Programming
8
PROGRAMMING
8.1 Activating the Programming Mode
After switching on, the controller is in manual mode. In order to program light, keep pressing the ENTER button for 3
seconds to switch to programming mode. The button lights and the display indicates "Program" in the upper line. It is
possible to memorize scenes and chases. To switch off the programming mode keep the ENTER/REC button pressed
until the display indication switches back to "Manual".
8.2 Programming Scenes
30 memory banks are available for scenes. Each scene contains the values of all control channels including the pan and
tilt settings of the connected fixtures as well as movements or color effects at the time of storage.
1
Activate the programming mode.
2
Create a scene as described in chapter 7.
Movements and color effects can be integrated as
desired.
3
Press the SCENE button (button lights) and then
the ENTER/REC button to memorize the scene.
4
Select the desired memory bank with one of the
number buttons at the lower right corner.
●
If the LED of a number button light, this memory
bank contains data. It is possible to overwrite
memory banks.
●
If necessary, use the PAGE button to switch
between the memory banks 1-15 (LED A lights)
and 16-30 (LED B lights).
●
To confirm the memory procedure, all LEDs of the
controller flash three times.
www.eurolite.de
5
Repeat the steps 2 to 4 to memorize further
scenes.
6
To delete a scene keep pressing the DEL button
and select the scene to be deleted with the
number buttons.
●
The LEDs of the memory banks containing data
light.
●
If necessary, use the PAGE button to switch
between the memory banks 1-15 (LED A lights)
and 16-30 (LED B lights).
●
To confirm the deleting procedure, all LEDs of the
controller flash three times.
52
3
Need help?
Do you have a question about the DMX Move Control 512 PRO and is the answer not in the manual?
Questions and answers