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CONSOLE AI
User Manual

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Summary of Contents for ClearOne CONVERGE Pro 2 (CP2) Series

  • Page 1 CONSOLE AI User Manual...
  • Page 2: Notices

    CONSOLE AI User Manual CLEARONE PART NO. DOC-0400-001 (Revision 2.0) November 2019 2019 ClearOne Inc. - All rights reserved. Information in this document is subject to change without notice. © Other product names may be registered trademarks of their respective owners who do not necessarily...
  • Page 3: Table Of Contents

    CONSOLE AI | Contents | iii Contents Notices..........................2 Chapter 1: Introduction................7 CONVERGE Product Family Overview....................8 Installing CONSOLE AI........................10 About Projects............................13 Online Mode vs. Offline Mode......................14 About Workflow Checklist (CP2)....................... 16 About Room Partitions........................16 About Channel Groups........................17 About References..........................
  • Page 4 CONSOLE AI | Contents | iv Changing Device Settings (Huddle)....................60 Naming Assets (Huddle)........................62 Connecting Channels Using FlowView (Huddle)................63 Assigning Standard References (Huddle)..................66 Connecting Channels Using MatrixView (Huddle)................67 Changing Channel Properties - BMA CTH (Huddle).................70 Changing Channel Properties - Mic (Huddle)................... 77 Changing Channel Properties - Line Input (Huddle).................
  • Page 5 CONSOLE AI | Contents | v Chapter 8: Managing Channels (CP2)........... 183 Connecting Channels Using FlowView ™ (CP2)................185 Connecting Channels Using MatrixView ™ (CP2)................194 Adding Standard References (CP2)....................198 Adding Custom References (CP2)....................200 Assigning References (CP2)......................201 Using MatrixView Modes......................... 205 Changing Channel Properties - Mic/Line Input AEC (CP2)............
  • Page 6 Disconnecting from a Stack......................305 Chapter 11: Glossary................307 Contact Information................cccxvi...
  • Page 7: Chapter 1: Introduction

    Chapter 1 Introduction Topics: This chapter contains some basic concepts and tasks important to understanding and using the CONSOLE AI application. • CONVERGE Product Family Overview • Installing CONSOLE AI • About Projects • Online Mode vs. Offline Mode • About Workflow Checklist (CP2) •...
  • Page 8: Converge Product Family Overview

    The CONVERGE Pro and CONVERGE Huddle product families represents a revolutionary advance in state-of-the-art audio technology for both large- and small-scale conferencing applications. ClearOne products are used in the most demanding conferencing applications, where they consistently deliver industry-leading audio quality and unsurpassed reliability. ClearOne’s proprietary...
  • Page 9 CONSOLE AI | Introduction | 9 • CP2 Touch Panel Controller • Beamforming Microphone Array 2 • BMA CT The CONVERGE Huddle product family and associated products include the following: • CONVERGE Huddle • BMA CTH • Bluetooth Expander CONVERGE Pro 2 Feature Matrix Sound Conferencing Reinforcement...
  • Page 10: Installing Console Ai

    Reduced installation times • Best-in-class processing speed • ClearOne’s world-class technical support and field engineering services Common Features The leading-edge features in the CONVERGE Pro 2 family include: • USB connector on front panel for easy connectivity with a laptop or PC...
  • Page 11 CONSOLE AI | Introduction | 11 3. Read the license agreement. 4. If you agree to the terms, select the I accept the agreement option, and then click Next. The Dialer Installation Wizard opens and completes. 5. Click Finish. The Device Driver Installation Wizard opens: CONSOLE AI User Manual...
  • Page 12 CONSOLE AI | Introduction | 12 6. Click Next to start install the necessary device drivers. When the device driver installation is complete, the following screen appears: 7. Click Finish. The Installing screen appears. When the CONSOLE AI installation is complete the following screen appears: CONSOLE AI User Manual...
  • Page 13: About Projects

    CONSOLE AI | Introduction | 13 8. Click Finish. Setup is complete. About Projects The CONSOLE AI application lets you change the settings for a CONVERGE Pro 2 or CONVERGE Huddle device, to specify how they interact with audio and control devices. These settings can be saved together as a project.
  • Page 14: Online Mode Vs. Offline Mode

    CONSOLE AI | Introduction | 14 Version Description How to Change CP2 Device/Huddle When you commit a project file to a There are a few changes you Device CONVERGE Pro 2 or Huddle device, a can make while in online mode version of the project file exists on the (connected to a device), but device and is reflected in the CONSOLE...
  • Page 15 CONSOLE AI | Introduction | 15 offline mode. In order to see online mode, you have to connect to a Huddle or CP2 device or stack. See for more information. Connecting to a Device or Stack (CP2) Connecting to a Device (Huddle) Note: It’s important to understand that the CONSOLE AI application does not have all the same interface options available in online mode that it has in offline mode.
  • Page 16: About Workflow Checklist (Cp2)

    CONSOLE AI | Introduction | 16 For more information about the different versions of a project file and how to synchronize project changes, see About Projects Commit Changes to Hardware (CP2). The following figure shows the same channel properties block, for a Mic/Line Input AEC channel, but in offline mode: Notice that the meters are missing, because the application can’t display any meter information when it isn’t connected to a device.
  • Page 17: About Channel Groups

    CONSOLE AI | Introduction | 17 (CP2). If you are using Advanced Room mode and have created partitions, when you add Manager assets, you add them to a particular partition. Then when you want to connect assets, using FlowView or MatrixView, you can create different configurations for different partitions.
  • Page 18: About Gating Groups

    CONSOLE AI | Introduction | 18 shown by the solid blue line. The BMA CT mic in ROOM B picks up the signal from the speaker and sends it back to ROOM A, where it’s played from the speaker in ROOM A, as shown by the dotted blue line. The dotted blue line represents the echo.
  • Page 19: About Timers

    There are three ways to create macros: • Record macro commands (see Recording Macros for more information) Note: Recording macro commands is the easiest way to create macros, and the way that ClearOne recommends. • Use the Command Wizard (see for more information) Adding Macros •...
  • Page 20: About Gain Optimization

    When audio is routed from a line output to a video conferencing system input, the line output gain will need to be adjusted according to the requirements of the input on the video conferencing system. • Optimization Order. ClearOne recommends optimizing gain of your entire audio system in the following order: 1. Microphones 2. Line Inputs 3.
  • Page 21: About Converge Expanders

    Several devices, the Beamforming Mic Array 2, BMA CT, DIALOG 20 Wireless Mic System, GPIO Expander, USB Expander, and Bluetooth Expander, can be attached to a CONVERGE Pro 2 using ClearOne’s proprietary P-link connections. The BMA CTH and the Bluetooth Expander can be attached to a CONVERGE Huddle using the P-link connections.
  • Page 22 CONSOLE AI | Introduction | 22 • Adding a BMA CT • Adding a DIALOG 20 Wireless Mic ® • Adding a GPIO Expander • Adding a USB Expander • Adding a Bluetooth Expander Adding P-link Assets to a Project After you have added the device(s) to the project, their assets become available but are not automatically added to the project.
  • Page 23: About Long-Distance P-Link

    Using Template Editor) Checking for Updates You can check for updates to the CONSOLE AI, firmware updates for ClearOne devices, CONVERGE Pro 2 Dialer, or other software ClearOne makes available. Note: You must have Internet access to use the Check for Updates feature.
  • Page 24 4. Click Download Files. Firmware updates are downloaded to the following location on your computer: {Documents}\ClearOne\Equipment\{Product}\Firmware (where {Documents} refers to your Windows Documents directory for the current user, which is a variable location, and {Product} refers to the name of the product for which the firmware applies). Applications are downloaded to your Windows Download folder for the current user.
  • Page 25: Chapter 2: Interface

    Chapter 2 Interface Topics: This chapter contains information about the CONSOLE AI user interface. • Choosing Active Products • About CONSOLE AI Interface • Changing the CONSOLE AI Interface Language • Changing CONSOLE AI Preferences • Launching the CONVERGE Pro 2 Dialer (CP2) •...
  • Page 26: Choosing Active Products

    CONSOLE AI | Interface | 26 Choosing Active Products You can choose which products you will be using with the CONSOLE AI application, the first time the application is run, or, after your initial selection, anytime thereafter in the Options. To choose active products: 1.
  • Page 27 CONSOLE AI | Interface | 27 Interface Layout (CP2) 1. The Toolbar shows tools that give you easy access to essential features. 2. The Navigation Panel lets you choose between a number of different screens. 3. The interface screen area is where you can make changes to features. The contents of the interface screen change depending on what you have selected in the Navigation Panel.
  • Page 28: Changing The Console Ai Interface Language

    CONSOLE AI | Interface | 28 Interface Layout (Huddle) 1. The Toolbar shows tools that give you easy access to essential features. 2. The Navigation Panel lets you choose between a number of different screens. 3. The interface screen area is where you can make changes to features. The contents of the interface screen change depending on what you have selected in the Navigation Panel.
  • Page 29: Changing Console Ai Preferences

    CONSOLE AI | Interface | 29 • Korean • Russian • Spanish To change the CONSOLE AI user interface language: 1. From the Help menu, choose Language. A sub-menu appears. 2. Choose a language from the sub-menu. The Change Language dialog box appears, to confirm that you want to restart the CONSOLE AI and change the user interface language: 3.
  • Page 30 CONSOLE AI | Interface | 30 2. (Optional) Change which products you want to be active (CONVERGE Huddle and/or CONVERGE Pro Changing these options causes the CONSOLE AI application to restart. 3. (Optional) Change any of the options, as described in the table below: Option Description Operation Mode (New Project...
  • Page 31 CONSOLE AI | Interface | 31 5. (Optional) To allow creation of groups using drag and drop, check the Create groups with drag and drop check box. To show a warning about deallocation of mixer blocks or mixer block members, check the Show Deallocate Mixer Block or Mixer Block Member Line Warning check box.
  • Page 32 CONSOLE AI | Interface | 32 9. Select the interfaces and network details you want to display. Note: Interfaces are shown in columns; network details appear in rows. 10.(Optional) To set the timeouts for various CONSOLE AI communications functions, click the Communication Timeouts tab.
  • Page 33: Launching The Converge Pro 2 Dialer (Cp2)

    CONSOLE AI | Interface | 33 Item Description File Transfer Maximum transfer time (between CONSOLE AI and a CP2 device) for any single file. Get Project Maximum time to request and process a CONSOLE AI project file. 12.(Optional) To specify which log information appears in the Log Viewer, click the Log Viewer tab. The Log Viewer tab appears: 13.(Optional) Select a sorting option from the Sort By drop-down list and specify whether you want to sort in Ascending or Descending order.
  • Page 34 CONSOLE AI | Interface | 34 To upgrade the firmware for a DIALOG 20 transmitter: 1. From the Tools menu, choose Dialog 20 Transmitter Updater. The Dialog 20 Transmitter Firmware Updater appears: 2. Using a USB cable with a Mini USB connector on one end (to connect to the D20 transmitter) and a Type A USB connector on the other end (to connect to a PC), connect the DIALOG 20 Transmiter to the PC where CONSOLE AI is installed.
  • Page 35 CONSOLE AI | Interface | 35 3. If any updated firmware files can be located from the ClearOne updater web site, they appear in the Available From Web area. Select a file to download and click Download Files. Once the file is downloaded, the update begins.
  • Page 36: Using The Log Viewer

    CONSOLE AI | Interface | 36 6. Click Close. Using the Log Viewer If you have retrieved log files from a Huddle or CP2 device, you can use the in-application Log Viewer tool to view them. For more information about retrieving Huddle log files, see (Huddle).
  • Page 37 CONSOLE AI | Interface | 37 2. Click Browse to select one or more log files to view. A windows Open dialog box appears, showing any log files at the default location where log files are placed when retrieved from a device. 3.
  • Page 38 CONSOLE AI | Interface | 38 4. To sort/filter the information in the log file, click The Sort/Filter controls appear: 5. (Optional) You can sort the data by a particular column by choosing it from the Sort By drop-down menu, and you can specify whether to sort that column in Ascending or Descending order. 6.
  • Page 39: Using Template Editor

    CONSOLE AI | Interface | 39 7. (Optional) You can choose which columns of the log file to display by checking or unchecking columns under Column Display. 8. When you’re done viewing log files, click Close. Using Template Editor You can use the Template Editor to create and modify templates, which are collections of channel settings that can be applied as a group to particular audio channels.
  • Page 40 CONSOLE AI | Interface | 40 6. Put check marks next to any templates you want to include in the export. You can check the box at the top of the list to select all templates. 7. Click Export. A Save As dialog box appears. 8.
  • Page 41 CONSOLE AI | Interface | 41 12.Place a check mark next to each template you want to import, then click Import. If any of the templates being imported has the same name as existing templates, a warning appears: 13.Click Skip to skip the import of templates with conflicting names. Click Replace to replace the existing templates with those being imported.
  • Page 42: Updating Touch Panel Controller Firmware

    CONSOLE AI | Interface | 42 15.Click Yes to delete all templates. Updating Touch Panel Controller Firmware You can update the Touch Panel Controller Firmware using the CONSOLE AI application. CAUTION: Updating the Touch Panel Controller firmware removes all settings, phone book entries, contacts, connections, or other data stored in the device.
  • Page 43 CONSOLE AI | Interface | 43 4. If any firmware update files are available from ClearOne, they appear under Available From Web. Select the check box next to a file you want to download and click Download Files. The selected file is downloaded to your computer and appears in the My Computer box with a Send button next to it.
  • Page 44: Using Workflow Checklist (Cp2)

    CONSOLE AI | Interface | 44 8. The selected firmware file is sent to the Touch Panel Controller, and update details appear under Messages. 9. If the firmware update is successful, the following dialog box appears: The Touch Panel Controller restarts using the updated firmware. 10.Click OK.
  • Page 45 CONSOLE AI | Interface | 45 5. To find out more about any particular option, click to the right of that option. 6. To go directly to the part of the interface that corresponds to an item in the checklist, click to the right of that item.
  • Page 46: Using Project Audit (Cp2)

    CONSOLE AI | Interface | 46 11.To make adjustments based on something in the list, double-click an item in the list. You are taken to the part of the CONSOLE AI interface where you can see more details and, if necessary, fix the problem.
  • Page 47 CONSOLE AI | Interface | 47 6. To go directly to the part of the interface that corresponds to an item in the checklist, click to the right of that item. 7. To check off an item you have already completed, click the box to the left of that item to add a check mark.
  • Page 48 You are taken to the part of the CONSOLE AI interface where you can see more details and, if necessary, fix the problem. 12.When you are done viewing errors and making changes, click Close.
  • Page 49: Chapter 3: Project - Offline

    Chapter 3 Project - Offline Topics: This chapter contains information about creating and modifying projects. • Creating a Project (CP2) Note: • Creating a Project (Huddle) The options described in this chapter are accessible only • Adding Project Properties when the CONSOLE AI is in offline mode (not connected to a •...
  • Page 50: Creating A Project (Cp2)

    CONSOLE AI | Project - Offline | 50 Creating a Project (CP2) Before you can change any of the settings for a CONVERGE Pro 2 device, you must create a project. For more information about project, see About Projects. To create a project: 1.
  • Page 51: Creating A Project (Huddle)

    CONSOLE AI | Project - Offline | 51 4. Type a name for the project in the Project Name field. Note: Project names cannot have spaces. 5. Add devices by increasing the count for the correct device type. 6. Click OK. Creating a Project (Huddle) Before you can change any of the settings for a Huddle device, you must create a project.
  • Page 52: Adding Project Properties

    CONSOLE AI | Project - Offline | 52 3. Click CONVERGE Huddle, and then click OK. ® The New Project dialog box appears: 4. Type a name for the project in the Project Name field. Note: Project names cannot have spaces. 5.
  • Page 53 CONSOLE AI | Project - Offline | 53 Click the Add Project Properties button: The Project Properties dialog box appears: 3. Type a property name in the New Property field. 4. Click Add. 5. (Optional) Repeat steps 3-4 for each property you want to add. 6.
  • Page 54: Adding Project Notes

    CONSOLE AI | Project - Offline | 54 8. (Optional) To delete a property, select it in the list and click Delete. 9. When you’re done adding or changing properties, click OK. 10.Each property appears in the Project Properties box with a text field next to the name. Click in the text field and type the value for each property: Adding Project Notes You can add notes regarding the current project, to store any information you want.
  • Page 55: Opening A Project

    CONSOLE AI | Project - Offline | 55 3. Type the note in the Note: text field. Note: Project notes may contain up to 10,000 characters. 4. Click OK. A time/date and computer name are added to your note when it’s created. You may add additional notes, or remove a note by clicking the remove icon: Opening a Project You can open a previously saved project file.
  • Page 56: Saving A Project

    CONSOLE AI | Project - Offline | 56 2. Select CONVERGE Huddle or CONVERGE Pro 2 under Product Filter. If the type you want to use doesn’t appear, you can change which products are active in the Options. for more information. Choosing Active Products 3.
  • Page 57: Adding Or Modifying Presets (Cp2)

    CONSOLE AI | Project - Offline | 57 Adding or Modifying Presets (CP2) You can add, clone, delete, rename, and reset presets, or set a particular preset as the default for the partition. To add or modify a preset: 1. From the Navigation Panel, choose FlowView, MatrixView, or Channel Properties. 2.
  • Page 58 Note: No confirmation is required to delete presets. Rename a Preset 11.To rename a preset, select the preset you want to rename from the Preset drop-down list. 12.From the Preset menu, choose Rename. The Rename Preset dialog box appears: 13.Type a new name in the Name field. 14.Click OK.
  • Page 59: Chapter 4: Configuration - Offline (Huddle)

    Chapter 4 Configuration - Offline (Huddle) Topics: This chapter contains information about changing the settings for a Huddle device. • Changing Device Settings Note: (Huddle) The options described in this chapter are accessible only • Naming Assets (Huddle) when the CONSOLE AI is in offline mode (not connected to a •...
  • Page 60: Changing Device Settings (Huddle)

    CONSOLE AI | Configuration - Offline (Huddle) | 60 Changing Device Settings (Huddle) You can change the settings for a Huddle device. To change the device settings: 1. In the Navigation Panel, choose Settings. The Settings screen appears: Device Name 2.
  • Page 61 CONSOLE AI | Configuration - Offline (Huddle) | 61 The default username is “clearone” and the default password is “converge”. 5. Type a new username and/or password, then click OK. Note: Usernames and passwords can have at least 64 characters, and possibly more depending on what language you’re using.
  • Page 62: Naming Assets (Huddle)

    CONSOLE AI | Configuration - Offline (Huddle) | 62 Naming Assets (Huddle) You can give unique names to assets to make it easier to identify them and work with them. To name assets: 1. In the Navigation Panel, choose Flowview or MatrixView. Click in the toolbar.
  • Page 63: Connecting Channels Using Flowview (Huddle)

    CONSOLE AI | Configuration - Offline (Huddle) | 63 7. Type a base name (the root of the channel name, to which other parts of the name will be appended) in the Base Name text box. 8. (Optional) If you want to start numbering with a number other than 1, type the value in the Base Number text box.
  • Page 64 CONSOLE AI | Configuration - Offline (Huddle) | 64 Symbol Meaning This icon represents a channel. It is labeled with its name. Channels have connectors (shown as a small circle) that allow you to create routes between channels. Input channels have a connector on the right side.
  • Page 65 CONSOLE AI | Configuration - Offline (Huddle) | 65 3. Drag the channel icon to where you want it to appear within FlowView. Add a Channel Route 4. To route audio from one channel to another, grab the output connector from one channel and drag it to the input connector of another channel.
  • Page 66: Assigning Standard References (Huddle)

    CONSOLE AI | Configuration - Offline (Huddle) | 66 Crosspoint Type Description Crosspoint Connections between channels that don’t involve microphones or processing blocks are simple crosspoints, shown as green. Gated Connections between a microphone and any other channel can be Gated or Non-Gated.
  • Page 67: Connecting Channels Using Matrixview (Huddle)

    CONSOLE AI | Configuration - Offline (Huddle) | 67 Notice that there are both assigned and unassigned references already. 2. Choose an input channel you want to assign to the standard reference. Drag a connection between the empty box at the left side of the input channel and the reference on an output channel. If you have successfully made a connection, a matching reference box appears on both the input and output channels and the reference boxes on each turn yellow: 3.
  • Page 68 CONSOLE AI | Configuration - Offline (Huddle) | 68 Inputs appear as matrix rows and outputs appear as matrix columns. Processing block channels have both inputs and outputs, so they appear as both a row, for the input, and as a column, for the output. Adjust MatrixView Display 2.
  • Page 69 CONSOLE AI | Configuration - Offline (Huddle) | 69 Crosspoint Type Description Crosspoint Connections between channels that don’t involve microphones or processing blocks are simple crosspoints, shown as green. Gated Connections between a microphone and any other channel can be Gated or Non-Gated.
  • Page 70: Changing Channel Properties - Bma Cth (Huddle)

    CONSOLE AI | Configuration - Offline (Huddle) | 70 Note: For more detailed information, see Using MatrixView Modes. Mute or Attenuate a Crosspoint 7. To mute or attenuate a crosspoint, right-click it. The Attenuation/Mute dialog box appears: 8. To mute this crosspoint, click the Mute check box. The crosspoint will appear with a red 0 inside, to show that it is muted.
  • Page 71 CONSOLE AI | Configuration - Offline (Huddle) | 71 Feature Description Acoustic Echo Cancellation AEC (Acoustic Echo Cancellation) reduces or removes acoustical echo (AEC) from an input signal, thereby improving audio clarity. CONVERGE Huddle devices perform AEC using the full bandwidth (20Hz to 22kHz) of the signal.
  • Page 72 CONSOLE AI | Configuration - Offline (Huddle) | 72 BMA Config 4. Click the BMA Config button (the button at the left side of the channel properties block that looks like a BMA CTH) to change the Config settings. The Config dialog box appears: 5.
  • Page 73 CONSOLE AI | Configuration - Offline (Huddle) | 73 Option Description Power Select Use to turn the BMA CTH on or off. Gain 6. You can change the gain in any of the following ways: • Drag the slider • Type a value in the text box •...
  • Page 74 CONSOLE AI | Configuration - Offline (Huddle) | 74 11.Check the Enable Noise Canceller check box to turn on NC. 12.Use any of the following methods to change the cancellation depth: • Drag the slider • Type a value in the text box •...
  • Page 75 CONSOLE AI | Configuration - Offline (Huddle) | 75 17.For one of the available filters, choose a filter type from the Type drop-down list (see the table below for a brief description of the available filter types). Filter Type Description All Pass Frequency range is 20Hz to 20kHz.
  • Page 76 CONSOLE AI | Configuration - Offline (Huddle) | 76 Option Description Gain (dB) The gain value for the filter you are configuring. Range is from -15 to 15dB. The default is 0dB. Quality factor. the ratio of the center frequency divided by the bandwidth.
  • Page 77: Changing Channel Properties - Mic (Huddle)

    CONSOLE AI | Configuration - Offline (Huddle) | 77 Option Description Hold Time How long the channel stays gated on after the audio falls below the Gate Ratio threshold. The hold time range is from 0.1 to 8.0 seconds. The default is 0.3 seconds. Off Attenuation The amount of level reduction applied to a channel when it is gated off.
  • Page 78 CONSOLE AI | Configuration - Offline (Huddle) | 78 Feature Description Gain Gain adjusts the input volume level for a mic input but in increments of 0.5dB. Acoustic Echo Cancellation AEC (Acoustic Echo Cancellation) reduces or removes acoustical echo (AEC) from an input signal, thereby improving audio clarity.
  • Page 79 CONSOLE AI | Configuration - Offline (Huddle) | 79 Signal Generator 4. Click under Sig Gen to use the Signal Generator. The Signal Generator dialog box appears: 5. Change any of the options, as described in the table below: Option Description Enabled Whether the signal generator is enabled.
  • Page 80 CONSOLE AI | Configuration - Offline (Huddle) | 80 Using the channel in line input mode removes the PPWR, Coarse Gain, AEC, NC, AGC/ALC, and Gate settings from the block. Phantom Power 8. To turn phantom power on or off, click the PPWR button (the button changes to light green if phantom power is on).
  • Page 81 CONSOLE AI | Configuration - Offline (Huddle) | 81 Option Description Enable Push to Talk (PTT) PTT notifies AEC when a microphone is switchedoff, and freezes Mode AEC convergence until the microphone is switched back on. As a result, PTT helps prevent AEC divergence and improves overall AEC performance with push to talk microphones.
  • Page 82 CONSOLE AI | Configuration - Offline (Huddle) | 82 20.For one of the available filters, choose a filter type from the Type drop-down list (see the table below for a brief description of the available filter types). Filter Type Description All Pass Frequency range is 20Hz to 20kHz.
  • Page 83 CONSOLE AI | Configuration - Offline (Huddle) | 83 Option Description Gain (dB) The gain value for the filter you are configuring. Range is from -15 to 15dB. The default is 0dB. Quality factor. the ratio of the center frequency divided by the bandwidth.
  • Page 84 CONSOLE AI | Configuration - Offline (Huddle) | 84 Option Description Maximum Gain The dB value that should never be exceeded. Target Level (RMS) Target Level sets the dB level for AGC to maintain. Target level is set using the Root Mean Square (RMS) method to determine the average magnitude of the audio signal over time.
  • Page 85: Changing Channel Properties - Line Input (Huddle)

    CONSOLE AI | Configuration - Offline (Huddle) | 85 Option Description Decay Rate How fast a channel gates off after the Hold Time expires. The default is Medium. Chairman Override Provides gating priority for this mic input over any other mic input within the same gating group that is set to Auto gating mode.
  • Page 86 CONSOLE AI | Configuration - Offline (Huddle) | 86 3. Select the channel you want to change. The Line Input Channel Properties block appears: Signal Generator 4. Click under Sig Gen to use the Signal Generator. The Signal Generator dialog box appears: 5.
  • Page 87: Changing Channel Properties - Usb Rx (Huddle)

    CONSOLE AI | Configuration - Offline (Huddle) | 87 Gain 7. To change the gain, drag the Gain slider. Mute 8. To mute this channel, click the Mute button (the button changes to red if the channel is muted). Changing Channel Properties - USB Rx (Huddle) You can use channel properties to modify a USB Rx channel.
  • Page 88: Changing Channel Properties - Mobile Phone Rx (Huddle)

    CONSOLE AI | Configuration - Offline (Huddle) | 88 • Drag the slider • Type a value in the text box • Click the incrementer and decrementer arrows beside the text box to set the value Changing Channel Properties - Mobile Phone Rx (Huddle) You can use channel properties to modify a Mobile Phone Rx channel.
  • Page 89: Changing Channel Properties - Bluetooth Rx (Huddle)

    CONSOLE AI | Configuration - Offline (Huddle) | 89 • Drag the slider • Type a value in the text box • Click the incrementer and decrementer arrows beside the text box to set the value Changing Channel Properties - Bluetooth Rx (Huddle) You can use channel properties to modify a Bluetooth Receive channel (the settings are the same for both the L and R receive channels).
  • Page 90: Changing Channel Properties - Processing Block (Huddle)

    CONSOLE AI | Configuration - Offline (Huddle) | 90 5. (Optional) Type a value in the Pair name text box. The pair name is the name that appears when you turn on Bluetooth discovery to pair a device. Mute 6. To mute this channel, click the Mute button (the button changes to red if the channel is muted). Gain 7.
  • Page 91 CONSOLE AI | Configuration - Offline (Huddle) | 91 1. In the Navigation panel, choose Channel Properties. The Channel Properties screen appears: 2. Click Processing Block to open the channel list. 3. Select the channel you want to change. The Processing Block Channel Properties block appears: Filter 4.
  • Page 92 CONSOLE AI | Configuration - Offline (Huddle) | 92 5. For one of the available filters, choose a filter type from the Type drop-down list (see the table below for a brief description of the available filter types). Filter Type Description All Pass A filter that provides only phase shift or phase delay without...
  • Page 93 CONSOLE AI | Configuration - Offline (Huddle) | 93 Filter Type Description Butterworth Crossover A crossover using a low-pass filter design characterized by a maximally flat magnitude response. This results in no amplitude ripple in the passband. CD Horn EQ Horn drivers used in arenas and auditoriums have aninherent 6dB/ octave high frequency rolloff.
  • Page 94 CONSOLE AI | Configuration - Offline (Huddle) | 94 Option Description Bandwidth (Notch and PEQ The difference between the upper and lower points of a filter’s audio only) passband. Bandwidth is the inverse of Q, and the two parameters are linked.
  • Page 95 CONSOLE AI | Configuration - Offline (Huddle) | 95 15.Change any of the Compressor options, as described in the table below. Option Description Enable Compressor Check the check box to activate the compressor on this channel. Group Use the Group radio buttons to assign this compressor to a compressor group.
  • Page 96: Changing Channel Properties - Output (Huddle)

    CONSOLE AI | Configuration - Offline (Huddle) | 96 Option Description Ratio Changes the rate of compression applied to the input signal as the signal exceeds the threshold level. The range is1:1 to 1:20dB. The default is 1:1. Release Sets the time increment used to restore the signal to the input level when the signal drops below the threshold.
  • Page 97 CONSOLE AI | Configuration - Offline (Huddle) | 97 2. Click Output to open the channel list. 3. Select the channel you want to change. The Output Channel Properties block appears: Mute 4. To mute this channel, click the Mute button (the button changes to red if the channel is muted). Gain 5.
  • Page 98 CONSOLE AI | Configuration - Offline (Huddle) | 98 8. You can change the gain value for any of the frequency ranges in any of the following ways: • Drag the slider • Type a value in the text box •...
  • Page 99: Changing Channel Properties - Bma Cth Speaker (Huddle)

    CONSOLE AI | Configuration - Offline (Huddle) | 99 Changing Channel Properties - BMA CTH Speaker (Huddle) You can use channel properties to modify a BMA CTH Speaker channel. You can make any of the following changes: Feature Description Mute Mute a channel.
  • Page 100 CONSOLE AI | Configuration - Offline (Huddle) | 100 5. For one of the available filters, choose a filter type from the Type drop-down list (see the table below for a brief description of the available filter types). Filter Type Description All Pass Frequency range is 20Hz to 20kHz.
  • Page 101: Changing Channel Properties - Speaker (Huddle)

    CONSOLE AI | Configuration - Offline (Huddle) | 101 Option Description Gain (dB) The gain value for the filter you are configuring. Range is from -15 to 15dB. The default is 0dB. Quality factor. the ratio of the center frequency divided by the bandwidth.
  • Page 102 CONSOLE AI | Configuration - Offline (Huddle) | 102 Feature Description Limiter Establishes a ceiling level for the output. To change the properties for a Speaker channel: 1. In the Navigation panel, choose Channel Properties. The Channel Properties screen appears: 2.
  • Page 103 CONSOLE AI | Configuration - Offline (Huddle) | 103 8. You can change the gain value for any of the frequency ranges in any of the following ways: • Drag the slider • Type a value in the text box •...
  • Page 104: Changing Channel Properties - Usb Tx (Huddle)

    CONSOLE AI | Configuration - Offline (Huddle) | 104 Changing Channel Properties - USB Tx (Huddle) You can use channel properties to modify a USB Tx channel. You can make any of the following changes: Feature Description Gain Gain adjusts the input volume level for a USB input in increments of 0.5dB.
  • Page 105: Changing Channel Properties - Mobile Phone Tx (Huddle)

    CONSOLE AI | Configuration - Offline (Huddle) | 105 Changing Channel Properties - Mobile Phone Tx (Huddle) You can use channel properties to modify a Mobile Phone Tx channel. You can make any of the following changes: Feature Description Gain Gain adjusts the input volume level for a USB input in increments of 0.5dB.
  • Page 106: Changing Channel Properties - Bluetooth Tx (Huddle)

    CONSOLE AI | Configuration - Offline (Huddle) | 106 Changing Channel Properties - Bluetooth Tx (Huddle) You can use channel properties to modify a Bluetooth Tx channel. You can make any of the following changes: Feature Description Gain Gain adjusts the input volume level for a USB input in increments of 0.5dB.
  • Page 107: Changing Gating Group Mics And Properties (Huddle)

    CONSOLE AI | Configuration - Offline (Huddle) | 107 5. (Optional) Type a value in the Pair name text box. Mute 6. To mute this channel, click the Mute button (the button changes to red if the channel is muted). Gain 7.
  • Page 108 Note: ClearOne recommends using First Mic Priority to maintain maximum audio intelligibility. If First Mic Priority is disabled, two or more microphones will usually gate on when only one person speaks.
  • Page 109: Chapter 5: Adding Devices (Cp2)

    Chapter 5 Adding Devices (CP2) Topics: This chapter contains information about adding and configuring CONVERGE Pro 2 devices and related peripherals. • Adding a CONVERGE Pro 2 Note: Device The options described in this chapter are accessible only • Adding a Beamforming when the CONSOLE AI is in offline mode (not connected to a Microphone Array 2 device or stack).
  • Page 110: Adding A Converge Pro 2 Device

    CONSOLE AI | Adding Devices (CP2) | 110 Adding a CONVERGE Pro 2 Device You can add CONVERGE Pro 2 (CP2) devices to an existing project. Note: Adding a device does not make its assets (audio channels, GPIO pins, etc.) available to the project. Adding Channels to a Project for more information.
  • Page 111: Adding A Beamforming Microphone Array 2

    CONSOLE AI | Adding Devices (CP2) | 111 4. Next to the device model you want to add, either type the number of devices of that type you want to add or use the incrementer and decrementer buttons to specify how many devices of that type to add. Repeat for each of the devices you want to add.
  • Page 112 CONSOLE AI | Adding Devices (CP2) | 112 3. Click Add P-Link Device for the CONVERGE Pro 2 to which the BMA2 is attached. CONVERGE Pro 2 connects to the BMA2 using a proprietary P-Link connection. The Add Device dialog box appears: 4.
  • Page 113: Adding A Bma Ct

    CONSOLE AI | Adding Devices (CP2) | 113 Adding a BMA CT You can add a BMA CT device to a CP2 project. Note: If you are not using Long-distance P-link, you can add up to three Beamforming Microphone Array (BMA 2 or BMA CT) devices. If you are using Long-distance P-link, you can add up to three Beamforming Microphone Array (BMA 2 or BMA CT) devices.
  • Page 114: Adding A Bluetooth Expander

    CONSOLE AI | Adding Devices (CP2) | 114 4. Select BMA CT from the Device Type list. The BMA CT options appear: 5. Type a name in the Name field. The Serial Number is filled in automatically if a device is detected. 6.
  • Page 115 CONSOLE AI | Adding Devices (CP2) | 115 To add a Bluetooth Expander device: 1. If you have not already done so, create or open a CP2 project. From the toolbar, click The Devices dialog box appears: 3. Click Add P-Link Device for the CONVERGE Pro 2 to which the Bluetooth Expander is attached. CONVERGE Pro 2 connects to the Bluetooth Expander using a proprietary P-Link connection.
  • Page 116: Adding A Gpio Expander

    CONSOLE AI | Adding Devices (CP2) | 116 4. Select Bluetooth Expander from the Device Type list. The Bluetooth Expander settings appear: 5. Type a name in the Device Name field. The Serial Number is filled in automatically if a device is detected. 6.
  • Page 117 CONSOLE AI | Adding Devices (CP2) | 117 GPIO pins added using a GPIO Expander can be used as Logic Input and Open Collector Output types, but, unlike the GPIO pins on a CP2, they cannot be used as Powered Logic Output type pins. Note: for more information.
  • Page 118 CONSOLE AI | Adding Devices (CP2) | 118 4. Select CONVERGE Pro 2 GPIO Expander from the Device Type list. The GPIO Expander settings appear: 5. Type a name in the Device Name field. The Serial Number is filled in automatically if a device is detected. 6.
  • Page 119: Adding A Usb Expander

    CONSOLE AI | Adding Devices (CP2) | 119 Adding a USB Expander You can add a USB Expander device to a CP2 project. Note: About CONVERGE Expanders for more information. To add a USB Expander device: 1. If you have not already done so, create or open a CP2 project. From the toolbar, click The Devices dialog box appears: 3.
  • Page 120 CONSOLE AI | Adding Devices (CP2) | 120 4. Select USB Expander from the Device Type list. The USB Expander settings appear: 5. Type a name in the Device Name field. The Serial Number is filled in automatically if a device is detected. 6.
  • Page 121: Adding A Dialog ® 20 Wireless Mic

    CONSOLE AI | Adding Devices (CP2) | 121 Adding a DIALOG 20 Wireless Mic ® You can add a DIALOG 20 Wireless Mic device to a CP2 project. ® Important: Before you connect a DIALOG 20 Wireless Mic System to a CP2, be sure the DIALOG 20 system has firmware MUX 2.3, RXM 1.6.5, TXM 1.3.5, TX 1.2.8, and RXS 1.4.1 or greater.
  • Page 122: Changing Cp2 Device Settings - General

    CONSOLE AI | Adding Devices (CP2) | 122 4. Select DIALOG 20 from the Device Type list. The DIALOG 20 options appear: 5. Type a name in the Device Name field. The Serial Number is filled in automatically if a device is detected. 6.
  • Page 123 CONSOLE AI | Adding Devices (CP2) | 123 From the toolbar, click The Devices dialog box appears: 2. For the CP2 device you want to change, click Settings. The Device Settings dialog box appears: CONSOLE AI User Manual...
  • Page 124: Changing Cp2 Device Settings - Network

    CONSOLE AI | Adding Devices (CP2) | 124 Note: The tabs shown on this dialog box depend on the type of device. All devices have General and Network tabs. Devices with VOIP capability have VoIP and IP-Phone tabs. Devices with Telco capability have a Telco tab.
  • Page 125 CONSOLE AI | Adding Devices (CP2) | 125 2. For the CP2 device you want to change, click Settings. The Device Settings dialog box appears: Note: CONSOLE AI User Manual...
  • Page 126 CONSOLE AI | Adding Devices (CP2) | 126 The tabs shown on this dialog box depend on the type of device. All devices have General and Network tabs. Devices with VOIP capability have VoIP and IP-Phone tabs. Devices with Telco capability have a Telco tab.
  • Page 127 CONSOLE AI | Adding Devices (CP2) | 127 7. (Optional) Change any of the settings (described in the table below). Option Description Use DHCP Select to use DHCP to automatically configure network settings for the device. Use Static IP Select to set a static IP address. IP Address (Static IP only) When using a static IP address, specify the IP address.
  • Page 128 CONSOLE AI | Adding Devices (CP2) | 128 9. (Optional) Change any of the settings (described in the table below). Option Description Use Voice VLAN Whether to configure the VoIP connection as a VLAN network. VLAN ID The VLAN ID number (1-4094). VLAN Priority The VLAN priority value (0-7).
  • Page 129: Changing Cp2 Device Settings - Voip

    CONSOLE AI | Adding Devices (CP2) | 129 Changing CP2 Device Settings - VoIP You can change the VoIP settings for a CONVERGE Pro 2 device. To change the VoIP settings for a CP2 device: From the toolbar, click The Devices dialog box appears: 2.
  • Page 130 CONSOLE AI | Adding Devices (CP2) | 130 Note: The tabs shown on this dialog box depend on the type of device. All devices have General and Network tabs. Devices with VOIP capability have VoIP and IP-Phone tabs. Devices with Telco capability have a Telco tab.
  • Page 131 Default: 24 (Best Effort). These packets are used for VoIP signaling. ClearOne recommends using 24 for this value if you want to elevate the priority of VoIP calls on the network. However, you should consult your network admin for a detailed recommendation.
  • Page 132 CONSOLE AI | Adding Devices (CP2) | 132 Option Description ClearOne recommends using 46 for this value if you want to elevate the priority of VoIP calls on the network. However, you should consult your network admin for a detailed recommendation.
  • Page 133 CONSOLE AI | Adding Devices (CP2) | 133 Option Description Session Expires Time (in seconds) before the current session expires due to inactivity. This value MUST be greater than the Min SE Timer value. Default: 1800. Min: 0. Max: 86400. Digit Map Short Timer The length of a short timer, to be used in dial plans.
  • Page 134 911 | 0 | [1-7]xxx | 8xxxxxxx | 91xxxxxxxxxx | 9011x.L Debug Level The level of logging that occurs. Leave this as is unless directed by ClearOne Customer Support for troubleshooting purposes. Default is Debug. Codec Priority The order of preferred codecs to attempt to use. If the device can’t negotiate the first codec on the list, the second one will...
  • Page 135 CONSOLE AI | Adding Devices (CP2) | 135 CONSOLE AI User Manual...
  • Page 136 CONSOLE AI | Adding Devices (CP2) | 136 Option Description Enable Second Proxy (Proxy 2 only) Whether to use a second proxy. Default is deslected. TCP Port The TCP port to use for a proxy connection. Applies only if Transport Type is TCP. Default is 5060. UDP Port The UDP port to use for a proxy connection.
  • Page 137: Voip Dial Plan Syntax

    CONSOLE AI | Adding Devices (CP2) | 137 You can also change other device settings, as described in the following topics: • Changing CP2 Device Settings - General • Changing CP2 Device Settings - Network • Changing CP2 Device Settings - IP Phone (VoIP/SIP) •...
  • Page 138: Changing Cp2 Device Settings - Ip Phone (Voip/Sip)

    CONSOLE AI | Adding Devices (CP2) | 138 Plan Description 911 | [3-7]xxx | This dial plan permits four possible sequence types: 8[2-9]xxxxxxxxxS | 8011.L • dialing 911 • dialing an in-office extension, in this case a 4-digit number that begins with 3, 4, 5, 6, or 7 •...
  • Page 139 CONSOLE AI | Adding Devices (CP2) | 139 2. For the CP2 device you want to change, click Settings. The Device Settings dialog box appears: Note: CONSOLE AI User Manual...
  • Page 140 CONSOLE AI | Adding Devices (CP2) | 140 The tabs shown on this dialog box depend on the type of device. All devices have General and Network tabs. Devices with VOIP capability have VoIP and IP-Phone tabs. Devices with Telco capability have a Telco tab.
  • Page 141: Changing Cp2 Device Settings - Telco

    CONSOLE AI | Adding Devices (CP2) | 141 Option Description Can use at least 64 characters, and possibly more depending on what language you’re using. Proxy 1 Reenter Password Reenter the proxy 1 server password (to confirm that you have typed it correctly).
  • Page 142 CONSOLE AI | Adding Devices (CP2) | 142 2. For the CP2 device you want to change, click Settings. The Device Settings dialog box appears: Note: CONSOLE AI User Manual...
  • Page 143 CONSOLE AI | Adding Devices (CP2) | 143 The tabs shown on this dialog box depend on the type of device. All devices have General and Network tabs. Devices with VOIP capability have VoIP and IP-Phone tabs. Devices with Telco capability have a Telco tab.
  • Page 144: Changing Device Properties -Dialog 20

    CONSOLE AI | Adding Devices (CP2) | 144 Option Description is dependent on the services offered by your telephone company. You can set the duration of the hook flash using the slider or the selector box. Range is 50ms to 2 seconds in 10ms steps. Defaults is 250ms. DTMF Level This feature allows you to adjust the DTMF tone level in relationship to the participant audio level in the room.
  • Page 145 CONSOLE AI | Adding Devices (CP2) | 145 The device properties apply to only one DIALOG 20 device. If you add more than one DIALOG 20 device, you must set the device properties for each device. To change the settings for a DIALOG 20 device: From the toolbar, click The Devices dialog box appears: 2.
  • Page 146 CONSOLE AI | Adding Devices (CP2) | 146 General Settings 3. If it isn’t already selected, select the General tab. 4. (Optional) Change any of the settings (described in the table below). Option Description Device Name The name of the device as it appears in the CP2 CONSOLE. Serial Number The serial number of the DIALOG 20 device.
  • Page 147 CONSOLE AI | Adding Devices (CP2) | 147 Option Description RF Bandwidth Whether to use Wide frequency ranges or Narrow frequency ranges. Using Wide works under most situations, but sometimes you may need to use Narrow to avoid interference or when you have a larger number of transmitters to connect. Mixed Output Mute Use to mute the mixed output signal from the receiver, affecting all audio output from that receiver.
  • Page 148 CONSOLE AI | Adding Devices (CP2) | 148 6. (Optional) Change any of the settings (described in the table below). Option Description Handheld: Tx Controls Lock Locks the control buttons on hand-held transmitters so that end users cannot change parameters. Body Pack: Tx Controls Lock Locks the control buttons on beltpack transmitters so that end users cannot change parameters.
  • Page 149: Performing An Rf Scan For Dialog 20

    CONSOLE AI | Adding Devices (CP2) | 149 Option Description RF Standby Mode When RF Standby Mode is enabled, the transmitter turns off the RF output when the transmitter is muted. Mute Mode Choose from: Hard Mute: Pressing the mute button mutes the receiver output.
  • Page 150 CONSOLE AI | Adding Devices (CP2) | 150 5. Click Device Properties next to a DIALOG 20 device in the project list. The DIALOG 20 Properties dialog box appears: CONSOLE AI User Manual...
  • Page 151 CONSOLE AI | Adding Devices (CP2) | 151 6. Click RF Scan (in the upper right of the dialog box). Note: This button appears only if you are connected to a device, so if you don’t see the button, make sure you are connected to both the CP2 and DIALOG 20 devices.
  • Page 152: Changing Stack Settings (Cp2)

    CONSOLE AI | Adding Devices (CP2) | 152 9. Results are shown at the bottom of the screen, with the best channels (those with the strongest signal) ordered from left to right, showing you the best possible channel in your environment: 10.(Optional) You can choose from any of the other options in the dialog box, as described in the table below: Option...
  • Page 153 CONSOLE AI | Adding Devices (CP2) | 153 1. In the Navigation Panel, click Settings. The Stack Settings screen appears: General 2. Choose an operation mode: Simple Room or Advanced Room. Use the Simple Room operation mode for a room that doesn’t have partitions. Use Advanced Room for a room that has partitions.
  • Page 154 CONSOLE AI | Adding Devices (CP2) | 154 The default username is “clearone” and the default password is “converge”. 4. Type a new username and/or password, then click OK. Note: Usernames and passwords can have at least 64 characters, and possibly more depending on what language you’re using.
  • Page 155: Opening The Serial Commands Reference Manual (Cp2)

    CONSOLE AI | Adding Devices (CP2) | 155 Locate 18.To specify how long the LED light on a device blinks when using the locate feature, specify a value for Locate Timeout (minutes). Opening the Serial Commands Reference Manual (CP2) You can connect to a CONVERGE Pro 2 device using a serial port or by telnet to control the device in the same ways that you can using the CONSOLE interface, but using commands (though there are some features that are available only through the CONSOLE).
  • Page 156: Chapter 6: Adding Partitions, Channels, And Gpio Settings (Cp2)

    CONSOLE AI | Adding Partitions, Channels, and GPIO Settings (CP2) | 156 Chapter 6 Adding Partitions, Channels, and GPIO Settings (CP2) Topics: This chapter contains information about adding room partitions, channels, and channel groups to a project and setting GPIO options. •...
  • Page 157: Using Partition Manager (Cp2)

    CONSOLE AI | Adding Partitions, Channels, and GPIO Settings (CP2) | 157 Using Partition Manager (CP2) The partition manager is a tool for visualizing and configuring rooms that have partitions. See About Room Partitions for more information about room partitions. You can use the partition manager to create partitions, remove partitions, lock or unlock partition dividers, and choose which partition combinations are valid.
  • Page 158 CONSOLE AI | Adding Partitions, Channels, and GPIO Settings (CP2) | 158 If you have just turned on Advanced Room, there will be only one partition: A. Adding Partitions 5. To add a partition, click the box with the in it to the right of an existing partition. A new partition is added, using the next available letter.
  • Page 159: Adding Channels To A Project

    CONSOLE AI | Adding Partitions, Channels, and GPIO Settings (CP2) | 159 13.When you are done making changes to partitions, click OK. The partitions you have created become available for selection in the Partition drop-down list. When you have chosen an option from that drop-down list, changes you make apply only to the chosen partition and your partition selection is reflected in the symbols that appear to the right of the Partition drop-down list.
  • Page 160 CONSOLE AI | Adding Partitions, Channels, and GPIO Settings (CP2) | 160 The list of available channels depends on which devices (both DSP and P-link devices) you have added to the project. For more information about adding devices to a project, see Adding a CONVERGE Pro 2 Device About P-link Devices and...
  • Page 161: Releasing Channels From A Project

    CONSOLE AI | Adding Partitions, Channels, and GPIO Settings (CP2) | 161 Resource Type Description from the entire group, rather than having to create individual routes for each member of the group. To add a group to a project, drag Group from below the channel list into the main FlowView area, then drag resources on top of the Group icon to add those channels to the group.
  • Page 162 CONSOLE AI | Adding Partitions, Channels, and GPIO Settings (CP2) | 162 2. Right-click a channel or channel group you want remove from the project. A context menu appears: 3. Choose Delete, and then from the sub-menu that appears, choose Object. If you are deleting an individual channel, that channel is removed from FlowView.
  • Page 163: Naming Channels Using Channel Names/Naming Tool (Cp2)

    CONSOLE AI | Adding Partitions, Channels, and GPIO Settings (CP2) | 163 4. To remove the entire group, select Delete Group and deallocate Channels and then click OK. Naming Channels using Channel Names/Naming Tool (CP2) You can give unique names to channels to make it easier to identify them and work with them. This topic describes naming assets using the Channel Names dialog box and the Naming Tool (available from the Channel Names dialog box).
  • Page 164 CONSOLE AI | Adding Partitions, Channels, and GPIO Settings (CP2) | 164 2. (Optional) To change how channels are sorted (alphanumerically or by device and connection), choose an option from the Sort by drop-down list at the top of the Naming screen and then click Sort. 3.
  • Page 165: Assigning Channels To Channel Groups

    CONSOLE AI | Adding Partitions, Channels, and GPIO Settings (CP2) | 165 5. (Optional) Choose an asset type from the Type drop-down list. 6. (Optional) Type a base name (the text that makes up the first part of the asset name) in the Base Name field.
  • Page 166: Changing Gpio Configuration

    CONSOLE AI | Adding Partitions, Channels, and GPIO Settings (CP2) | 166 2. One way to add a group is to drag Group at the bottom of the resource list into the main FlowView area. When you do, the name becomes editable, so you can name the group. Then drop channels on top of the Group resource to add them to the group.
  • Page 167 CONSOLE AI | Adding Partitions, Channels, and GPIO Settings (CP2) | 167 In the toolbar, click The GPIO Configuration dialog box appears: GPIO pins are shown for each connected device that has them. 3. To filter which pins are shown, choose an option from the Filter By Device drop-down list. You can choose to show the pins for only one particular device or see the pins for all devices by choosing ALL.
  • Page 168 CONSOLE AI | Adding Partitions, Channels, and GPIO Settings (CP2) | 168 6. When you are done making changes to the GPIO pin settings, click Close. Advanced Room Mode In the toolbar, click The GPIO Configuration dialog box appears (including showing partitions and dividers): GPIO pins are shown for each connected device that has them.
  • Page 169 CONSOLE AI | Adding Partitions, Channels, and GPIO Settings (CP2) | 169 13.Choose a preset from the Active drop-down list. Click next to High to open the Command Wizard. The Command Wizard appears: 15.Choose a command from the drop-down list in the Command field. The only available command is “run.”...
  • Page 170 The only available command is “run.” 24.A new drop-down menu appears to let you choose the next part of the command. You can run a macro or a preset. 25.A new drop-down menu appears to let you choose which macro or preset you want to run. 26.Click OK.
  • Page 171: Chapter 7: Macros And Timers (Cp2)

    Chapter 7 Macros and Timers (CP2) Topics: This chapter contains information creating and managing macros and timers for CONVERGE Pro 2 devices. • Recording Macros Note: • Adding Macros The options described in this chapter are accessible only • Cloning a Macro when the CONSOLE AI is in offline mode (not connected to a •...
  • Page 172: Recording Macros

    CONSOLE AI | Macros and Timers (CP2) | 172 Recording Macros You can create a macro by recording actions using FlowView, MatrixView, channel properties, or Gating Groups. For more information about macros, see About Macros. For information about running a macro, Running a Macro.
  • Page 173 CONSOLE AI | Macros and Timers (CP2) | 173 3. Type a name for the macro in the Macro Name field. 4. (Optional) Type a description for the macro in the Macro Description field. 5. Click OK. Open an Existing Macro 6.
  • Page 174: Adding Macros

    CONSOLE AI | Macros and Timers (CP2) | 174 18.Make changes to crosspoints or channel properties as desired. See Connecting Channels Using for more details about the various options. MatrixView (CP2) ™ 19.(Optional) To see which commands have been added to the macro, click the View Macro control on the right side of the MatrixView screen.
  • Page 175 CONSOLE AI | Macros and Timers (CP2) | 175 Add a New Macro 2. To add a new macro, click Add in the Macros column. The Add Macro dialog box appears: 3. Type a name for the macro in the Macro Name field. 4.
  • Page 176 CONSOLE AI | Macros and Timers (CP2) | 176 6. Click in the empty command field to begin editing the macro. Create a Command using Auto Complete 7. You can create commands using the Auto Complete feature. Just begin typing a command, and the possible commands that match appear in a context menu.
  • Page 177: Cloning A Macro

    CONSOLE AI | Macros and Timers (CP2) | 177 Add a Command 14.To add a new command to the macro, click Add in the Commands column. A new blank command field is added. Delete a Command 15.To delete an existing command from the macro, select a command and then click Delete in the Commands column.
  • Page 178: Deleting Macros

    CONSOLE AI | Macros and Timers (CP2) | 178 4. Type a name for the macro in the Macro Name field. 5. (Optional) Type a description for the macro in the Macro Description field. 6. Click OK. A macro identical to the one you cloned, but with the new name you specified, is created in the Macros column.
  • Page 179: Adding And Modifying Timers

    CONSOLE AI | Macros and Timers (CP2) | 179 3. Click Delete in the Macros column. The Confirm Deletion dialog box appears: 4. Click OK. The macro is deleted and removed from the macros list. Adding and Modifying Timers You can add, edit, and delete timers to run macros or reset the stack. See About Timers for more information about timers.
  • Page 180 CONSOLE AI | Macros and Timers (CP2) | 180 2. To add a new timer, click Add Timer. The Add Timer dialog box appears: 3. Type a name in the Timer Name field. 4. (Optional) Type a description in the Description field. 5.
  • Page 181 CONSOLE AI | Macros and Timers (CP2) | 181 7. Continue to type commands, using Auto Complete as needed to complete the commands. Alternatively, you can click to specify the command to run using the Command Wizard. The Timer Command Wizard appears: 9.
  • Page 182 13.Click OK. Delete a Timer 14.To delete a timer, from the Timers screen, select a timer and then click Delete. The Confirm Deletion dialog box appears: 15.Click Yes to delete the timer. The timer is deleted and removed from the list.
  • Page 183: Chapter 8: Managing Channels (Cp2)

    Chapter 8 Managing Channels (CP2) Topics: This chapter contains information about managing channels: establishing relationships between channels and setting channel • Connecting Channels Using properties. FlowView (CP2) • Connecting Channels Using MatrixView (CP2) • Adding Standard References (CP2) • Adding Custom References (CP2) •...
  • Page 184 CONSOLE AI | Managing Channels (CP2) | 184 • Changing Channel Properties - VoIP Tx (CP2) • Changing Channel Properties - Bluetooth Tx (CP2) CONSOLE AI User Manual...
  • Page 185: Connecting Channels Using Flowview (Cp2)

    CONSOLE AI | Managing Channels (CP2) | 185 Connecting Channels Using FlowView (CP2) ™ You can use the CONSOLE AI FlowView to: • add channels to the project • make and configure connections between audio channels • change channel properties FlowView is designed to let you visualize the connections between channels as a flow from input channels, through mixer channels, such as processing blocks, through to output channels.
  • Page 186 CONSOLE AI | Managing Channels (CP2) | 186 2. Before you use FlowView, you must add the audio channels you intend to use to the project. For more details about adding channels to the project, see Adding Channels to a Project.
  • Page 187 CONSOLE AI | Managing Channels (CP2) | 187 Symbol Meaning This icon represents a mixer channel, such as a processing block or a fader. It is labeled with its name, and it has connectors on the left (an input) and on the right (an output). It can receive input from an input channel, such as a microphone, or from another mixer channel, and it can output to another mixer channel or to an output channel.
  • Page 188 CONSOLE AI | Managing Channels (CP2) | 188 Symbol Meaning A gray box represents a mixer block, which can be used to simplify routing. See the “Use Mixer Blocks” section later in this topic for details. Choose a Partition and Preset 5.
  • Page 189 CONSOLE AI | Managing Channels (CP2) | 189 A Mini-Matrix consisting of only the selected channels appears: 15.Add, remove, or modify crosspoints. Note: For more information about using a matrix view to make crosspoint connections between assets, Connecting Channels Using MatrixView (CP2).
  • Page 190 CONSOLE AI | Managing Channels (CP2) | 190 Crosspoint Type Description Gated Connections between a microphone and any other channel can be Gated or Non-Gated. If you choose Gated, the connection between the two channels follows whatever gating rules are assigned to the microphone.
  • Page 191 CONSOLE AI | Managing Channels (CP2) | 191 29.Click Add/Remove Mics. The Add Mics dialog box appears: 30.Select each of the mics you want to add, then click OK. View/Change Channel Properties 31.To view or change the properties for a channel, double-click its icon. The Properties block for that item appears at the bottom of the FlowView screen: CONSOLE AI User Manual...
  • Page 192 CONSOLE AI | Managing Channels (CP2) | 192 You can make any changes you want in the Properties block. Use a Mixer Block 32.To use a mixer block, drag the Mixer Block resource from the lower left of the FlowView area (at the bottom of the Resources area) to the main FlowView area.
  • Page 193 CONSOLE AI | Managing Channels (CP2) | 193 36.You can now make any changes to the channel crosspoints, as desired, in the same way that you can use MatrixView. Note: for more information about using Connecting Channels Using MatrixView (CP2) ™...
  • Page 194: Connecting Channels Using Matrixview (Cp2)

    CONSOLE AI | Managing Channels (CP2) | 194 Connecting Channels Using MatrixView (CP2) ™ You can use MatrixView to make connections between audio channels. MatrixView is designed to let you visualize connections between channels as a matrix, with output channels in columns and input channels in rows, and the connections between them shown as crosspoints that can be selected or deselected.
  • Page 195 CONSOLE AI | Managing Channels (CP2) | 195 Note: The Channel Types list varies depending on which CP2 devices you have added and which assets you have added to the current project. 5. Select the assets you want to see in MatrixView, then click OK. What appears in MatrixView is then limited to the asset types you have chosen.
  • Page 196 CONSOLE AI | Managing Channels (CP2) | 196 Crosspoint Type Description Gated Connections between a microphone and any other channel can be Gated or Non-Gated. If you choose Gated, the connection between the two channels follows whatever gating rules are assigned to the microphone.
  • Page 197 CONSOLE AI | Managing Channels (CP2) | 197 13.To mute this crosspoint, click the Mute check box. The crosspoint will appear with a red 0 inside, to show that it is muted. 14.You can change the Attenuation in any of the following ways: •...
  • Page 198: Adding Standard References (Cp2)

    CONSOLE AI | Managing Channels (CP2) | 198 You can make any changes you want in the Properties block. Adding Standard References (CP2) You can add standard references to cancel acoustic echo. See About References for more information. For information about adding custom references, see Adding Custom References (CP2).
  • Page 199 CONSOLE AI | Managing Channels (CP2) | 199 2. To add a standard reference to an output channel, click the pencil icon on the right side of the output channel icon, as shown in the example below: The Output References dialog box appears: 3.
  • Page 200: Adding Custom References (Cp2)

    CONSOLE AI | Managing Channels (CP2) | 200 References are numbered consecutively using Roman numberals, with an “S” at the front of standard references and a “C” in front of custom references. Adding Custom References (CP2) You can add custom references to stop acoustic echo while excluding specific input channels from being blocked.
  • Page 201: Assigning References (Cp2)

    CONSOLE AI | Managing Channels (CP2) | 201 3. Click under Custom References to add a reference. Note: As the dialog box notes, there can be only four custom references. 4. Once you have added a custom reference to the output channel, a reference box appears on the channel icon: References are numbered consecutively using Roman numberals, with an “S”...
  • Page 202 CONSOLE AI | Managing Channels (CP2) | 202 Notice that there are two outputs with unassigned references, one with a standard reference (S-I) and one with a custom reference (C-I). 3. Choose an input channel you want to assign to the standard or custom reference. Drag a connection between the empty box at the left side of the input channel and the reference on an output channel.
  • Page 203 CONSOLE AI | Managing Channels (CP2) | 203 Inputs appear as matrix rows and outputs appear as matrix columns. Some channels, such a processing block channels, have both inputs and outputs, so they appear as both a row, for the input, and as a column, for the output.
  • Page 204 CONSOLE AI | Managing Channels (CP2) | 204 The regular matrix, showing channels in the room, appears on the right, while the reference matrix, which lets you assign references and exclusions, appears on the left. 7. To make a reference assignment for a standard reference, find a column (on the left side) that is labeled as a standard reference (in this case, only one channel is labeled as a standard reference: Out_128V_1_03_StdRef_1) and click any crosspoints that intersect with input channels you want to assign as references.
  • Page 205: Using Matrixview Modes

    CONSOLE AI | Managing Channels (CP2) | 205 Using MatrixView Modes MatrixView has three modes you can use to change multiple crosspoints: • Select Mode: Use to select multiple crosspoints, so you can change the type, attenuation, or mute state for all selected crosspoints •...
  • Page 206 CONSOLE AI | Managing Channels (CP2) | 206 The mode buttons appear just below the crosspoint types. Select Mode If it’s not already selected, click to choose Select Mode. 3. Drag the mouse across multiple crosspoints you want to change. Note: This feature works only if you have selected crosspoints of the same routing type.
  • Page 207 CONSOLE AI | Managing Channels (CP2) | 207 4. To change the type of all selected crosspoints, choose an option from the Crosspoint Type drop-down list. 5. To mute this crosspoint, click the Mute check box. Selected crosspoints will appear with a red 0 inside, to show that they are muted. 6.
  • Page 208 CONSOLE AI | Managing Channels (CP2) | 208 Notice that the crosspoints in the MicAEC_Name_7_08 channel row have been changed from “Gated” to “Non-Gated” while the crosspoints in the DADRx_Name_5_01 channel row have been changed from “Crosspoint” to blank (no crosspoint). That’s because each crosspoint touched was changed to the next available type.
  • Page 209 CONSOLE AI | Managing Channels (CP2) | 209 After: In this example, the first crosspoint touched, was the one circled in the Before image. Then the pointer was dragged across all the crosspoints circled in the After image. Notice that the crosspoint type and the attenuation value of 3 of the crosspoint circled in the Before image have been copied to all the touched crosspoints.
  • Page 210: Changing Channel Properties - Mic/Line Input Aec (Cp2)

    CONSOLE AI | Managing Channels (CP2) | 210 Changing Channel Properties - Mic/Line Input AEC (CP2) You can use channel properties to modify a Mic/Line Input AEC channel. You can make any of the following changes: Feature Description Active (Group only) Lets you choose which member of the group to show or modify.
  • Page 211 CONSOLE AI | Managing Channels (CP2) | 211 Feature Description Gate Settings Gate settings control when a microphone is gated on or off, based on audio environment factors for this microphone and other microphones in the same gating group. To change the properties for a Mic/Line Input AEC channel: 1.
  • Page 212 CONSOLE AI | Managing Channels (CP2) | 212 8. Change any of the options, as described in the table below: Option Description Enabled Whether or not the signal generator is enabled. Signal Type Choose from the following options: • Logarithmic Swept Sine Wave-A test signal increasing in frequency using exponential steps (i.e., rises on a curve).
  • Page 213 CONSOLE AI | Managing Channels (CP2) | 213 The AEC Settings dialog box appears: 14.(Optional) Make any changes to the AEC Settings you want (as described in the table below). Option Description Enable Acoustic Echo Check this box to turn on the AEC feature. Canceller Non-linear Processing (NLP) NLP increases the power of echo cancellation for difficult acoustical...
  • Page 214 CONSOLE AI | Managing Channels (CP2) | 214 Option Description Note: This meter functions only if the application is in online mode. Total Echo Reduction Meter A meter that shows the total echo reduction (ERL + ERLE). This is an average meter that updates when a receive-only signal is present.
  • Page 215 CONSOLE AI | Managing Channels (CP2) | 215 22.For one of the available filters, choose a filter type from the Type drop-down list (see the table below for a brief description of the available filter types). Filter Type Description All Pass Frequency range is 20Hz to 20kHz.
  • Page 216 CONSOLE AI | Managing Channels (CP2) | 216 Option Description Gain (dB) The gain value for the filter you are configuring. Range is from -15 to 15dB. The default is 0dB. Quality factor. the ratio of the center frequency divided by the bandwidth.
  • Page 217 CONSOLE AI | Managing Channels (CP2) | 217 Option Description Maximum Gain The dB value that should never be exceeded. Target Level (RMS) Target Level sets the dB level for AGC to maintain. Target level is set using the Root Mean Square (RMS) method to determine the average magnitude of the audio signal over time.
  • Page 218: Changing Channel Properties - Beamforming Mic (Cp2)

    CONSOLE AI | Managing Channels (CP2) | 218 Option Description Auto The microphone gates on or off automatically, according to the specified settings. Manual On The microphone is always gated on. Manual Off The microphone is always gated off (though the way it turns off is controlled by the specified settings.
  • Page 219 CONSOLE AI | Managing Channels (CP2) | 219 Feature Description BFM Config Button Use to change a number of BFM configuration settings. Gain Gain adjusts the input volume level for a Beamforming Mic input. Acoustic Echo Cancellation AEC (Acoustic Echo Cancellation) reduces or removes acoustical echo (AEC) from an input signal, thereby improving audio clarity.
  • Page 220 CONSOLE AI | Managing Channels (CP2) | 220 7. (Optional) Change any of the settings, as described in the table below: Option Description Mute On Macro If you want to run a macro when this BFM2 is muted, choose the macro to run from the drop-down list.
  • Page 221 CONSOLE AI | Managing Channels (CP2) | 221 • Click the incrementer and decrementer arrows beside the text box to set the value 9. To turn AEC on or off, click the AEC button (the button changes to light green if AEC is on). The AEC Settings dialog box appears: 10.(Optional) Make any changes to the AEC Settings you want (as described in the table below).
  • Page 222 CONSOLE AI | Managing Channels (CP2) | 222 14.Use any of the following methods to change the cancellation depth: • Drag the slider • Type a value in the text box • Click the incrementer and decrementer arrows beside the text box to set the value 15.Click Close Mute 16.To mute this channel, click the Mute button (the button changes to red if the channel is muted).
  • Page 223 CONSOLE AI | Managing Channels (CP2) | 223 Filter Type Description Low Pass Selectable frequency cutoff is 20Hz to 20kHz. Rolloff is 12dB/octave. Level is fixed at 0dB. Notch Center frequency range is 20Hz to 20kHz. Bandwidth is from 0.05 to 5.00 octaves in 0.01 octave increments.
  • Page 224 CONSOLE AI | Managing Channels (CP2) | 224 25.Choose an option from the Gate Mode drop-down list, as described in the table below: Option Description Auto The microphone gates on or off automatically, according to the specified settings. Manual On The microphone is always gated on.
  • Page 225: Changing Channel Properties - Bma Ct (Cp2)

    CONSOLE AI | Managing Channels (CP2) | 225 27.Click Close. Changing Channel Properties - BMA CT (CP2) You can use channel properties to modify a BMA CT channel. You can make any of the following changes: Feature Description BMA CT Config Button Use to change a number of BMA CT configuration settings.
  • Page 226 CONSOLE AI | Managing Channels (CP2) | 226 5. (Optional) Change any of the settings, as described in the table below: Option Description Pattern Choose from standard or wide angle modes. Zones Choose which microphone zones are turned on. LED Settings Configure how the LED lights behave.
  • Page 227 CONSOLE AI | Managing Channels (CP2) | 227 8. (Optional) Make any changes to the AEC Settings you want (as described in the table below). Option Description Enable Acoustic Echo Check this box to turn on the AEC feature. Canceller Non-linear Processing (NLP) NLP increases the power of echo cancellation for difficult acoustical environments.
  • Page 228 CONSOLE AI | Managing Channels (CP2) | 228 17.For one of the available filters, choose a filter type from the Type drop-down list (see the table below for a brief description of the available filter types). Filter Type Description All Pass Frequency range is 20Hz to 20kHz.
  • Page 229 CONSOLE AI | Managing Channels (CP2) | 229 Option Description Gain (dB) The gain value for the filter you are configuring. Range is from -15 to 15dB. The default is 0dB. Quality factor. the ratio of the center frequency divided by the bandwidth.
  • Page 230: Changing Channel Properties - Dialog Microphone (Cp2)

    CONSOLE AI | Managing Channels (CP2) | 230 Option Description Hold Time How long the channel stays gated on after the audio falls below the Gate Ratio threshold. The hold time range is from 0.1 to 8.0 seconds. The default is 0.3 seconds. Off Attenuation The amount of level reduction applied to a channel when it is gated off.
  • Page 231 CONSOLE AI | Managing Channels (CP2) | 231 3. (Optional) Choose a preset from the Preset drop-down list. 4. Click Dialog Microphone to open the channel list. 5. Select the channel you want to change. The Dialog Microphone Channel Properties block appears: Device Properties 6.
  • Page 232 CONSOLE AI | Managing Channels (CP2) | 232 Option Description Receiver Name The receive name that appears in the OLED panel of the receiver. OLED Display Mode Choose from: Bright while transmitter on: Bright while any transmitter is on; dims after all transmitters are turned off and timer expires Bright while syncing: Bright when syncing transmitter, dims after timer expires Always bright: Does not ever dim...
  • Page 233 CONSOLE AI | Managing Channels (CP2) | 233 9. (Optional) Change any of the settings (described in the table below). Option Description Handheld: Tx Controls Lock Locks the control buttons on hand-held transmitters so that end users cannot change parameters. Body Pack: Tx Controls Lock Locks the control buttons on beltpack transmitters so that end users cannot change parameters.
  • Page 234 CONSOLE AI | Managing Channels (CP2) | 234 Option Description RF Standby Mode When RF Standby Mode is enabled, the transmitter turns off the RF output when the transmitter is muted. Mute Mode Choose from: Hard Mute: Pressing the mute button mutes the receiver output.
  • Page 235: Changing Channel Properties - Usb Rx And Xusb Rx (Cp2)

    CONSOLE AI | Managing Channels (CP2) | 235 Option Description Hold Time How long the channel stays gated on after the audio falls below the Gate Ratio threshold. The hold time range is from 0.1 to 8.0 seconds. The default is 0.3 seconds. Off Attenuation The amount of level reduction applied to a channel when it is gated off.
  • Page 236: Changing Channel Properties - Telco Rx (Cp2)

    CONSOLE AI | Managing Channels (CP2) | 236 Mute 6. To mute this channel, click the Mute button (the button changes to red if the channel is muted). Gain 7. You can change the gain in any of the following ways: •...
  • Page 237 CONSOLE AI | Managing Channels (CP2) | 237 5. Select the channel you want to change. The Telco Rx Channel Properties block appears: Telco Properties 6. To change the telco properties, click The Telco Device Properties dialog box appears: 7. Change any of the Telco settings (as described in the table below). Option Description Auto Answer...
  • Page 238 CONSOLE AI | Managing Channels (CP2) | 238 Option Description Auto Disconnect Select the auto disconnect mode to control when the unit disconnects a connected call. Modes include Loop Drop + Call Progress, Call Progress, and Loop Drop, and Off. Default is Loop Drop + Call Progress. Ring Type Select from three different ring tones (Type 1, Type 2, Type 3).
  • Page 239: Changing Channel Properties - Voip Rx (Cp2)

    CONSOLE AI | Managing Channels (CP2) | 239 11.Check the Enable Noise Canceller check box to turn this feature on. 12.You can change the cancellation depth in any of the following ways: • Drag the slider • Type a value in the text box •...
  • Page 240 CONSOLE AI | Managing Channels (CP2) | 240 To change the properties for a VoIP Receive channel: 1. Under Room Partitions, choose Channel Properties. The Channel Properties screen appears. Note: You can also view and change the channel properties in FlowView. See Connecting Channels Using FlowView (CP2)
  • Page 241: Changing Channel Properties - Bluetooth Rx (Cp2)

    CONSOLE AI | Managing Channels (CP2) | 241 Option Description Restart VoIP (online mode only) Click to restart the connection to a SIP server. Note: This button appears only if you’re in online mode (see Online Mode vs. Offline Mode for more information).
  • Page 242: Changing Channel Properties - Processing Block (Cp2)

    CONSOLE AI | Managing Channels (CP2) | 242 Note: You can also view and change the channel properties in FlowView. See Connecting Channels for more information. Using FlowView (CP2) ™ 2. Click Bluetooth Rx to open the channel list. 3. Select the channel you want to change. The Bluetooth Rx Channel Properties block appears: Device Properties 4.
  • Page 243 CONSOLE AI | Managing Channels (CP2) | 243 Feature Description Filter Filters enable you to shape the audio signals from mic inputs channels for improved audio quality. Up to four filters can be added to a mic input channel. Available filter types are All Pass, High Pass, Low Pass, Notch, and Parametric Equalizer (PEQ).
  • Page 244 CONSOLE AI | Managing Channels (CP2) | 244 7. For one of the available filters, choose a filter type from the Type drop-down list (see the table below for a brief description of the available filter types). Filter Type Description All Pass A filter that provides only phase shift or phase delay without appreciably changing the magnitude characteristic.
  • Page 245 CONSOLE AI | Managing Channels (CP2) | 245 Filter Type Description Butterworth Crossover A crossover using a low-pass filter design characterized by a maximally flat magnitude response. This results in no amplitude ripple in the passband. CD Horn EQ Horn drivers used in arenas and auditoriums have aninherent 6dB/ octave high frequency rolloff.
  • Page 246 CONSOLE AI | Managing Channels (CP2) | 246 Option Description Bandwidth (Notch and PEQ The difference between the upper and lower points of a filter’s audio only) passband. Bandwidth is the inverse of Q, and the two parameters are linked. Hence changing the bandwidth value also changes the Q value. The range is 0.05 to 5.00 octaves.
  • Page 247 CONSOLE AI | Managing Channels (CP2) | 247 17.Change any of the Compressor options, as described in the table below. Option Description Enable Compressor Check the check box to activate the compressor on this channel. Group Use the Group radio buttons to assign this compressor to a compressor group.
  • Page 248 CONSOLE AI | Managing Channels (CP2) | 248 Option Description Threshold Determines the RMS level at which the compressor begins to operate. The range is from -30 to +20dBu. The defaultis 0dBu. Attack Sets the time increment used to reduce the signal from input level to the prescribed output level when the thresholdis exceeded.
  • Page 249 CONSOLE AI | Managing Channels (CP2) | 249 22.Change any of the Feedback Eliminator options, as described in the table below: Option Description Enable Feedback Check the check box to activate the Feedback Eliminator on this Cancellation processor channel. Filter Bandwidth Bandwidth is determined by the specified Q factor.
  • Page 250: Changing Channel Properties - Fader (Cp2)

    CONSOLE AI | Managing Channels (CP2) | 250 Option Description You must make this selection prior to running the setup by clicking Run Setup. Reset Feedback Eliminator Clears all feedback cancellation settings. Reset Dynamic Nodes Clears all dynamic filters. Fixed filters remain in place. Status Shows how many fixed and dynamic filter nodes are being used.
  • Page 251: Changing Channel Properties - Mic/Line Output (Cp2)

    CONSOLE AI | Managing Channels (CP2) | 251 Mute 6. To mute this channel, click the Mute button (the button changes to red if the channel is muted). Gain 7. You can change the gain in any of the following ways: •...
  • Page 252 CONSOLE AI | Managing Channels (CP2) | 252 Feature Description Polarity Reverses the polarity of an output channel. EQ Filter Adjusts specific frequency bands within a +/-12db range. Limiter Establishes a ceiling level for the channelFader output. Mic/Line Switch Lets you switch between line level output and mic level output. To change the properties for a Mic/Line Output channel: 1.
  • Page 253 CONSOLE AI | Managing Channels (CP2) | 253 Filter 8. To enable and configure a filter, click the Filter button. The Filters dialog box appears: 9. For one of the available filters, choose a filter type from the Type drop-down list (see the table below for a brief description of the available filter types).
  • Page 254 CONSOLE AI | Managing Channels (CP2) | 254 Filter Type Description High Shelving Provides boosting or attenuation of frequencies above a designated frequency. The transition between the spectrum above and below the designated frequency occurs at a fixed 6dB/octave rate. The gain or loss above the corner frequency is adjustable to +/- 15dB.
  • Page 255 CONSOLE AI | Managing Channels (CP2) | 255 Option Description High/Low (Bessel, Whether to pass high frequencies or low frequencies. Butterworth, and LinkwitzRiley only) 11.(Optional) Alternatively, you can drag the filter nodes in the filter graph to change some filter option values.
  • Page 256 CONSOLE AI | Managing Channels (CP2) | 256 Option Description Enable Compressor Check the check box to activate the compressor on this channel. Group Use the Group radio buttons to assign this compressor to a compressor group. The default is None. When you assign a compressor to a compressor group—such as a group of two compressors configured for left and right stereo channels—the compressors will monitor each other.
  • Page 257 CONSOLE AI | Managing Channels (CP2) | 257 20.Click Close. Mute 21.To mute this channel, click the Mute button (the button changes to red if the channel is muted). Gain 22.You can change the gain in any of the following ways: •...
  • Page 258: Changing Channel Properties - Speaker (Cp2)

    CONSOLE AI | Managing Channels (CP2) | 258 28.To activate the limiter, click the Limiter Enable check box. 29.Adjust the limiter threshold in any of the following ways: • Drag the slider • Type a value in the text box •...
  • Page 259 CONSOLE AI | Managing Channels (CP2) | 259 Feature Description Delay Delay lets you add a specified amount of delay into specified channels. Introducing an appropriate amount of delay to the forward-mounted driver(s) re-establishes the acoustical alignment necessary for proper sound imaging in a room.
  • Page 260 CONSOLE AI | Managing Channels (CP2) | 260 7. Check the box to the left of any inputs you want to exclude from the custom reference. Filter 8. To enable and configure a filter, click the Filter button. The Filters dialog box appears: CONSOLE AI User Manual...
  • Page 261 CONSOLE AI | Managing Channels (CP2) | 261 9. For one of the available filters, choose a filter type from the Type drop-down list (see the table below for a brief description of the available filter types). Filter Type Description All Pass A filter that provides only phase shift or phase delay without appreciably changing the magnitude characteristic.
  • Page 262 CONSOLE AI | Managing Channels (CP2) | 262 Filter Type Description designated frequency occurs at a fixed 6dB/octave rate. The gain or loss above the corner frequency is adjustable to +/- 15dB. Linkwitz-Riley Crossover A fourth-order crossover consisting of a cascaded second order Butterworth low-pass filter.
  • Page 263 CONSOLE AI | Managing Channels (CP2) | 263 11.(Optional) Alternatively, you can drag the filter nodes in the filter graph to change some filter option values. 12.Repeat the process for each filter you want to add. 13.Click Close. Compressor 14.To enable or disable a compressor for this channel, click the Compressor button. The enable Compressor dialog box appears: 15.Change any of the Compressor options, as described in the table below.
  • Page 264 CONSOLE AI | Managing Channels (CP2) | 264 Option Description compressors will monitor each other. When one channel compresses, all compressors in the group compress together. Note: A compressor group must be configured for a single unit; a group cannot control compressors from multiple units. Enable Delay Mode Turning on delay mode gives the compressor time to make compression adjustments before the signal is sent to other channels.
  • Page 265 CONSOLE AI | Managing Channels (CP2) | 265 22.You can change the gain in any of the following ways: • Drag the slider • Type a value in the text box • Click the incrementer and decrementer arrows beside the text box to set the value Polarity 23.To reverse the polarity of the output channel, click the Polarity button.
  • Page 266: Changing Channel Properties - Bma Ct Speaker (Cp2)

    CONSOLE AI | Managing Channels (CP2) | 266 28.To activate the limiter, click the Limiter Enable check box. 29.Adjust the limiter threshold in any of the following ways: • Drag the slider • Type a value in the text box •...
  • Page 267 CONSOLE AI | Managing Channels (CP2) | 267 The Channel Properties screen appears. Note: You can also view and change the channel properties in FlowView. See Connecting Channels for more information. Using FlowView (CP2) ™ 2. Click BMA CT Speaker to open the channel list. 3.
  • Page 268 CONSOLE AI | Managing Channels (CP2) | 268 Filter Type Description All Pass Frequency range is 20Hz to 20kHz. All pass changes the phase of the audio signal at the set frequency. High Pass Selectable frequency cutoff is 20Hz to 20kHz. Rolloff is 12dB/octave. Level is fixed at 0dB.
  • Page 269: Changing Channel Properties - Usb Tx And Xusb Tx (Cp2)

    CONSOLE AI | Managing Channels (CP2) | 269 Changing Channel Properties - USB Tx and xUSB Tx (CP2) You can use channel properties to modify a USB Tx or xUSB Tx (a USB transmit channel from a USB Expander) channel. You can make any of the following changes: Feature Description Gain...
  • Page 270: Changing Channel Properties - Voip Tx (Cp2)

    CONSOLE AI | Managing Channels (CP2) | 270 1. From the Navigation Panel, choose Channel Properties. The Channel Properties screen appears. Note: You can also view and change the channel properties in FlowView. See Connecting Channels for more information. Using FlowView (CP2) ™...
  • Page 271: Changing Channel Properties - Bluetooth Tx (Cp2)

    CONSOLE AI | Managing Channels (CP2) | 271 The VoIP Transmit Channel Properties block appears: Mute 6. To mute this channel, click the Mute button (the button changes to red if the channel is muted). Gain 7. You can change the gain in any of the following ways: •...
  • Page 272 6. To change the Bluetooth device properties, click The Bluetooth Device Properties dialog box appears: 7. Type a value in the Pair name text box. Mute 8. To mute this channel, click the Mute button (the button changes to red if the channel is muted). Gain 9.
  • Page 273: Chapter 9: Online Mode (Huddle)

    Chapter 9 Online Mode (Huddle) Topics: This chapter contains information about connecting to a Huddle device and changing device settings while in online mode. • Connecting to a Device Note: (Huddle) The options described in this chapter are accessible only when •...
  • Page 274: Connecting To A Device (Huddle)

    CONSOLE AI | Online Mode (Huddle) | 274 Connecting to a Device (Huddle) You can connect to a Huddle device. Doing so lets you work in online mode, which provides you with different options. See Online Mode vs. Offline Mode for more information.
  • Page 275 CONSOLE AI | Online Mode (Huddle) | 275 5. Type the username and password for the device, and then click OK. Assuming you have provided the correct credentials, you are connected to the device. Note: Huddle projects created after a certain date include a BMA CTH and a Bluetooth Expander. Depending on when you created your Huddle project and whether you have a BMA CTH and a Bluetooth Expander, you may see the following dialog box: This dialog shows you when there are devices found in the project that are not found in the hardware.
  • Page 276: View Network Info (Huddle)

    CONSOLE AI | Online Mode (Huddle) | 276 9. Type an IP address, then click Connect. The Authenticate dialog box appears: 10.Type the username and password for the device, and then click OK. Assuming you have provided the correct credentials, you are connected to the device or stack. 11.If the CONSOLE AI software detects that a newer version of the firmware is available for the device(s) you are connecting to, a message appears to let you know that you can update the firmware.
  • Page 277: Send Project File To A Device (Huddle)

    CONSOLE AI | Online Mode (Huddle) | 277 These settings are available only when you are connected to a Huddle device. For more information, see Connecting to a Device (Huddle). To view the network settings for a device: 1. If you have not already done so, connect to a Huddle device. For more information about connecting to a device, see Connecting to a Device (Huddle).
  • Page 278: Save Project To Pc (Huddle)

    CONSOLE AI | Online Mode (Huddle) | 278 3. Under Huddle, click Send Project File. An Open dialog box appears to let you choose a project file. 4. Choose a project file and then click Open. A message appears to let you know that the project is being loaded to the device: Note: Loading a file to the device could take several minutes.
  • Page 279: Restarting A Device (Huddle)

    CONSOLE AI | Online Mode (Huddle) | 279 3. Make any changes you want to device settings while in online mode. 4. Click Save Project To PC. A Save As dialog box appears to let you choose a name and location for the file. 5.
  • Page 280: Restoring A Device To Factory Defaults (Huddle)

    CONSOLE AI | Online Mode (Huddle) | 280 3. Click Restart. The Confirm Reset dialog box appears: 4. To restart the Huddle, click Yes. Note: Restarting a device does not remove any device settings you have changed for the device. If you want to remove all device settings, you must restore the device to factory defaults.
  • Page 281: Retrieving And Monitoring Log Files (Huddle)

    CONSOLE AI | Online Mode (Huddle) | 281 3. Click Restore Factory Defaults. The Confirm dialog box appears: 4. To restore the connected Huddle to factory defaults, click Yes. Important: Restoring the factory defaults for a device removes all settings you have configured for the device.
  • Page 282 CONSOLE AI | Online Mode (Huddle) | 282 3. Under Log Files in the Admin screen, click Retrieve. The Browse for Folder dialog box appears: 4. Using the Browse dialog box, specify the folder where you want to save the log file. 5.
  • Page 283: Updating Device Firmware (Huddle)

    Updating Device Firmware (Huddle) Periodically, ClearOne releases firmware updates to improve device performance. You can download firmware updates from within the CONSOLE AI (see (Huddle)) and then you can Downloading Updates update the device firmware.
  • Page 284 CONSOLE AI | Online Mode (Huddle) | 284 Available updates are shown in the Available From Web area. 3. To download an available firmware update file, select it in the Available From Web area and click Download Files. The Download Files dialog box appears and shows download progress. 4.
  • Page 285: Downloading Updates (Huddle)

    CONSOLE AI | Online Mode (Huddle) | 285 Once the update is complete, the device restarts and you are disconnected. Downloading Updates (Huddle) You can check for available updates, such as firmware, documentation updates, and software installation files, and download them to your computer. Note: Your computer must be connected to the Internet to use this feature.
  • Page 286: Turning On Safety Mute

    placed in the correct location so that it is available from the Help menu. Other files, such as the Dialer installer, are available in the following location: <user>\Download, where user is your Windows user folder location. Turning on Safety Mute To protect against damage to audio assets, you can turn on Safety Mute to mute all connected channels for both CP2 and Huddle devices.
  • Page 287: Chapter 10: Online Mode (Cp2)

    Chapter 10 Online Mode (CP2) Topics: This chapter contains information about connecting to a CP2 device and changing device settings while in online mode. • Connecting to a Device or Stack Note: (CP2) The options described in this chapter are accessible only when •...
  • Page 288: Connecting To A Device Or Stack (Cp2)

    CONSOLE AI | Online Mode (CP2) | 288 Connecting to a Device or Stack (CP2) You can connect to a CP2 device or stack. Doing so lets you work in online mode. See Online Mode vs. Offline Mode for more information. To connect to a CP2 device or stack: 1.
  • Page 289 CONSOLE AI | Online Mode (CP2) | 289 5. Type the username and password for the device, and then click OK. Assuming you have provided the correct credentials, you are connected to the device or stack. Direct Connect 6. If the device you want to connect to isn’t listed, you can also connect to the device by specifying the IP address manually by clicking Direct Connect.
  • Page 290: Live Control (Cp2)

    CONSOLE AI | Online Mode (CP2) | 290 10.Type the username and password for the device, and then click OK. Assuming you have provided the correct credentials, you are connected to the device or stack. 11.If the CONSOLE AI software detects that a newer version of the firmware is available for the device(s) you are connecting to, a message appears to let you know that you can update the firmware.
  • Page 291: Viewing Equipment Information (Cp2)

    CONSOLE AI | Online Mode (CP2) | 291 5. To run a preset, under Presets choose a partition from the Partition drop-down list and then click Execute next to the preset you want to run. Note: You must choose a partition only if you are using Advanced Room mode. The specified preset is run.
  • Page 292 CONSOLE AI | Online Mode (CP2) | 292 You can also: • Locate a device • See a device’s network information • Reset a device • Change device settings To view equipment details about the devices in a stack: 1. If you have not already done so, connect to a device or stack. For more information about connecting to a stack, see Connecting to a Device or Stack (CP2).
  • Page 293: Viewing Network Information (Cp2)

    CONSOLE AI | Online Mode (CP2) | 293 The Device Settings dialog box for that device appears. See Changing CP2 Device Settings - General, Changing CP2 Device Settings - Network, Changing CP2 Device Settings - VoIP, Changing CP2 (VoIP/SIP), or for more information.
  • Page 294: Loading A Project File To A Device Or Stack (Cp2)

    CONSOLE AI | Online Mode (CP2) | 294 Change Device Settings To view the device settings for a device, click next to that device. The Device Settings dialog box for that device appears. See Changing CP2 Device Settings - General, Changing CP2 Device Settings - Network, Changing CP2 Device Settings -...
  • Page 295 CONSOLE AI | Online Mode (CP2) | 295 3. To choose a project file from disk, click Browse. The Open dialog box appears. 4. Use the Open dialog box to locate a project file. Select the file, and then click Open. 5.
  • Page 296: Commit Changes To Hardware (Cp2)

    CONSOLE AI | Online Mode (CP2) | 296 8. Click Yes to continue. The Loading project to device status dialog box appears: Note: Loading a file to a device or stack takes several minutes per device, so larger stacks can take substantially longer to load.
  • Page 297: Retrieving Or Monitoring Log Files (Cp2)

    CONSOLE AI | Online Mode (CP2) | 297 Note: Loading a file to the device could take several minutes. Once the file is saved, the following confirmation message appears: 5. Click OK. If the file is committed successfully to the hardware, a dialog box appears to notify you of the successful transfer: 6.
  • Page 298: Setting The Stack Time (Cp2)

    CONSOLE AI | Online Mode (CP2) | 298 3. Under Log File(s) in the Admin screen, click Retrieve. A dialog box appears to let you choose where to save the log files. 4. Specify the folder where you want to save the log file. 5.
  • Page 299: Restarting A Stack (Cp2)

    CONSOLE AI | Online Mode (CP2) | 299 3. Under Time, click Set Time. The Set Device Time dialog box appears: 4. To use the system time from the computer running the CONSOLE application, select Use PC Time. 5. To specify a time, select Specify Time. 6.
  • Page 300: Restoring A Stack To Factory Defaults (Cp2)

    CONSOLE AI | Online Mode (CP2) | 300 3. Under Stack in the Admin screen, click Restart. The Confirm Reset dialog box appears: 4. To reboot all the devices in the stack, click Yes. Note: Restarting a device does not remove any device settings you have changed for the device. If you want to remove all device settings, you must restore the device to factory defaults.
  • Page 301: Retrieving Project From Hardware And Save To Disk (Cp2)

    CONSOLE AI | Online Mode (CP2) | 301 3. In the Admin screen, click Restore Factory Defaults. The Confirm dialog box appears: 4. To restore all devices in the stack to factory defaults, click Yes. Important: Restoring the factory defaults for a stack removes all settings you have configured for all the devices in the stack.
  • Page 302: Downloading Updates (Cp2)

    CONSOLE AI | Online Mode (CP2) | 302 3. Under Save to Disk, click Project. The current project information is retrieved from the stack, and then a Save As dialog box appears. 4. Using the Save As dialog box, specify the name and location of the project file. 5.
  • Page 303: Updating Device Firmware (Cp2)

    Help menu, and then choose the correct tab for the updates you want to see. Updating Device Firmware (CP2) Periodically, ClearOne releases firmware updates to improve device performance. You can download firmware updates from within the CONSOLE AI (see (CP2)) and then you can Downloading Updates update the device firmware.
  • Page 304 CONSOLE AI | Online Mode (CP2) | 304 For more information about connecting to a stack, see Connecting to a Device or Stack (CP2). 2. From the Navigation Panel, select Firmware. The Firmware screen appears: Any available firmware files appear in the My Computer list in the upper right of the Firmware screen. 3.
  • Page 305: Turning On Safety Mute

    CONSOLE AI | Online Mode (CP2) | 305 Turning on Safety Mute To protect against damage to audio assets, you can turn on Safety Mute to mute all connected channels for both CP2 and Huddle devices. To turn on Safety Mute: 1.
  • Page 306 6. To disconnect from the stack, click OK. When No Changes Have Been Made to Live Values 7. If you haven’t made any changes to live values since the project was last committed to the device, the Confirm Disconnect dialog box appears: 8.
  • Page 307 Chapter 11 Glossary Topics: Definitions of terms used in this manual. • Acoustic Echo Cancellation (AEC) • Adaptive Ambient • AEC Reference • Ambient Level • Ambient Noise • Attack Time • Attenuation • Audible Hook Indication • Audible Ringer Indication •...
  • Page 308 CONSOLE AI | Glossary | 308 • Macro • Manual Gating • Matrix • Maximum Number of Mics • Mute • NLP (Non-Linear Processing) • Noise Cancellation • NOM (Number of Open Mics) • Off Attenuation • PA Adapt/AEC Reference •...
  • Page 309 CONSOLE AI | Glossary | 309 Acoustic Echo Cancellation (AEC) A process in which acoustical echo is removed from a signal. AEC can be used to remove unwanted signals from mic audio if the unwanted acoustic signal is available separately as an electronic signal. Adaptive Ambient This portion of the mixer monitors the varying ambient noise level in the room and changes the threshold level at which a microphone gates on.
  • Page 310 CONSOLE AI | Glossary | 310 Automatic Gain Control (AGC) Automatically increases or decreases audio gain to maintain a consistent audio level. Automatic Level Control (ALC) ALC can be selected for Telco Receive and Mic/Line Input AEC channels. ALC keeps soft and loud telephone participants at a consistent level.
  • Page 311 CONSOLE AI | Glossary | 311 Compressor A signal processor used to perform compression and control the dynamic range of an audio signal. Cross Point The intersection between an input and an output in the routing matrix. Cross point cells are color coded according to input type: yellow = gated;...
  • Page 312 CONSOLE AI | Glossary | 312 • Butterworth Crossover. A crossover using a low-pass filter design characterized by a maximally flat magnitude response. This results in no amplitude ripple in the passband. • CD Horn EQ. Horn drivers used in arenas and auditoriums have aninherent 6dB/octave high frequency rolloff.
  • Page 313 CONSOLE AI | Glossary | 313 Gating Controls The gating parameters that are assigned to a gating group, including: • Maximum Number of Mics. Sets the maximum number of mics that can be gated on simultaneously. First Mic Priority. Increases the audio level required to gate on additional microphones after the first •...
  • Page 314 CONSOLE AI | Glossary | 314 NLP (Non-Linear Processing) NLP increases the power of echo cancellation for difficult acoustical environments. NLP has four settings: Soft (6dB), Medium (12dB), Aggressive (18dB), and Off. NLP settings are found in the Channel Properties for Mic/Line Input channels.
  • Page 315 CONSOLE AI | Glossary | 315 Preset Presets provide the configuration flexibility needed to meet changing conference room requirements. These changes include audio routing, gating, muting, levels, AEC referencing, and signal processing, as well as room combining and room configuration. Presets allow you to make configuration changes instantaneously—without interrupting or affecting any conferences in progress.
  • Page 316 Notice Contact Information Headquarters Sales 5225 Wiley Post Way Toll Free: 800.283.5936 Suite 500 Tel: 801.975.7200 Salt Lake City UT 84116 Email: sales@clearone.com US & Canada TechSupport Tel: 801.975.7200 Tel: 801.974.3760 Toll Free: 800.945.7730 Email: tech.support@clearone.com Fax: 801.303.5711 International Tel: +1.801.975.7200...

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