Introduction Thank you for selecting the Martin Imager. The Imager is a series of luminaires designed for high resolution projection of patterns, images, logos and messages. Imager luminaires are dedicated projectors suited to low- maintenance installations. The Imager product range is made up of a number of luminaires and accessories: •...
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• Never place filters or other materials over the lens. • Do not modify the fixture or install other than genuine Martin parts. • Do not operate the fixture if the ambient temperature (Ta) exceeds 40° C (104° F).
T a s k c h e c k li s t √ Task Install Imager Base Imager Base user manual (P/N 35000128) Unpack and check all parts are included page 9 Install any optical options such as gobos, lens, filters, or a page 43 moving mirror.
Installation This section describes in general terms how to mount the fixture and connect it to data and power. These procedures shall be performed by qualified professionals. Note This product must be installed in accordance with the applicable installation code by a person familiar with the construction and operation of this product and the hazards involved.
• Martin MC-X remote control to trigger a pre-programmed stand-alone show • Martin Infrared receiver and remote control transmitter (to program and run stand-alone shows) Via a CAT5 data network, a single Imager running a pre-programmed stand- alone show can trigger scene changes in other Imager luminaires (or in Martin Alien 02 or Martin MiniMac Maestro luminaires).
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Required tools To install the Imager luminaire you will need the following items which are not supplied with the product: • Four units of 6 mm mounting hardware appropriate to the mounting surface and appropriate to the approximately 11.6 kg (25.6 lbs) combined weight of the Imager J-Box and the Imager luminaire.
Po wer Power is supplied from an Imager Base via the Imager J-Box. They are connected using the following two cables (not supplied): • Lamp power out cable - 5 x 1 mm2 (AWG 18) • Low voltage output cable - 4 x 0.75 mm2 (AWG 18) This product must be mounted or supported independently of an outlet box.
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The following is an overview of the inside of the J-Box. RJ-45 connectors for data Power cables for lamp and motor DMX controller, MC-X, functions or IR-receiver Imager Base Other luminaires on the data network (supplying power to one Imager) A t t a c h i n g t h e I ma g e r t o a J - B o x To attach the Imager to a J-Box: 1 Remove the J-Box cover by loosing the 3 Allen screws around the rim with a...
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3 Pass the cables and mounting flange of the Imager though the center of the J-Box cover. 4 Slide the flange of the Imager into the slot on the J-Box. Replace the slotted section. 5 Move the Imager to the correct pan position and screw the locking screws in place using the 3 mm Allen wrench.
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The following illustration shows the correlation between the clamp terminals in the Imager Base and those in the Imager luminaire’s J-Box. Clamp terminals on Imager Base Clamp terminals in Imager J-Box Installation...
7 Clamp the ground wire running from the luminaire to the green terminal (at position 6) to the J-Box using the screw provided (illustrated here). 8 Push the clamp terminals in the J-Box into the holes that are provided so that they click into place.
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The minimum wire size is 0.2 mm (24 AWG) for runs up to 300 meters (1000 ft.) and 0.322 mm (26 AWG) for runs up 500 meters (1640 ft.). Your Martin dealer can supply the right cable in various lengths.
3 If you are not using the infrared remote control and receiver, ensure that the the link is terminated with an RJ-45 termination plug (one is supplied and pre-installed in the J-Box) into the DMX data output of the last J-Box. Warning If you are using Stand-Alone programs (see “Stand-Alone programming overview”...
General operation When the Imager is connected to power it will reset. After a few seconds the following text appear in the control panel display: 1 IM, followed by 2 VER, followed by 3 the version number of the installed software, followed by 4 rst When the reset is completed the fixture DMX address will appear in the control panel display.
C o n t r o l p a n e l The control panel is used to set the fixture address and other settings. It can also be used to operate the fixture in a limited way manually for testing and service purposes.
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Profile menu (Pro) The Profile menu contains options where you can specify if the fixture is: • Using the IR remote control system and has the IR received installed (option rCS), or • Using the IR remote control system and does not have the IR receiver installed (option rCr), or •...
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A ut om a ti c l am p - o n When enabled, this will strike the lamp automatically within 90 seconds of applying power to the fixture. By default this is set to O ff D i s p l a y Turn off the display 2 minutes after the last key press or leave it on.
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La m p T e m p er a t u r e f a n r e g u l at i on Allows the lamp fan in a Imager to be automatically adjusted based on the temperature. This is on by default. Go b o Te m p e r a tu r e fa n r eg u l a ti o n Allows the gobo fan in a Imager to be automatically adjusted based on the temperature.
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The Utility Menu is used to set the fixture into Boot Upload Mode. See “Firmware updates” on page 58. T es t m e nu ( t St) This is used by Martin service personal to test the printed circuit board. General operation...
Stand-Alone programming overview In stand-alone mode, individual Imagers can be programmed to run a show of up to 20 scenes without an external controller. This can be done using the control panel or the optional IR remote control system. The Imager will run its show in a continuous loop. Multiple Imagers on a data link all have their own shows individually programmed, but can have scenes synchronously triggered by a one fixture on the data link.
there are two rules of thumb that will make life much easier; try to ensure that: 1 Every fixture has the same number of scenes. 2 Respective scene times are a few seconds longer on the fixture that issues triggering commands. The rules used in the algorithm are detailed in “Synchronous triggering during Stand-Alone operation”...
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• MP-2 Upload device. See the MP-2 user manual for further information, or • Optional infrared remote control and infrared receiver. Using this method you can simultaneously select and program up to ten Imager fixtures on a single data link using a handheld remote. This method can save time programming individual fixtures.
Programming can be performed using an optional infrared transmitter and receiver system that are orderable from your Martin dealer. Infrared programming can be performed for a single fixture, or up to 10 fixtures on a data link.
1 Press [menu] to return to the top level of the menu. 2 Scroll to in the top level of the menus on the control panel and press [enter]. 3 Scroll to and press [enter]. ru n 4 Scroll to and press [enter].
Fixture selection Each fixture must be assigned an address from 0 - 9 during setup so that it can be individually controlled with the remote control. Note that fixtures can share an address if they are to have the same program. To select a fixture, press ID and enter its address using the number keys.
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Fixture selection Lamp power Scene timing Position adjustment Execution Scene selection Effects selection • Prev (previous scene) scrolls backwards through 00 01 02 scenes on selected fixtures. • Next (next scene) scrolls forwards through scenes on Store saves settings in the selected fixtures.
Stand-Alone show playback S t a r t i n g s h o w p l a y b a c k 1 From the top level of the control menu, scroll to and press [enter]. 2 Scroll to in the top level of the menus on the control panel and press [enter].
S c e n e e x e c u t i o n U s i n g t h e o p t i o n a l M C - X The MC-X is an optional remote control unit that is available from Martin. Once the remote controller is connected, 7 scenes can be conveniently called up on the MC-X's buttons.
Synchronous triggering during Stand-Alone operation Note This chapter details the rules that are used in Stand-Alone synchronous triggering. It is not necessary to read this chapter unless you require help with problem diagnosis or unless you otherwise need a detailed understanding of the algorithm used for synchronous triggering.
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6 If a slave has more scenes than the master calls, the last scenes in the slave will never be executed, as is the case with scene S4 in the following example. F=fade, W=wait Timeline => Programmed in Master Programmed in Slave Result -- F 7 A slave fixture will not listen for the next message from the master fixture...
DMX Controller operation The Imager may be programmed and operated with any lighting control device that is compatible with the USITT DMX standard. This section describes how to operate the system with a controller. See the appropriate section for specific control values for your Imager model: •...
C o n t r o l a d d r e s s s e l e c t i o n The Imager requires 9-12 DMX control channels (depending on the DMX mode that is selected). The DMX address, also known as the start channel, is the first control channel used.
3 Scroll to ru n and press [enter]. 4 Scroll to Of f and press [enter]. L a m p c o n t r o l Important Avoid striking several lamps at once! The lamp can be turned on and off from the controller using the lamp-on and lamp-off commands on channel 1.
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• Imager DMX Gobo Wheel only if gobo position 4 is selected (either in indexed or continuous rotation) and the focus is set to the near position. • Imager DMX Gobo only if DMX-channel 3 is set to a value of 60-79 or 140- 159, and the focus is set to the near position.
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B l a c k o u t w h i l e m o v i n g Image projection can be blacked out while effects or the mirror moves at maximum speed from one position to the other by setting channel 8 (in DMX mode 1) or 11 (in DMX mode 2) to a decimal value from 252 to 255.
Gobos The: • Imager DMX Gobo Wheel accepts up to four metal or glass gobos • Imager DMX Gobo accepts a single metal or glass gobo The gobos must be size D with an outside diameter of 53.3 mm 2.10 in.) and a maximum image diameter of 40 mm (1.57 in.).
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Gobo orientation The following illustrations show the correct orientation for different gobo types. When in doubt, install gobos with the more reflective side towards the lamp. Coated side towards lamp Uncoated side towards surface When an object is held up to the When an object is held up to the coated side there is no space uncoated side there is a space...
Repl acing a go bo I m a g e r 0 1 D M X G o b o 1 Disconnect the fixture from AC power and allow it to cool for 15 minutes. 2 Remove the top cover of the fixture using a 2.5 mm Allen wrench. 3 Unscrew the thumb screw holding the gobo plate in place.
4 Remove the gobo plate from the fixture. 5 Squeeze the ends of the retention spring (inside the gobo holder) together and remove. Push the existing gobo (if installed) out from the back and remove. 6 Orient the gobo as shown in “Custom gobos” on page 44 and insert the replacement gobo into the holder.
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3 Using a small screwdriver if necessary, squeeze the ends of the retention spring (inside the gobo holder) together and remove the existing gobo (if installed) and spring. 4 Orient the gobo as shown in “Custom gobos” on page 44 and insert the replacement gobo into the holder.
A Slide Projection Kit (P/N 91611076), or hexagonal color filter can be installed in the Imager. The holder slides out of the side of the fixture and is held in place by a magnet. The following filters are available (at the time of printing) from your Martin dealer: Lilac 503...
Lens options The following lenses are available for the Imager luminaire: • 23° lens (fitted as standard) • 15° lens (a screw on attachment) - P/N 91611074 • 32° lens (a screw on attachment) - P/N 91611075 C h a n g i n g t h e l e n s To change the lens: 1 Disconnect the fixture from AC power and allow it to cool for 30 minutes.
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5 Adjust the position of the pin that functions as the mechanical stop to the appropriate position. standard position lens position lens position Note that for the 32 degree lens the pin is removed and inserted from the other side of the plate. 6 Replace the fixture cover and apply power.
Moving mirror The optional moving mirror, enables programmable movement, useful for roving logos or gliding messages. It provides smooth movement in a range of 235° of pan by 65° of tilt. To install the moving mirror: 1 Disconnect the fixture from AC power and allow it to cool for 30 minutes. 2 Remove the cover of the fixture using a 2.5 mm Allen wrench.
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4 Slide the struts on the moving mirror into the Imager. 5 Once in position lock the mirror into place by tightening the 4 recessed Allen screws on the spine of the fixture. 6 Attached the cable to the connector in the Imager.
Service This section describes service procedures that can be performed by the user. Refer all service not described here to a qualified Martin technician. CAUTION! RISK OF SHOCK Disconnect power before servicing. Replace all parts after servicing. The exterior of the fixture can reach temperatures up to 80° C (176°...
2 Remove the two thumb screws that hold the lamp holder in place at the back of the fixture. 3 Gently remove the lamp holder and guide it out of the housing. 4 Remove the old lamp from the socket. 5 Holding the new lamp by its ceramic base - do not touch the glass bulb - insert it firmly and squarely into the lamp socket.
F i r m w a r e u p d a t e s Firmware updates are released when features are added. The latest version is available from the Support Area of the Martin Professional web site at http://www.martin.dk.
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• The Software Uploader program, version 5.3 or later - supplied with the Martin MP-2, LightJockey, or available for download from the support pages for these products in the User Support Area of the Martin web site. Important In DMX or SA-mode (Stand Alone mode) the data link must be terminated.
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2 Open the cover behind the control panel using a 2 mm Allen wrench to remove the 4 screws. 3 Referring to “Printed circuit board layout” on page 61, locate the jumper at position PL12. Move the jumper to the “ENABLE” position (the two pins closest to the fuses on the printed circuit board).
E r r o r m e s s a g e s Message in display Error Remedy EPROM error Contact your Martin dealer for E E E service. Memory error Contact your Martin dealer for rA E service.
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Message in display Error Remedy FPGA error Contact your Martin dealer for service. Driver error Contact your Martin dealer for service. Lamp hour expected Replace the lamp. life has been reached and the lamp shuts off. Real time clock The battery on the mother board error.
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Message in display Error Remedy Light sensor error The light sensor is not working. LS E Contact your Martin dealer for service. Lamp fan error The lamp fan speed is too low or LF E too high. Contact your Martin dealer for service.
Control menu structure Default settings appear in bold. Level 1 Level 2 Level 3 Effect (default = bold) Fixture DMX: 1-512 & Select control address for both DMX address (Adr) IR: 0-9 and IR profile Profile (Pro) DMX-mode (d1) Set DMX mode (8-bit, tracking) DMX-mode (d2) Set DMX mode (16-bit, tracking) IR-remote "send"...
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Rotating gobo Reset Gobo (rgo) (rg) Gobo 1 no rotation (g 1) Gobo 1 slow (1rS) Gobo 1 fast (1rF) Gobo 2 no rotation (g 2) Gobo 2 slow (2rS) Gobo 2 fast (2rF) Gobo 3 no rotation (g 3) Gobo 3 slow (3rS) Gobo 3 fast...
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Auto lamp on Off (OFF) Strike lamp from controller or (ALO) display On (On) Automatically strike lamp within 90sec from power on. Display (dIS) Off (OFF) Turn display off 2 minutes after key press On (On) Keep display lit Store remote Off (OFF) Disable the store remote status status (SrS)
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Reset counters Yes (yES) Reset all counters. (rEC) No (no) Info (InF) (UEr) Read firmware version number only display (tLA) (CUr) Read current lamp temperature [×C] not MP2 (tOt) Read maximum lamp temperature since fabrication [×C] (rES) Read maximum lamp temperature since reset [×C] (tgo) (CUr)
DMX protocols The DMX protocols each have two modes: • DMX mode 1 uses 9 channels and does not allow fine adjustment of movement and effects. • DMX mode 2, which is the default, uses 12 channels and allows fine adjustment of movement and effects.
I m a g e r 0 4 D M X - G o b o W h e e l Start code = 0 DMX2 DMX 2 Value Percent Function Reset, Lamp On/Off 0 - 208 0 - 81 Reserved (no change) 208 - 217 81 - 85...
I m a g e r 0 1 D M X - G o b o Start code = 0 DMX2 DMX 2 Value Percent Function Reset, Lamp On/Off 0 - 208 0 - 81 Reserved (no change) 208 - 217 81 - 85 Reset fixture 218 - 227...
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Start code = 0 DMX2 DMX 2 Value Percent Function Image and Focus Speed 0 - 2 Tracking mode 3 - 251 1 - 96 Fast→slow 252 - 255 97 - 100 Blackout while moving DMX protocols...