Delay Module; Reverb Module - Zoom Guitar Effects Console G9.2tt2q Operation Manual

Guitar effects console
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Effect Types and Parameters

DELAY module

This is a delay module that allows use of the hold function. Effect parameters are described
below, after effect types.
Delay
This is a long delay with a maximum setting of 5000 ms.
PingPongDly
This is a ping-pong type delay where the delay sound alternates between left and right.
Echo
This effect simulates a tape echo with a long delay time of up to 5000 ms.
PingPongEcho
This is a ping-pong type delay where the delay sound alternates between left and right. Long delay settings up to
5000 ms are possible.
AnalogDelay
This effect simulates an analog delay with a long delay time of up to 5000 ms.
The above 5 effect types have the same parameters.
PARM1
PARM2
1 –
Time
FeedBack
0 – 100
5000
Sets the delay time.
Adjusts the feedback amount.
ReverseDelay
This is a reverse delay with a long delay time of up to 2500 ms.
PARM1
PARM2
10 –
Time
FeedBack
0 – 100
2500
Sets the delay time.
Adjusts the feedback amount.
Air
This effect reproduces the ambience of a room, to create spatial depth.
PARM1
PARM2
Size
Reflex
1 – 100
0 – 10
Adjusts the size of the
Adjusts the amount of
simulated space.
reflections from the wall.
72
PARM3
PARM4
HiDamp
Mix
0 – 10
0 – 100
Adjusts the level of the effect
Adjusts the treble attenuation
sound mixed to the original
of the effect sound.
sound.
PARM3
PARM4
HiDamp
Balance
0 – 10
0 – 100
Adjusts the balance between
Adjusts the treble attenuation
original sound and effect
of the effect sound.
sound.
PARM3
PARM4
Tone
Mix
0 – 10
0 – 100
Adjusts the level of the effect
Adjusts the tonal quality of the
sound mixed to the original
sound.
sound.
ZOOM G9.2tt

REVERB module

This module comprises various kinds of reverb, early reflections, and multi-tap delay. Effect
parameters are described below, after effect types.
Hall
This reverb effect simulates the acoustics of a concert hall.
Room
This reverb effect simulates the acoustics of a room.
Spring
This effect simulates a spring-type reverb.
Arena
This reverb effect simulates the acoustics of a large venue such as a sports arena.
TiledRoom
This reverb effect simulates the acoustics of a tiled room.
ModernSpring
This effect simulates a bright, transparent spring-type reverb.
The above six effect types have the same parameters.
PARM1
PARM2
PreDelay
Decay
1 – 30
1 – 100
Adjusts the delay between
Sets the duration of the reverb.
input of the original sound and
start of the reverb sound.
E/Reflection
This effect isolates only the early reflection components of the reverb.
PARM1
PARM2
Decay
Shape
1 – 30
Adjusts the envelope of the
effect sound. In the negative
range, the envelope is
Sets the duration of the reverb.
reversed. At 0, the effect is a
gate reverb. In the positive
range, the envelope is an
attenuating envelope.
MultiTapDly
This effect produces several components with different delay times.
PARM1
PARM2
1 –
Time
Pattern
1 – 8
3000
Selects the combination
pattern for the taps. The
Sets the basic delay time.
selection ranges from
rhythmical to random patterns.
ZOOM G9.2tt
Effect Types and Parameters
PARM3
PARM4
Tone
Mix
0 – 10
Adjusts the level of the effect
Adjusts the tonal quality of the
sound mixed to the original
sound.
sound.
PARM3
PARM4
Tone
Mix
±10
0 – 10
Adjusts the level of the effect
Adjusts the tonal quality of the
sound mixed to the original
sound.
sound.
PARM3
PARM4
Tone
0 – 10
Mix
Adjusts the level of the effect
Adjusts the tonal quality of the
sound mixed to the original
sound.
sound.
0 – 100
0 – 100
0 – 100
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