Changing An Object To A Graphic Command - Siemens DMS8000 MP4.60 Manual

Management station, graphical map configuration
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Guide to map configuration
3
Modifying graphic object properties
3.8.4
30
Building Technologies
Fire Safety & Security Products

Changing an object to a graphic command

A graphic command is a button which allows an operator to send commands. You
can change an object to a graphic command.
Note: To have an object represented on a map as both a button and an icon, drag
the same data point twice onto the map, and change one of the icons to a graphic
command button.
To change an object to a graphic command, proceed as follows:
1. Select an object.
2. In the right-click menu, select Change to Graphic Command.
 The Graphic Object Property window displays
3. Click the Command Parameters tab.
4. In the Property drop-down list select the property that you want the button to be
associated with.
5. In the Command drop-down list select the command for the button.
6. In the Text on button field type in the text that you want to appear on the
button.
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If this is to be a two-state button, check the Two-state button box and select
the alternate command in the Command drop-down list, then type in the
text that you want to appear on the button in the second state in the Text
on button field.
7. In the Aspect section assign graphic properties to the button (background color,
font, text size, etc.).
Note: Aspect section: select Fixed Text Size to disable the automatic
adjustment based on the button size; for lengthy commands, select the Wrap
Text check box.
8. Close the Graphic Object Property window to save your changes.
A6V10062441_a_en
30.06.2013

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