Lamp Power - Martin Imager Series Operator's Manual

Image projector
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Fixture selection
Each fixture must be assigned an address from 0 - 9 during setup so that it
can be individually controlled with the remote control. Note that fixtures can
share an address if they are to have the same program.
To select a fixture, press ID and enter its address using the number keys.
Multiple fixtures may be selected by entering more than one address. For
example, pressing [ID] [1] [2] [3] selects fixtures 1, 2, and 3.

Lamp power

The lamp power button toggles lamp power on and off on selected fixtures.
The button must be held for 5 seconds to turn lamp power off. Note: Lamps
cannot be turned off during scene execution and a discharge lamp must
cool for several minutes after being turned off before it can be turned back
on.
The lamp must be allowed to cool for at least 6 minutes after it is switched
off before it can be re-struck. A 6-minute hot-restrike delay is programmed
into the Imager software from the time that the light is extinguished, or the
power is switched off, to ensure that this occurs. If you attempt to strike the
lamp and do not succeed the fixture will reattempt to strike itself after 6
minutes (and a hot lamp warning/error will appear in the display), unless you
issue the lamp off command. If the fixture fails these two attempts to strike,
the lamp will be assumed to be defective and the LE (lamp error) message
will appear.
S c e n e t i m i n g
Fade and wait times are set by pressing the scene timing buttons and
entering the desired time in seconds using the number keys.
Scene Selection
Scenes are created, selected, saved, and deleted using the six scene keys.
The current scene is displayed on the fixture display after the letter "
during editing and after the letter "
Programming using the optional infrared remote control
" or "S" (slave) during execution.
P
"
r
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