Flashforge Creator Pro User Manual page 24

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5. Show Steep Overhang
Click [View] - [Show Steep overhang]. When the intersection angle between the model
surface and horizontal line is within the overhang threshold value, the surface has steep
default value is 45 degree.
6.2.SMove
Select the object and move the object by the following two methods:
• Method 1: Click the [Move] icon on the left, hold down the left mouse button and drag it to adjust
the location of the model in "I:'( direction. Hold down the Shift key, hold down the left
mouse button and drag it to adjust the location of the model in Z direction.
The distance and the direction of the movement will be displayed.
• Method 2: Click the [Move] button on the left and then enter the distance value to move the
model. 'tlu can also click [Reset] to reset distance values.
Note: Users shall click [Center] and [On Platform] after the location adjustment to ensure the
model(s) be within the build area and on the build platform. If a specified position is
needed, only click [On Platform].
6.2.6 Rotate
Select the target object and rotate the object by the followi
• Method 1: Click the [Rotate] icon on the left and three mu
around the object Click one ·
rotation angle and direction i
model rotate on
• Method 2: Click the [Rotate] icon on the left, and then enter into rotating angel values in X/Y/Z
axes positioning. Click [Reset] to reset rotating angel values.
6.2.7Scale
Select the
• Method 1:
The corresponding values will display near the object..
• Method 2: Click the [Scale] icon on the left and then enter into scale values in X/Y/Z axes
positioning. Click the [Maximum] button to get largest size possible for building.
Click [Reset] to reset the size of model.
Note: If the [Uniform Scaling] radio button is clicked, it will scale the model in equal proportion
when changing value in any positioning of the model. Otherwise it will only change the
value of the corresponding positioning.
red in the software. Overhang threshold value could be set as
XJY/Z
axis.
object and scale the object by the following two methods:
1e [Sc£1le] icon on the left, hold down the left mouse button and scale the model.
two methods:
perpendicular rings appear
the present axis, you will see the
ter of circle. In this way, you could make the
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