is rated OK in the 「セキュリティレベル」 (SECURITY LEVEL) box. Once you have input your password, touch 「決定」 (OK) or press the ○ button. Touch 「中断」 (CANCEL) to cancel the operation. http://op.sega.jp/op_e/...
  • Page 21 You need points to change your player name. Change your player name by touching 「はい」 (YES) or pressing the ○ button. If you do not wish to change your player name, touch the 「いいえ」 (NO) or press the × button. http://op.sega.jp/op_e/...
  • Page 22 CHANGE PLAYER NAME CONFIRMATION screen After you have changed your player name, you will be taken to a confirmation screen as above and your player name change will be complete. Touch 「閉じる」 (close) or press ○ button to return to advertise demo loop. http://op.sega.jp/op_e/...
  • Page 23 Processing the request to have your password reset can take several days. Request password reset by touching 「は い」 (YES) or pressing the ○ button. If you do not wish to request password reset, touch the 「いいえ」 (NO) icon displayed on the screen or press the × button. http://op.sega.jp/op_e/...
  • Page 24 Some onine services are not currently available. Yellow Offline - Online services are completely unavailable or main online services are not available. - Unable to connect to the database. - Aime cards and mobile phones cannot be used. Gray http://op.sega.jp/op_e/...
  • Page 25: Game Data Registration

    If the time expires while inputting your player name, the name you have input at that point will be registered as the new player name. If no name has been input, your player name will be set to "NO-NAME." いいえ はい (NO) (YES) AIME REGISTRATION CONFIRMATION screen はい いいえ (YES) (NO) AIME REGISTRATION CONFIRMATION/RE-CONFIRMATION screen http://op.sega.jp/op_e/...
  • Page 26 GAME DESCRIPTION NEW IC CARD AUTHENTICATION screen NAME EDIT screen GAME DATA REGISTRATION CONFIRMATION screen http://op.sega.jp/op_e/...
  • Page 27: Game Mode Select 2

    NOTE: Touch 「コンテストモード」 (CONTEST MODE) on the touch panel or select it with the × button to display the contest select screen showing contests currently underway. NOTE: This mode will not be displayed if you have selected GUEST PLAY. CONTEST SELECT screen (underway) http://op.sega.jp/op_e/...
  • Page 28 Displays date and time of contest expiry. TOTAL NUMBER OF STAGE Displays total number of stage in the contest. PERSONAL BEST Displays personal best records for contests you are already participating in. PARTICIPATE Participate in the contest you have selected. http://op.sega.jp/op_e/...
  • Page 29 Check a gauge that provides a visualization of your current records and an indicator of the requirements for the next reward. CONTINUE Continue with your current contest. RETRY Cancel the contest you are participating in and try again from the beginning. http://op.sega.jp/op_e/...
  • Page 30: Play Song Select

    Use the L/R buttons to scroll up and down the song list and select the song you wish to play. You can also select songs using the touch panel instead of the buttons. NOTE: If you select " ????? " a random song will be played. http://op.sega.jp/op_e/...
  • Page 31 PV through to the end without playing the game. If you use an Aime card, you can take screenshots of the game screen and download images from the affiliated DIVA.NET service. PV 鑑賞モード (PV VIEWER MODE) http://op.sega.jp/op_e/...
  • Page 32 Touch 「 PV 鑑賞モード セットする」 (SET PV VIEWER MODE) on the bottom right of the song selector screen to display the confirmation screen pictured below. Touch 「はい」 (YES) to engage "PV VIEWER MODE." PV VIEWER MODE CONFIRMATION screen 1 PV VIEWER MODE CONFIRMATION screen 2 PV VIEWER screen http://op.sega.jp/op_e/...
  • Page 33 2. Only the lyrics are displayed 3. Nothing is displayed When the button is pressed, the display changes in the above order. PORTRAIT SCREENSHOT AREA Pressing the × button displays a guide of the area that will be photographed. http://op.sega.jp/op_e/...
  • Page 34 Touch 「はい」 (YES) to send the image to "DIVA.NET". Once the final image has been sent, the game will end. Afterwards, images will be available for download from "DIVA.NET." Press 「いいえ」 ( NO) to return to the PICTURE SELECT screen. http://op.sega.jp/op_e/...
  • Page 35: Module Select

    VOCAL 1 Select the module for the first vocal part. VOCAL 2 Select the module for the second vocal part. VOCAL 3 Select the module for the third vocal part. CHARACTER CHANGE Changes character to select. CUSTOMIZE Displays CUSTOMIZE screen. http://op.sega.jp/op_e/...
  • Page 36 Touch the 「はずす」 (REMOVE) button to remove an item that has been equipped. MODULE SELECT Return to MODULE SELECT from the CUSTOMIZE screen. BUTTON FILTER BUTTON Filter customization items displayed. Choose between displaying "ALL," "PURCHASED," and "NOT PURCHASED" items. http://op.sega.jp/op_e/...
  • Page 37: Game Play

    If you play well, this gauge will fill up, and when it reaches the required level, you will clear the stage. You will clear the stage provided the gauge is filled up to the STAGE CLEAR section. Challenge Time screen During "CHALLENGE TIME," the life gauge will not be depleted even if you make a mistake. http://op.sega.jp/op_e/...
  • Page 38 When a horizontally long slide icon is shown, you can perform a "CHAIN SLIDE" and get a particularly high score by continuously sliding your hand along the touch slider. The trick to doing this well is to lengthen your slide to match the length of the icon. CHAIN SLIDE ICON http://op.sega.jp/op_e/...
  • Page 39 GAME DESCRIPTION MID-GAME FORCE QUIT If your life gauge becomes empty during the game, the game will be forcibly ended in the middle of the song. FORCE QUIT screen http://op.sega.jp/op_e/...
  • Page 40 "NOT CLEAR." If you receive "CLEAR" in a mode where it is possible to play multiple songs, you will proceed to the next stage. However, if you have completed the "FINAL STAGE," the game will end even if you have cleared it successfully. CLEAR screen NOT CLEAR screen RESULT screen http://op.sega.jp/op_e/...
  • Page 41 In Contest Mode, the contest results will be displayed at the end of each stage. Your record achieved during gameplay will be calculated, and you will receive items such as "VOCALOID POINTS," "TITLES," and "GAME SCREEN SKINS" if you have exceeded the reward requirements. CONTEST RESULT screen CONTEST BRONZE BORDER CLEAR REWARD screen http://op.sega.jp/op_e/...
  • Page 42 REWARD CONFIRMATION screen A list of "TITLES," "GAME SCREEN SKINS," and "CUSTOMIZATION ITEMS" earned during gameplay is displayed at the end of the game. Earned items can be equipped on "DIVA.NET" for use in actual gameplay. REWARD CONFIRMATION screen http://op.sega.jp/op_e/...
  • Page 43 If "GIVE UP" is set to "ON" under "GAME ASSIGNMENTS" in GAME TEST MODE, the player can voluntarily force quit the game. To execute the quit command, press the START Button while holding ( △+○ ) and touching the central area of the touch slider. http://op.sega.jp/op_e/...
  • Page 44 GAME TEST MODE. <Refer to 4-5> If "CARD PLAY" has been selected, touch the Aime card or mobile phone you used to begin the game to the touch- type card reader again when you continue. CONTINUE screen GAME OVER screen http://op.sega.jp/op_e/...
  • Page 45: Displays During Advertising Demo Loop

    NICO NICO DOUGA VOCALOID RANKING Nico Nico Douga VOCALOID video rankings are displayed. Each morning, the previous day's rankings are obtained and displayed. Select the tab at the top of the screen to change the content of the ranking displays. VOCALOID RANKING screen http://op.sega.jp/op_e/...
  • Page 46: Server Maintenance Time

    In the below messages, ●● denotes time remaining until new games are disabled. - Store Closing Message (Advertise, Select screen, Result screen) Play Availability あと●●分 Between 45 and 15 minutes before closing ( ●● minutes remaining) 15 minutes to close 受け付け終了 (Play unavailable) http://op.sega.jp/op_e/...
  • Page 47: Automatic Rebooting Process

    Automatic Reboot Procedure Message Display Positions After 7:00 AM, when the cabinet returns to the advertising screen, a message regarding the automatic reboot procedure will be displayed in the center of the screen. 再起動が行われます AUTOMATIC REBOOT PROCEDURE MESSAGE screen 再起動が行われます: Preparing to reboot... http://op.sega.jp/op_e/...
  • Page 48: Test Mode Controls

    ● Removing the Coin Meter circuitry renders the game inoperable. ● This cabinet will not power on unless both the main AC unit power switch and the sub-power switch on the switch unit are turned ON. http://op.sega.jp/op_e/...
  • Page 49 This is the volume knob for SPEAKER L/R. (SOUND VOLUME) Sub-Power Switch Turns the power ON/OFF. SOUND VOLUME Switch SPEAKER L/R UPPER SPEAKER VOLUME Switch UPPER SPEAKER L/R UPPER SPEAKER L/R SPEAKER L/R TEST Button Sub-Power Switch SERVICE Button http://op.sega.jp/op_e/...
  • Page 50: System Test Mode

    COIN CHUTE #1 COIN TO CREDIT RATE 1 COIN(S) COUNT AS 1 CREDIT(S) OR FREEPLAY ■ NETWORK SETTING DHCP ENABLE Also, settings made through DETAIL SETTINGS are disabled. After the application has been rebooted, these will revert to their default settings. http://op.sega.jp/op_e/...
  • Page 51 REAR RIGHT SPEAKER Speaker is functioning normally if sound comes from right speaker of headphone when set to ON. CENTER SPEAKER Not used WOOFER SPEAKER Not used UPPER SPEAKER L UPPER SPEAKER R SPEAKER L SPEAKER R HEADPHONE SOCKET http://op.sega.jp/op_e/...
  • Page 52: Game Test Mode

    ALL.Net ACCOUNTING STATUS ALL.Net DOWNLOAD STATUS BACKUP DATA CLEAR HDD DATA CLEAR SYSTEM TEST MODE -> EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON GAME TEST MENU screen (When the Nu's DIP switch No. 1 is set to ON <server>) http://op.sega.jp/op_e/...
  • Page 53 ALL.Net ACCOUNTING STATUS BACKUP DATA CLEAR HDD DATA CLEAR SYSTEM TEST MODE -> EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON GAME TEST MENU screen (When the Nu's DIP switch No. 1 is set to OFF <other than server>) http://op.sega.jp/op_e/...
  • Page 54 Displays software download status (server only) . BACKUP DATA CLEAR Clears backup data. HDD DATA CLEAR Clears hard disk data. SYSTEM TEST MODE Displays the SYSTEM TEST MODE screen. [See Chapter 3 (P. 38), Nu Service Manual Chapter 3.] http://op.sega.jp/op_e/...
  • Page 55: Bookkeeping

    TOTAL COINS Total coins inserted into the COIN 1 and COIN 2. COIN CREDITS Number of credits for coins inserted. SERVICE CREDITS Number of credits entered with the SERVICE Button. TOTAL CREDITS Total credits for COIN CREDITS and SERVICE CREDITS. http://op.sega.jp/op_e/...
  • Page 56 TOTAL PLAY TIME Total play time of all GAME MODE including selector. AVERAGE PLAY TIME Average play time for one game. LONGEST PLAY TIME Longest play time for one game. SHORTEST PLAY TIME Shortest play time for one game. http://op.sega.jp/op_e/...
  • Page 57: Input Test

    Normal if ON when ○ BUTTON is pressed and OFF when released. TouchSlider 0~31 Normal if ON when TOUCH SLIDER is touched and OFF when released. Touch slider is responsive from 0 on the left end to 31 on the right end. http://op.sega.jp/op_e/...
  • Page 58 GAME TEST MODE TouchSlider 0~31 START TRIANGLE SQUARE CROSS CIRCLE http://op.sega.jp/op_e/...
  • Page 59: Output Test

    Operations can also be performed using the following input method. Moves the arrow downward × Moves the arrow upward □ L, R, ○ , △ Adjust the value for the selected item. - Select EXIT and press the TEST Button to return to the GAME TEST MENU screen. http://op.sega.jp/op_e/...
  • Page 60 OFF. LEFT PARTITION LED RED (GREEN, BLUE) RIGHT PARTITION LED RED (GREEN, BLUE) TOUCH SLIDER LED RED (GREEN, BLUE) COIN INSERT SLOT BUTTON LED TRIANGLE BUTTON LED SQUARE BUTTON LED CROSS BUTTON LED CIRCLE COIN RETURN SLOT http://op.sega.jp/op_e/...
  • Page 61: Game Assignments

    For ADVERTISE SOUND R, ○ , △ Forward Backward R, ○ , △ Quiet Loud OFF ⇔ 25% ⇔ 50% ⇔ 75% ⇔ 100% - Select EXIT and press the TEST Button to return to the GAME TEST MENU screen. http://op.sega.jp/op_e/...
  • Page 62 Set whether it is possible to quit the game during play (default setting: OFF). To execute the quit command, press the START Button while holding ( △ + ○ ) and touching the central area of the touch slider. DEFAULT SETTING Use this setting to return the cabinet to its factory settings. http://op.sega.jp/op_e/...
  • Page 63: Game System Information

    CARD SYSTEM HARDWARE Displays hardware information. FIRMWARE Displays firmware information. TOUCH SLIDER BD NUMBER Touch slider control board part number CTRL BD FIRMWARE Touch slider control board firmware version KEYCHIP ID Key chip ID MAIN ID Main board ID http://op.sega.jp/op_e/...
  • Page 64: Pv Information

    - Pressing the TEST Button on the last page returns you to the GAME TEST MENU screen. Operations can also be performed using the following input method on the last page. △ , ○ Return to GAME TEST MENU screen. http://op.sega.jp/op_e/...
  • Page 65 Installed PV's gameplay input information (if on NORMAL difficulty) No data ******** Version HARD Installed PV's gameplay input information (if on HARD difficulty) No data ******** Version EXTREME Installed PV's gameplay input information (if on EXTREME difficulty) No data ******** Version http://op.sega.jp/op_e/...
  • Page 66: Pv Download Status

    PRESS TEST BUTTON TO EXIT PV DOWNLOAD STATUS screen CONTROLS - Press the TEST Button to return to the GAME TEST MENU screen. Operations can also be performed using the following input method. △ , ○ Return to the GAME TEST MENU screen. http://op.sega.jp/op_e/...
  • Page 67 "COMPLETE" will be displayed. Also, if the cabinet is rebooted after "UPDATEREADY/UPDATENEEDED" has been displayed, the song data will be updated and "UPTODATE" will be displayed. If there is no song data to download, "UNKNOWN" will be displayed. TIME Displays current time. http://op.sega.jp/op_e/...
  • Page 68: Touch Panel Setting

    Confirm the selected item. - Select EXIT and press the TEST Button to return to the GAME TEST MENU screen. MENU ITEMS TOUCH PANEL ADJUSTMENT Adjusts the response positions of the Touch Panel. DEFAULT SETTING Revert to default settings. http://op.sega.jp/op_e/...
  • Page 69 Press the TEST Button to return to TOUCH PANEL SETTING screen. - To cancel touch panel adjustment, press the TEST Button and SERVICE Button simultaneously. You will be returned to the TOUCH PANEL SETTING screen with the data returned to its pre-adjustment state. http://op.sega.jp/op_e/...
  • Page 70 Operations can also be performed using the following input method. × Moves the arrow downward. Moves the arrow upward. □ ◯ , △ Confirm the selected item. ■ MENU ITEMS YES (DEFAULT SETTING) Revert touch panel to default settings. NO (CANCEL) Return to TOUCH PANEL SETTING screen. http://op.sega.jp/op_e/...
  • Page 71: Card Reader Test

    "OK" will be displayed. If it does not read successfully, "UNKNOWN CARD" will be displayed. - Press the TEST Button to return to the GAME TEST MENU screen. Operations can also be performed using the following input method. ◯ , △ Return to the GAME TEST MENU screen. http://op.sega.jp/op_e/...
  • Page 72: Close Setting

    Adjust the value for the selected item. (decrease) - Select SCHEDULE TYPE and press the TEST Button to move to the CLOSE SETTING screen (DAY). - Select EXIT and press the TEST Button to return to the GAME TEST MENU screen. http://op.sega.jp/op_e/...
  • Page 73 -> SCHEDULE TYPE WEEK (Sun) HOURS MINUTES (Mon) HOURS MINUTES (Tue) HOURS MINUTES (Wed) HOURS MINUTES (Thu) HOURS MINUTES (Fri) HOURS MINUTES (Sat) HOURS MINUTES DEFAULT SETTING EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON CLOSE SETTING screen (WEEK) http://op.sega.jp/op_e/...
  • Page 74 Set to ALL TIME to disable the store closing procedure. MINUTES Change minutes Minutes can be set from 5 minutes to 55 minutes. Settings are in increments of 5 minutes. DEFAULT SETTING Reset closing time to 24:00 for each day. http://op.sega.jp/op_e/...
  • Page 75: Network Test

    - Select EXIT and press the TEST Button to return to the GAME TEST MENU screen. ■ MENU ITEMS CONNECT TEST Performs a network connection test. Normal if "STATUS OK" is displayed when test is performed. "STATUS NG" will be displayed if there is a fault. http://op.sega.jp/op_e/...
  • Page 76: All.net Accounting Status

    Operations can also be performed using the following input method. Moves the arrow downward. × Moves the arrow upward. □ ◯ , △ Confirm the selected item. - Select EXIT and press the TEST Button to return to the GAME TEST MENU screen. http://op.sega.jp/op_e/...
  • Page 77 "-" will be displayed. If an error has occurred, menu items will not be displayed and an error message will be displayed instead. REPORT 1 Time of last successful initial cutoff procedure REPORT 2 Time of last successful daytime cutoff procedure http://op.sega.jp/op_e/...
  • Page 78: All.net Download Status

    ALL.Net DOWNLOAD STATUS screen ■ CONTROLS - Press the TEST Button to return to the GAME TEST MENU screen. Operations can also be performed using the following input method. ◯ , △ Return to the GAME TEST MENU screen. http://op.sega.jp/op_e/...
  • Page 79 COMPLETE will be displayed. Also, if the cabinet is rebooted after UPDATEREADY/UPDATENEEDED has been displayed, the song data will be updated and UPTODATE will be displayed. If there is no software to download, N/A is displayed. TIME Displays current time. http://op.sega.jp/op_e/...
  • Page 80: Backup Data Clear

    If backup data is delated, bookkeeping and high score ranking data saved in the cabinet will be deleted. Once backup data is cleared, the screen displays COMPLETED. Press the TEST Button to return to the GAME TEST MENU screen. NO (CANCEL) Return to the GAME TEST MENU screen. http://op.sega.jp/op_e/...
  • Page 81: Hdd Data Clear

    Once hard disk data is cleared, the screen displays COMPLETED. Press the TEST Button to return to the GAME TEST MENU screen. NO (CANCEL) Return to the GAME TEST MENU screen. http://op.sega.jp/op_e/...
  • Page 82: Error Display

    DIP SW setting is wrong. COUNTERMEASURES Check that multiple cabinets are not set as "SERVER." (See "DIP SWITCH SETTING in 9-2 REPLACING THE Nu" in the CVT Manual, "DIP SWITCH SETTING in 15-3 REPLACING THE Nu" in the Owner's Manual.) http://op.sega.jp/op_e/...
  • Page 83 TOUCH SLIDER SENSOR BD Error (COM INIT SETTING ERR) CAUSE Touch slider initialization failed. COUNTERMEASURES Replace the touch slider unit. (See "7-2 REPLACING THE TOUCH SLIDER UNIT " in the CVT Manual, "11-2 REPLACING THE TOUCH SLIDER UNIT " in the Owner's Manual.) http://op.sega.jp/op_e/...
  • Page 84: Sega Amusements Offices

    SEGA AMUSEMENTS OFFICES Sega Amusements Europe 42, Barwell Business Park, Leatherhead Road, Chessington, Surrey, KT9 2NY United Kingdom Telephone: +44 (0) 208 391 8060 Facsimile: +44 (0) 208 391 8096 e-mail: mailbox@sega.co.uk http://www.segaarcade.com/ U.S.A. Telephone: General Parts: +1 224 265 4287...
  • Page 85 http://op.sega.jp/op_e/...

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