Creating User-Defined Fonts For Emulation Mode - Intermec EasyCoder 3240 Developer's Manual

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Chapter 3 — Working with Fonts and Graphics

Creating User-Defined Fonts for Emulation Mode

48
Creating user-defined font characters for Emulation mode is almost
identical to the procedure for creating user-defined characters. You need to
define the format for each ASCII character you want to use. For help, see
"Creating User-Defined Characters for Emulation Mode" on page 45.
Additionally, when you write the command strings that define the ASCII
characters for the font, you need to include syntax for these commands:
• "Bitmap User-Defined Font, Clear or Define": This command creates a
new font and font number. Syntax is
• "Bitmap Cell Width for Graphic or UDF, Define": This command
defines the width for all cells that contain a character from this font.
Syntax is x
, where
n
• "Bitmap Cell Height for Graphic or UDF, Define": This command
defines the height for all cells that contain a character from this font.
Syntax is y
, where
n
• "User-Defined Font Character, Create": This command creates the new
character. Syntax is t
corresponding ASCII character. For help, see the
page 76.
You need to add this syntax for each new character in your
user-defined font.
"Intercharacter Space for UDF, Define": This command defines the
amount of space added to the default intercharacter gap length for a bitmap
font. Syntax is z
, where
n
spacing of 2.
Example of User-Defined Font, One Bit Per Byte
Commands
<STX><ESC>c<ETX>
<STX><ESC>P<ETX>
<STX>T11,FONT11<ETX>
<STX>x10;y14;<ETX>
<STX>t36;Z12;<ETX>
<STX>u0,00111110001100;<ETX>
<STX>u1,01111111001110;<ETX>
<STX>u2,01100011000110;<ETX>
<STX>u3,01100011000110;<ETX>
<STX>u4,11111111111111;<ETX>
<STX>u5,11111111111111;<ETX>
<STX>u6,01100011000110;<ETX>
<STX>u7,01100011000110;<ETX>
<STX>u8,01110011111110;<ETX>
, where
Tn
is the cell width in dots.
n
is the cell height in dots.
n
, where
is the decimal equivalent of the
n
n
is the number of dots to add to the default
n
Definition
Selects 86XX Emulation mode
Enters Program mode
Creates bitmap font 11
Defines cell width and height
Creates character 36 ($), character
width is 12
Defines column 0
Defines column 1
Defines column 2
Defines column 3
Defines column 4
Defines column 5
Defines column 6
Defines column 7
Defines column 8
Intermec Printer Language (IPL) Developer's Guide
is the font number.
n
"Full ASCII Table" on

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