MIXVIBES CROSS DJ User Manual page 76

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Importing and Mixing your Music
cle is drawn. the yellow meter shows the playback position of player a and the red
meter shows the playback position of player B. as long as the playback position of
both tracks are not in sync related the one bar, you see the two overlapping circles
as shown in the following figure:
once both players are playing the same beat of a bar, then the bar sync meter
draws one orange circle. This is shown in the following figure:
If you take a look at the peaks view (with beatgrid display enabled), you can see that
the long vertical lines representing the downbeats are now vertically aligned. the
bar sync meter and the peaks view show the same kind of information and you can
decide which one you wish to use to get your tracks synchronized.
at the right side of the HuD you can see the cycle sync meter. the cycle sync meter
shows whether the two tracks are playing the same beat of the same bar, in rela-
tion to a cycle of four bars/16 beats. Imagine a beatcounter that uses the following
format to display the current playback position: cycle.Bar.Beat. If the playback
position of player a is x.3.2 and the position of player B is x.3.4, then they are not in
sync in relation to the bar and beat number. for this scenario the cycle meter will
draw one yellow circle for the position of player a and one red circle for showing
the position of player B. In the cycle meter each quarter segment represents one
bar; this means that one full circle is equal to four bars.
once the number of the bar and the number of the beat of both players are same,
then the cycle meter will draw one orange circle only. If the cycles of the two
tracks are in sync, then the beats in a bar are also in sync. this means that the bar
sync meter will draw an orange circle to.
the introduction of the three different synchronisation modes in croSS can help
you, to get both tracks automatically synced.
Setting the Synchronisation Mode
If you press the Sync button on the players in croSS, the software always per-
formed a beat synchronisation; resulting in the beats in both tracks are played
back at the same time.
76

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