Roland CG-8 User Manual
Roland CG-8 User Manual

Roland CG-8 User Manual

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  • Page 3 MANUAL should be read in its entirety. The manual should be saved and kept on hand as a convenient reference. Copyright © 2005 ROLAND CORPORATION All rights reserved. No part of this publication may be reproduced in any form without the written...
  • Page 4: Important Safety Instructions

    WARNING: To reduce the risk of fire or electric shock, do not expose this apparatus to rain or moisture. CAUTION RISK OF ELECTRIC SHOCK DO NOT OPEN ATTENTION : RISQUE DE CHOC ELECTRIQUE NE PAS OUVRIR CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK, DO NOT REMOVE COVER (OR BACK).
  • Page 5 Do not attempt to repair the unit, or replace parts within it (except when this manual provides specific instructions directing you to do so). Refer all servicing to your retailer, the nearest Roland Service Center, or an authorized Roland distributor, as listed on the “Information” page.
  • Page 6 • Before using the unit in a foreign country, consult with your retailer, the nearest Roland Service Center, or an authorized Roland distributor, as listed on the “Information” page. •...
  • Page 7: Important Notes

    However, in certain cases (such as when circuitry related to memory itself is out of order), we regret that it may not be possible to restore the data, and Roland assumes no liability concerning such loss of data. Memory Backup 501a •...
  • Page 8: Emergency Procedures

    IMPORTANT NOTES • Use a cable from Roland to make the connection. If using some other make of connection cable, please note the following precautions. • Some connection cables contain resistors. Do not use cables that incorporate resistors for connecting to this unit.
  • Page 9 • All product names mentioned in this document are trademarks or registered trademarks of their respective owners. • CompactFlash and are trademarks of SanDisk Corporation and licensed by CompactFlash association. • Roland Corporation is an authorized licensee of the CompactFlash 981a • Copyright to the internal data Copyright to the data included in this product is the property of the respective copyright holder(s).
  • Page 10: Table Of Contents

    Example setups ... 23 VJ performance ... 23 Using a sequencer to control the CG-8... 24 Using images played by the CG-8 as video sources... 25 Basic operation... 26 Turning the power on/off... 26 Turning the power on ... 26 Turning the power off...
  • Page 11 Using MIDI equipment... 103 Setting the device number... 103 Setting the MIDI transmit/receive channel... 105 Specifying the MIDI messages that will be sent from the CG-8 ... 107 MIDI messages and functions ... 109 Appendix ...111 Photo Effects List ... 112 Stamp Effects List ...
  • Page 12: Main Features

    Use music to control images The CG-8 can analyze sound from its LINE IN jacks or internal mic, and apply a visual effect accordingly. Peaks in the sound can be detected and used to create motion in the images or to switch patches.
  • Page 13: How To Read This Manual

    How to read this manual The CG-8 owner’s manual is organized as shown below. If you’re using the CG-8 for the first time, please read “Basic operation” (p. 26). This chapter helps you make sure that the CG-8 is correctly connected to your other equipment, and explains basic operations, from turning on the power to playing back images.
  • Page 14: Panel Descriptions

    Panel Descriptions Front Panel fig.frontpanel.eps D-BEAM You can apply a variety of effects to the image by moving your hand above this. → p. 37, p. 68, p. 79 D-BEAM indicator This will light when the D Beam is responding. →...
  • Page 15 15. HDD indicator This will light when the CG-8 is accessing its internal hard disk. * Never switch off the CG-8’s power while it is accessing the hard disk. 16. MIDI indicator This will blink when the CG-8 receives a MIDI message.
  • Page 16 By using these buttons and this dial while viewing the menus that appear in the display screen, you can assign photo pictures and stamp pictures, manage projects and image files, and make MIDI settings for the CG-8. → p. 50, p. 84, p. 101 27. MENU button Press and hold this button for two seconds or longer to access the MAIN MENU screen.
  • Page 17: Rear Panel

    Rear Panel fig.rearpanel.eps POWER switch This turns the power on. You can press this again to turn the power off, but before you turn the power off, make sure that the [SHUTDOWN] button is lit red (Standby mode). → p. 26 MIDI OUT/THRU connector, MIDI IN connector You can connect external MIDI devices to these connectors.
  • Page 18: Before You Begin

    Use the included card adaptor to load image files from a digital camera or computer. * The card adaptor is only for use with the CG-8. Don’t use it with a conventional computer. * Don’t remove the CompactFlash card while data is being loaded from the card. Doing so may destroy the data on the CompactFlash card.
  • Page 19: Inserting/Removing A Compactflash Card

    Inserting/removing a CompactFlash card This adaptor is for use with CompactFlash cards. * We cannot guarantee that it will operate correctly with any media other than CompactFlash cards. * Do not insert or remove the supplied memory card adaptor while the unit is powered up. Do not insert or remove a memory card while the memory card adaptor's indicator is blinking.
  • Page 20: About Compactflash Cards

    Never remove the card while loading, saving, or formatting is in progress. Also, you must never turn off the power of the CG-8 or disconnect the power cord while loading, saving, or formatting is in progress. Doing so may damage the CompactFlash card.
  • Page 21: What Is V-Link

    ) is a capability that lets you link musical and visual performance. V-LINK lets you easily control visual processing that is linked with certain expressive elements of a musical performance. For example, a V-LINK compatible MIDI device can be used to control the CG-8. fig.vlink-con1.e CG-8...
  • Page 22: Making The Connections

    * For details on the card adaptor, refer to “About the card adaptor” (p. 18). * You can connect a foot pedal (foot switch or expression pedal) and use it to control the CG-8’s parameters. For details, refer to “Using a foot pedal” (p. 44).
  • Page 23: Example Setups

    Example setups VJ performance The following illustration is an example of connections for using the CG-8 in a VJ performance. If you’re using V-LINK (p. 101) to control the CG-8 from the V-Synth, make connections as follows. fig.connect.v-link.e.EPS V-Synth CD player, etc.
  • Page 24: Using A Sequencer To Control The Cg-8

    Making the connections Using a sequencer to control the CG-8 If you’re using MIDI functions (p. 103) to control the CG-8 from sequencer software running on your computer, make connections as follows. fig.connect.CPU.e.EPS Computer MIDI interface (e.g., UM-550) MIDI cable...
  • Page 25: Using Images Played By The Cg-8 As Video Sources

    Using images played by the CG-8 as video sources With a setup such as shown below, images played by the CG-8 can be used as video sources and received by a video device such as the DV-7DL. fig.connect.DV.e.EPS CG-8 Scan...
  • Page 26: Basic Operation

    Press the [POWER] switch located on the rear panel of the CG-8. The [SHUTDOWN] button will light blue, and the CG-8 will begin starting up. It will take a short time for the CG-8 to start up. (The display panel will indicate “Load.”) When the CG-8 has started up, the display panel will indicate “–...
  • Page 27: How The Cg-8 Is Organized

    Before you actually begin operating the CG-8, please read this section to become familiar with how it is organized. When you’re ready for more detail, refer to “Learning more about the CG-8” (p. 45). Images To generate a video image on the CG-8, you select “patches,” which are the minimum unit of video data.
  • Page 28: Projects

    Basic operation Projects On the CG-8, the “project” is the most basic unit by which data is managed. A project contains patches and the images used by those patches. By switching between projects you can use a large number of patches.
  • Page 29: Patches, Effects, And Pictures

    Stamp Patches → p. 73 Effects (Photo Effects and Stamp Effects) The CG-8 provides more than 200 effects for Photo Patches, and more than 60 effects for Stamp Patches. These are respectively called “Photo Effects” and “Stamp Effects,” and are managed by their bank and number in the same way as patches.
  • Page 30 A single project can use up to 48 Photo Pictures (16 x 3 banks) and up to 16 Stamp Pictures. Photo Pictures → p. 64 Stamp Pictures → p. 75 * For more details about how the CG-8 is organized, refer to “Learning more about the CG-8” (p. 45). Bank 1 Stamp Pictures...
  • Page 31: Selecting A Project

    Press the [CHANGE PROJECT] button. The button will go out, and the CG-8 will begin loading the selected project. The display panel will indicate “Load.” When the selected project has finished loading, the display panel will indicate “– –”.
  • Page 32: Selecting A Photo Patch And Playing Back The Image

    Basic operation Selecting a Photo Patch and playing back the image Now we’re actually going to play back an image using the CG-8. First, select a “Photo Patch” to play back as the background image. Selecting a Photo Patch fig.front02.e.eps Press the [PHOTO PATCH] pad.
  • Page 33: Selecting A Stamp Patch To Layer On The Image

    Selecting a Stamp Patch to layer on the image Next we’ll select a “Stamp Patch” image for the foreground, and layer it onto the background. You will use this mainly for a logo or text that explains the background. Selecting a Stamp Patch fig.front05.e.eps Press the [STAMP PATCH] pad.
  • Page 34: Applying An Effect To The Image

    Basic operation Applying an effect to the image You can use the knobs and buttons shown below to modify the settings of the Photo Effect and Stamp Effect. In this way you can apply a wide range of changes to the Photo Patch image and Stamp Patch image.
  • Page 35 You can apply effects separately to the Photo Patch and the Stamp Patch. When the [PHOTO PATCH] button is lit, the effect applies to the Photo Patch. When the [STAMP PATCH] button is lit, the effect applies to the Stamp Patch. To apply an effect to the Photo Patch image, press the [PHOTO PATCH] pad.
  • Page 36: Various Playback Methods

    Various playback methods By operating the front panel controls of the CG-8 you can “play back” images in a variety of ways. This section explains these playback methods. Using the XY pad to apply effects to the image The XY pad, located on the left side of the front panel, is a controller that you operate by touching it with your fingertip.
  • Page 37: Using The D Beam To Apply Effects To The Image

    Using the D Beam to apply effects to the image The D Beam, located in the upper left part of the front panel, is a sensor that detects the position of your hand placed above it. You can use this to apply various effects to the image. fig.front10.e.eps D Beam The D Beam can be used either as a Strobe effect, which momentarily halts the...
  • Page 38: Using The D Beam To Apply An Effect

    Various playback methods Using the D Beam to apply an effect As with the XY pad, you can also assign a specific effect parameter to the D Beam, and use the D Beam to control the value of that parameter in real time (the Assignable function).
  • Page 39: Recording And Reproducing The Motion Of An Image

    (p. 37). For details on how to use a foot pedal, refer to “Using a foot pedal” (p. 44). The motion you record using the Grab Motion function will be lost when the CG-8’s power is switched off.
  • Page 40: Cueing Or Pausing The Image (The Trigger Function)

    Various playback methods Cueing or pausing the image (the Trigger function) The Trigger function lets you easily cue or pause the image. Pausing the image will apply a strobe effect just as when using the D Beam’s strobe effect. Strobe is an effect that thins out the frames of the image while it is paused.
  • Page 41: Using An External Audio Input Source To Control The Image (Sound Control Function)

    Using an external audio input source to control the image (Sound Control function) The CG-8’s Sound Control function lets you control the image by detecting the peaks in an audio signal received from the internal mic or the [LINE IN] jacks. You can use these detected audio peaks to control the timing at which an effect is modulated, or use the audio peaks to switch patches automatically.
  • Page 42 Various playback methods You can use the Sound Control function in the following ways. Modulating an effect at the timing of the detected audio peaks Use the [MODULATION] knob to select [SOUND 1]–[SOUND 3], press the [DEPTH] button so it is lit, and operate the parameter knobs. Modulation will be applied to the parameter you control.
  • Page 43: Switching Patches Automatically (Auto Switch Function)

    Switching patches automatically (Auto Switch function) The Auto Switch function automatically switches the Photo Patch or Stamp Patch. You can make the patch switch at a specified speed, or at the timing of an external audio peak detected by the Sound Control function (p. 41). * The Auto Switch function automatically switches patches within the currently selected bank.
  • Page 44: Using A Foot Pedal

    You can connect a separately sold foot pedal (Roland DP-2 / DP-6) or expression pedal (Roland EV-5 / EV-7) to the CG-8’s rear panel [FOOT SW] jack, and use it to switch patches, or for realtime control of an effect parameter that you assign, just as when using the XY pad or D Beam.
  • Page 45: Learning More About The Cg-8

    Learning more about the CG-8 This section explains concepts and terms you’ll need to know when using the CG-8, and describes the operating screens and basic structure of the CG-8. How the CG-8 is structured The illustration below shows the data structure of the CG-8.
  • Page 46 Flow of operations on the CG-8 As shown in the diagram on the preceding page, the basic operating flow within a single project in the CG-8 is as follows. Create a new project if necessary (p. 51). Load JPEG files into the project from the internal hard disk or from a CompactFlash card (via the included card adaptor).
  • Page 47 The images used as the background are called “Photo Patches.” You can store up to 128 of these in each project. A Photo Patch consists of one of the CG-8’s Photo Effects together with one of the Photo Pictures loaded into the project. The effect parameter settings are saved separately within each Photo Patch.
  • Page 48 Learning more about the CG-8 Stamp Effects The effects used by Stamp Patches are called “Stamp Effects.” The CG-8 provides more than 60 of these effects, and each effect has its own parameters. Stamp Effects are organized by bank and number, and can be recalled using visual pads [1]–[16]. Refer also to “How the CG-8 is organized”...
  • Page 49: Play Mode

    “Play mode” is the normal operating state in which you play back Photo Patches and Stamp Patches on the screen. You will perform most of your operations on the CG-8 in Play mode. Menu mode Although most operations are performed in Play mode, project-related operations and file management are performed in Menu mode.
  • Page 50: About Projects

    About projects What is a project? A “project” is the most basic unit of data management on the CG-8. A project contains up to 128 “Photo Patches” (background images) and “Stamp Patches” (foreground images). Each project also contains the “Photo Pictures” used by the Photo Patches and the “Stamp Pictures”...
  • Page 51: Creating A New Project

    Creating a new project Here’s how to create a new project. Press and hold the [MENU] button for two seconds or longer to access the MAIN MENU screen. In Menu mode (p. 49), for example, when the PROJECT EDITOR screen or the FILE MANAGER screen is displayed, you can press the [EXIT] button several times to access the MAIN MENU screen.
  • Page 52 About projects Turn the [VALUE] dial to move the guide, and select the visual pad ([1]–[16]) to which you want to assign the new project. The position of the projects shown in the screen corresponds to the location of the visual pads.
  • Page 53 Once you’ve specified the location in which the new project is to be created, use the PREV][NEXT ] buttons to select “CREATE PROJECT” and press the [ENTER] button. A screen will appear, allowing you to enter a name for the new project. fig.new-project02.e.eps Enter a name for the project.
  • Page 54: Assigning A Project To A Visual Pad

    Assigning a project to a visual pad The CG-8 lets you save as many projects as you wish, within the limits of the internal hard disk’s capacity. However, in order to use a project on the CG-8, you must first assign the project to one of the visual pads.
  • Page 55 CompactFlash card. If you want to use a project that’s stored on a CompactFlash card, you must first copy it into the CG-8’s internal hard disk, and then assign it to a visual pad. For details on how to copy a project, refer to “Managing projects and...
  • Page 56 About projects Deleting a project assignment for a visual pad Follow steps 1–2 of “Assigning a project to a visual pad” (p. 54) to access the PROJECT EDITOR screen. Turn the [VALUE] dial to move the guide, and select the project whose pad assignment you want to delete.
  • Page 57: Editing A Project

    Editing a project This section explains how to load the pictures (Photo Pictures and Stamp Pictures) you want to use in a project. From the internal hard disk or a CompactFlash card via the included card adaptor, you need to separately load the image files you want to use as Photo Pictures and Stamp Pictures, and assign them to the visual pads.
  • Page 58 About projects Use the [ PREV][NEXT [ENTER] button. The PROJECT EDITOR screen will appear. fig.project-menu01.e.eps Turn the VALUE dial to move the guide, and select the project into which you want to load a Photo Picture or Stamp Picture. Use the [ PREV][NEXT [ENTER] button.
  • Page 59 Turn the VALUE dial to move the guide, and select the visual pad ([1]–[16]) to which you want to assign a Photo Picture or Stamp Picture. The screen is organized into four tabs. You can also use the [VALUE] knob to move between the tabs.
  • Page 60 ] buttons to select “OK,” and press the [ENTER] button. Files on the CompactFlash card whose filenames contain characters that cannot be used on the CG-8 (i.e., characters other than A–Z, a–z, 0–9, -, _), or files that were saved without a filename extension will not be displayed on the CG-8.
  • Page 61: Creating Patches

    [1]–[16]. For details, refer to “Editing a project” (p. 57). On the CG-8, you will generally create your own patches by editing the settings of existing patches. For greatest efficiency, you should select an existing patch that’s similar to the one you intend to create.
  • Page 62: Creating A Photo Patch

    Creating patches Creating a Photo Patch To create a Photo Patch, proceed as follows. fig.front21.e.eps [SAVE] button [PHOTO PATCH] [EFFECT] [PICTURE] Selecting a Photo Patch Here’s how to select the bank and number of the Photo Patch that you want to create or edit.
  • Page 63: Selecting A Photo Effect

    Selecting a Photo Effect Here’s how to select the Photo Effect you will use. If you’re creating the first Photo Patch for a newly created project (p. 51), you will start with this procedure. Make sure that the [PHOTO PATCH] pad is lit, and press the [EFFECT] pad. If you want to switch banks, hold down the [EFFECT] pad, then press a visual pad [1]–...
  • Page 64: Selecting A Photo Picture

    Creating patches Selecting a Photo Picture Here’s how to select the Photo Picture you will use. Make sure that the [PHOTO PATCH] pad is lit, and press the [PICTURE] pad. If you want to switch banks, hold down the [PICTURE] pad, then press a visual pad [1]–[3] to select the desired bank, and release the [PICTURE] pad.
  • Page 65: Editing The Parameters Of A Photo Effect

    Editing the parameters of a Photo Effect By editing the parameters of a Photo Effect you can modify the resulting image produced by the Photo Patch. fig.front17.e.eps Make sure that the [PHOTO PATCH] pad is lit, and use the [COLOR] knob, [SPEED] knob, [FADE] knob, [X] knob, [Y] knob, and [Z] knob to edit the parameters of the Photo Effect.
  • Page 66: Applying Modulation To The Parameters Of A Photo Effect

    Creating patches Applying modulation to the parameters of a Photo Effect Here’s how you can create movement in the image generated by a Photo Patch by applying modulation (cyclic change) to the parameters of the Photo Effect. fig.front18.e.eps [MODULATION] knob [RATE] knob [DEPTH] knob Make sure that the [PHOTO PATCH] pad is lit, and press the [DEPTH] button.
  • Page 67 • Parameter knobs Adjusts the depth of color-related modulation. [COLOR] knob [SPEED] knob Adjusts the depth of speed-related modulation. Adjusts the modulation depth for X-axis (left/right) [X] knob parameters such as X-axis position or rotational angle. [Y] knob Adjusts the modulation depth for Y-axis (up/down) parameters such as Y-axis position or rotational angle.
  • Page 68: Making Xy Pad, D Beam, And Foot Pedal Settings

    Creating patches Making XY pad, D Beam, and Foot Pedal settings Here’s how you can assign the Photo Patch parameters that will be controlled by the XY pad, D Beam, and foot pedal. You can independently make settings for the X-axis and Y-axis of the XY pad, the left and right sensors of the D Beam, and for the foot pedal.
  • Page 69 Choose the controller you want to use; the XY pad, the D Beam, or the foot pedal. Move your finger in the X-axis or Y-axis of the XY pad, place your hand over the left or right D Beam sensor, or move the foot pedal.
  • Page 70 Creating patches Press the [CONTROLLER ASSIGN] button. The button will change from blinking to lit, and the display panel will blink “–” in the Number area. Example: If you selected the X-axis of the XY pad in step 2 fig.display06.eps Turn the [COLOR] knob, [SPEED] knob, [FADE] knob, [X] knob, [Y] knob, or [Z] knob to specify the parameter that you want to control.
  • Page 71 Example 2: If you assigned the foot pedal to switch patches fig.display28.eps Press the [CONTROLLER ASSIGN] button. The button will go out; this completes the assignment. The display panel will indicate the currently selected bank and number. If you want to save the setting you made, perform the Save operation (p. 72). Creating patches...
  • Page 72: Saving A Photo Patch (The Save Operation)

    Creating patches Saving a Photo Patch (the Save operation) The changes you make to a Photo Patch are temporary; they will revert to the original settings when you switch to a different Photo Patch. If you want to keep the changes you make, you must perform the Save operation. fig.front23.e.eps Make sure that the [PHOTO PATCH] pad is lit, and press the [SAVE] button.
  • Page 73: Creating A Stamp Patch

    Creating a Stamp Patch Here’s how to create a Stamp Patch. fig.front22.e.eps [SAVE] button [STAMP PATCH] [EFFECT] [PICTURE] Selecting a Stamp Patch Select the bank and number of the Stamp Patch that you want to modify to create your own settings. * The following procedure is not necessary if you’re creating the first Stamp Patch for a newly created project.
  • Page 74: Selecting A Stamp Effect

    Creating patches Selecting a Stamp Effect Here’s how to select the Stamp Effect you will use. If you’re creating the first Stamp Patch for a newly created project (p. 51), you will start with this procedure. Make sure that the [STAMP PATCH] pad is lit, and press the [EFFECT] pad. If you want to switch banks, hold down the [EFFECT] pad, then press a visual pad [1]–...
  • Page 75: Selecting A Stamp Picture

    Selecting a Stamp Picture Here’s how to select the Stamp Picture you will use. Make sure that the [STAMP PATCH] pad is lit, and press the [PICTURE] pad. The [PICTURE] pad and visual pads [1]–[16] to which a Stamp Picture is assigned will light.
  • Page 76: Editing The Parameters Of A Stamp Effect

    Creating patches Editing the parameters of a Stamp Effect By editing the parameters of a Stamp Effect you can modify the resulting image produced by the Stamp Patch. fig.front17.e.eps Make sure that the [STAMP PATCH] pad is lit, and use the [COLOR] knob, [SPEED] knob, [FADE] knob, [X] knob, [Y] knob, and [Z] knob to edit the parameters of the Stamp Effect.
  • Page 77: Applying Modulation To The Parameters Of A Stamp Effect

    Applying modulation to the parameters of a Stamp Effect Here’s how you can create movement in the image generated by a Stamp Patch by applying modulation (cyclic change) to the parameters of the Stamp Effect. fig.front18.e.eps [MODULATION] knob [RATE] knob [DEPTH] knob Make sure that the [STAMP PATCH] pad is lit, and press the [DEPTH] button.
  • Page 78 Creating patches • Parameter knobs [COLOR] knob [SPEED] knob [X] knob [Y] knob [Z] knob The editable parameters and their result will differ for each effect. For details on the parameters of the Stamp Effects, refer to “Stamp Effects List” (p. 119). If you want to keep the settings you edited, perform the Save operation (p.
  • Page 79: Making Xy Pad, D Beam, And Foot Pedal Settings

    Making XY pad, D Beam, and Foot Pedal settings Here’s how you can assign the Stamp Patch parameters that will be controlled by the XY pad, D Beam, and foot pedal. You can independently make settings for the X-axis and Y-axis of the XY pad, the left and right sensors of the D Beam, and for the foot pedal.
  • Page 80 Creating patches Choose the controller you want to use; the XY pad, the D Beam, or the foot pedal. Move your finger in the X-axis or Y-axis of the XY pad, place your hand over the left or right D Beam sensor, or move the foot pedal.
  • Page 81 Press the [CONTROLLER ASSIGN] button. The button will change from blinking to lit, and the display panel will blink “–” in the Number area. Example: If you selected the left sensor of the D Beam in step 2 fig.display13.eps Turn the [COLOR] knob, [SPEED] knob, [FADE] knob, [X] knob, [Y] knob, or [Z] knob to specify the parameter that you want to control.
  • Page 82 Creating patches Example 2: If you assigned the foot pedal to switch patches fig.display28.eps Press the [CONTROLLER ASSIGN] button. The button will go out; this completes the assignment. The display panel will indicate the currently selected bank and number. If you want to save the setting you made, perform the Save operation (p. 83).
  • Page 83: Saving A Stamp Patch (The Save Operation)

    Saving a Stamp Patch (the Save operation) The changes you make to a Stamp Patch are temporary; they will revert to the original settings when you switch to a different Stamp Patch. If you want to keep the changes you make, you must perform the Save operation. fig.front24.e.eps [SAVE] button Make sure that the [STAMP PATCH] pad is lit, and press the [SAVE] button.
  • Page 84: Managing Projects And Pictures

    You can use a CompactFlash card to copy images created on your computer or other device into the CG-8, or to copy projects created on the CG-8 to another CG-8 unit. This section also explains how to format a CompactFlash card.
  • Page 85: Copying

    Managing projects and pictures Files on the CompactFlash card whose filenames include characters that cannot be used by the CG-8 (i.e., characters other than A–Z, a–z, 0–9, -, _) and files that were saved without a filename extension will not be displayed on the CG-8.
  • Page 86 Play mode. Files on the CompactFlash card whose filenames include characters that cannot be used by the CG-8 (i.e., characters other than A–Z, a–z, 0–9, -, _) and files that were saved without a filename extension will not...
  • Page 87 Use the [ PREV][NEXT button. A screen where you can select the copy destination will appear. Select the copy destination. fig.copy02.e.eps Use the [ then press the [ENTER] button to confirm your choice. Cancel the operation and return to the FILE MANAGER screen. Indicates the amount of space remaining on the...
  • Page 88 (hyphen), and “_” (underline) can be used in a filename on a CompactFlash card. When a file whose name contains uppercase letters is saved on a CompactFlash card by the CG-8, the uppercase characters will be automatically converted to lowercase.
  • Page 89: Deleting

    Deleting Here’s how to delete a project, picture, or folder Press and hold the [MENU] button for two seconds or longer; the MAIN MENU screen. If you’re in Menu mode (p. 49), for example when the PROJECT EDITOR screen or the FILE MANAGER screen is displayed, press the [EXIT] button several times to access the MAIN MENU screen.
  • Page 90 ] buttons to select “OK,” then press the [ENTER] Files on the CompactFlash card whose filenames include characters that cannot be used by the CG-8 (i.e., characters other than A–Z, a–z, 0–9, -, _) and files that were saved without a filename extension will not be displayed on the CG-8.
  • Page 91: Renaming

    Renaming Here’s how to rename a project, picture, or folder. Press and hold the [MENU] button for two seconds or longer; the MAIN MENU screen will appear. If you’re in Menu mode (p. 49), for example when the PROJECT EDITOR screen or the FILE MANAGER screen is displayed, press the [EXIT] button several times to access the MAIN MENU screen.
  • Page 92 Turn the [VALUE] dial to select. Files on the CompactFlash card whose filenames include characters that cannot be used by the CG-8 (i.e., characters other than A–Z, a–z, 0–9, -, _) and files that were saved without a filename extension will not...
  • Page 93 Use the [ PREV][NEXT [ENTER] button. A screen where you can enter the new filename will appear. fig.rename02.e.eps Enter the new filename. You can enter a name of up to eight characters. Moves the cursor toward the right. [NEXT ] button Moves the cursor toward the left.
  • Page 94: Creating A Folder

    Managing projects and pictures Creating a folder Here’s how you can create a new folder in which to organize your projects and pictures. Press and hold the [MENU] button for two seconds or longer; the MAIN MENU screen will appear. If you’re in Menu mode (p.
  • Page 95 Use the [ PREV][NEXT [ENTER] button. A screen will appear, allowing you to select the location in which you want to create a folder Select the location in which you want to create a new folder. fig.create-folder01.e.eps Use the [ then press the [ENTER] button to confirm your choice.
  • Page 96 Managing projects and pictures Use the [ PREV][NEXT [ENTER] button. A screen will appear, allowing you to enter a name. fig.create-folder02.e.eps Enter a name for the new folder. You can enter a name of up to eight characters. [NEXT ] button PREV] button [VALUE] dial [EXIT] button...
  • Page 97: Formatting A Compactflash Card

    A newly purchased CompactFlash card or a CompactFlash card that has been used by another device must be formatted (initialized) before you can use it on the CG-8. * For details on how to connect the card adaptor to the CG-8, refer to “About the card adaptor” (p. 18).
  • Page 98 Managing projects and pictures Use the [ PREV][NEXT [ENTER] button. The FILE MANAGER screen will appear. fig.file-manager.eps Use the [ PREV][NEXT then press the [ENTER] button. The display will ask “Initialize Memory Card. Are you sure?” Use the [ PREV][NEXT button to format the card.
  • Page 99: Adjusting The Sensitivity Of The Controllers

    Adjusting the sensitivity of the controllers Adjusting the sensitivity of the XY pad and D Beam When using the XY pad or the D Beam, here’s how to specify the size of the area in which your operations will be detected by the controller. fig.front25.e.eps From Play mode (p.
  • Page 100 Adjusting the sensitivity of the controllers The [CONTROLLER ASSIGN] button will blink, and the display panel will indicate the chosen controller as follows. • If you selected the X-axis of the XY pad fig.display21.eps • If you selected the Y-axis of the XY pad fig.display22.eps •...
  • Page 101: Using External Equipment To Control The Cg-8

    * For details on the type of support provided by your MIDI device, refer to its owner’s manual. If you want to use MIDI to control the CG-8 without using V-LINK functionality, refer to “Using MIDI equipment” (p. 103) and “MIDI implementation.”...
  • Page 102 V-LINK compatible MIDI devices are able to set up both themselves and the other MIDI device without requiring the user to be aware of V-LINK messages. You can then use your V-LINK compatible MIDI device to control the CG-8 as part of your musical performance.
  • Page 103: Using Midi Equipment

    Choose whether the connector will retransmit the incoming MIDI messages (MIDI THRU) or transmit the MIDI messages generated by the CG-8 itself (MIDI OUT). * If you’re using an external MIDI device to control the CG-8, put the CG-8 in Play mode (p. 49).
  • Page 104 Using external equipment to control the CG-8 Use the [ PREV][NEXT the [ENTER] button. The SYSTEM SETTINGS screen will appear. fig.MIDI.system.eps Use the [ PREV][NEXT [ENTER] button. A screen in which you can specify the device ID will appear. fig.MIDI.deviceID.eps Turn the [VALUE] dial to specify the device ID, and press the [ENTER] button.
  • Page 105: Setting The Midi Transmit/Receive Channel

    Setting the MIDI transmit/receive channel Here’s how to specify the MIDI channel used by the CG-8 for transmission and reception. Press and hold the [MENU] button for two seconds or longer; the MAIN MENU screen will appear. If you’re in Menu mode (p. 49), for example when the PROJECT EDITOR screen or the FILE MANAGER screen is displayed, press the [EXIT] button several times to access the MAIN MENU screen.
  • Page 106 Using external equipment to control the CG-8 Use the [ PREV][NEXT [ENTER] button. A screen in which you can specify the MIDI transmit/receive channel will appear. fig.MIDI.ch.eps Turn the [VALUE] dial to specify the MIDI transmit/receive channel, and press the [ENTER] button.
  • Page 107: Specifying The Midi Messages That Will Be Sent From The Cg-8

    Specifying the MIDI messages that will be sent from the CG-8 Here’s how to specify the MIDI messages that will be sent from the CG-8’s MIDI OUT connector. You can choose whether this connector will retransmit the incoming MIDI messages from an external MIDI device (MIDI THRU) or transmit the MIDI messages generated by the CG-8 itself (MIDI OUT).
  • Page 108 Turn the [VALUE] dial to specify the type of MIDI messages that will be transmitted by the CG-8, and press the [ENTER] button. If you want the CG-8 to retransmit the incoming MIDI messages from an external MIDI device, choose “MIDI THRU.” If you want the CG-8 to transmit the MIDI messages it generates, choose “OUT.”...
  • Page 109: Midi Messages And Functions

    In general, the functions listed in the above table correspond to the controllers on the panel. When you operate a panel controller, the corresponding MIDI message will be transmitted. For details on MIDI messages, refer to “MIDI implementation.” Using external equipment to control the CG-8 Controller number Control value CC64 (Hold1) [0-63,64-127]...
  • Page 110 MEMO...
  • Page 111: Appendix

    Appendix...
  • Page 112: Photo Effects List

    Photo Effects List ● Photo Simple Bank/ Effect Number Display the Photo Picture over the entire screen. Magnify a portion of the Photo Picture. Photo Picture is pasted on a cube. Rotating sphere. Waves on water. Waves on water, with transparency. Rippling flag.
  • Page 113 ● Photo Circle & Kaleidscope Bank/ Effect Number Two spheres rotate against each other. Bouncing sphere. Texture pasted on a sphere, seen from inside. Another texture inside a sphere. Pinwheel-like texture. Circles on circles. Intersecting glowing bodies. Variation of 3-7. Lattice space.
  • Page 114 Photo Effects List ● Photo Story 2 Bank/ Effect Number Moving palette with texture and color. Above, with rotation. Texture pasted on parallelepiped on a grid. Two textures alternate by rotating in block units. Two textures alternate by rotating like a blind.
  • Page 115 ● CG Particle Space Bank/ Effect Number Comet. Above, with specifiable number. Starry sky (parallel movement). Starry sky (rotating). Twinkling starry sky. Through the starry sky. Milky Way. Lattice-shaped space. Variation of 7-8. 7-10 Variation of 7-8. 7-11 Variation of 7-8. 7-12 Gazing upward into snowfalling sky.
  • Page 116 Photo Effects List ● Draw Bank/ Effect Number 10-1 Drawing. 10-2 Same as above. 10-3 Variation of 10-1. 10-4 Variation of 10-1. 10-5 Variation of 10-1. 10-6 Variation of 10-1. 10-7 Hula hoop moving from left to right. 10-8 Waves spread from the position you move. 10-9 The position you move will shine.
  • Page 117 ● Sound 2 Bank/ Effect Number 12-1 Photo Picture composite shrinks/expands. 12-2 Variation of 12-1. 12-3 Spectral slices. 12-4 Spectrally glowing body. 12-5 Variation of 12-4. 12-6 Variation of 12-4. 12-7 Variation of 12-4. 12-8 Variation of 12-4. 12-9 Variation of 12-4. 12-10 Spectral skyscraper 1.
  • Page 118 Photo Effects List ● Special Bank/ Effect Number 14-1 Flaming hexagon. 14-2 Slime. 14-3 Lines. 14-4 Variation of 14-3. 14-5 Variation of 14-3. 14-6 Tentacles. 14-7 Variation of 14-6. 14-8 Number space. 14-9 Rotating oval Sandstorm. 14-10 The brightness of each block changes ran- domly.
  • Page 119: Stamp Effects List

    Stamp Effects List ● Stamp Simple Bank/ Effect Number Simply display the Stamp Picture. Stamp Picture sways and disappears. Stamp Picture is stretched horizontally. Stamp Picture is stretched vertically. Stamp Picture divided in four parts comes to- gether and then apart. Stamp Picture fades-in and out.
  • Page 120 Stamp Effects List ● Stamp Moving Bank/ Effect Number Stamp Picture bounces around. Stamp Picture appears and disappears while shrinking and expanding. Stamp Picture moves about like a ninja. Stamp Picture ripples like a flag. Stamp Picture moves leaving an after-image behind.
  • Page 121 ● Sound Bank/ Effect Number Stamp Picture bounces according to the Low, Mid, and High spectra of the audio. Stamp Picture is pasted according to the at- tacks of the audio. Stamp Picture moves according to eleven power spectra. Stamp Picture moves around according to the Low, Mid, and High spectra of the audio.
  • Page 122: Midi Implementation Chart

    MIDI Implementation Chart MIDI Implementation Chart Visual Synthesizer Model CG-8 Function... Basic Default Channel Changed Default Mode Messages Altered Note Number : True Voice Note On Velocity Note Off After Key’s Touch Channel’s Pitch Bend 0, 32 Control 1–31 Change 33–120...
  • Page 123: Troubleshooting

    Roland PM-120-CF). In rare circumstances, the card adaptor itself may fail to be recognized. In this case, shut down the CG-8, disconnect the power cord, wait for a while (two or three minutes), then try again. It may be that you’re using an effect of a type that does not use a picture.
  • Page 124: Restoring The Factory Settings

    While holding down visual pad 16, press and hold the [SHUTDOWN] button for two seconds or longer. The CG-8’s display panel will indicate “INIT,” and it will be reset to the factory settings. • The clip files and projects in the hard disk will revert to their factory-set state.
  • Page 125: Specifications

    Specifications CG-8: Visual Synthesizer ● Video Capability VGA (640 x 480) 16.7 millions color NTSC or PAL Video (Differing according to regional specifications) ● Number of Pictures per Project Photo: JPEG (RGB) x 48 Stamp: PNG (RGBA) x 16 ● Number of Patches per Project...
  • Page 126: Special Thanks

    “johnny,” and “cVA.” They develop graphics and network technology that takes advantage of their high level of technical and expressive ability. On the CG-8, they participated mainly in the creation of the particle-type effects. They are currently engaged in planning next- generation visual tools.
  • Page 127: Index

    Index AC IN connector ... 17 Assign picture ... 57 project ... 54 ASSIGN PICTURE ... 59 ASSIGN PROJECT ... 55 ASSIGNABLE button ... 14 Auto Switch function ... 43 AUTO SWITCH switch ... 15, 42–43 bank ... 29–30 card adaptor ... 18, 22 CHANGE PROJECT button ...
  • Page 128 Index Name Creating a folder ... 96 New project ... 53 NEXT button ... 16, 50, 53, 84, 88, 93, 96 Number ... 29–30 number ... 29 OPTION connector ... 17–18, 22 OUTPUT RGB connector ... 17, 22 OUTPUT S-VIDEO connector ... 22 OUTPUT VIDEO connector ...
  • Page 129 Apparatus containing Lithium batteries ADVARSEL! Lithiumbatteri - Eksplosionsfare ved fejlagtig håndtering. Udskiftning må kun ske med batteri af samme fabrikat og type. Levér det brugte batteri tilbage til leverandøren. ADVARSEL Eksplosjonsfare ved feilaktig skifte av batteri. Benytt samme batteritype eller en tilsvarende type anbefalt av apparatfabrikanten.
  • Page 130 Information When you need repair service, call your nearest EDIROL/Roland Service Center or authorized EDIROL/Roland distributor in your country as shown below. EUROPE EDIROL (Europe) Ltd. Studio 3.4 114 Power Road Deutschland London W4 5PY TEL: 0700 33 47 65 20 U.
  • Page 132 See the sound. Hear the visuals.

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