Appendix C
SP2 Drum Map
The drum map defines the placement of the various percussion sounds at key locations. The
MIDI data generated by key triggering ( or MIDI note data received from the MIDI In port )
does not contain any information about timbre. They just determine which note will sound. So,
changing a drum map will change the timbre assigned to each key. Simply put, the drum map
defines the placement of percussion sounds.
The SP2 supports three kinds of drum maps. Drums and percussion sounds are differently
mapped in accordance with each drum map. There is an advantage in using different kinds of
drum maps.
You can select either General MIDI style layout ( GM ) or Kurzweil style layout ( KRZ ) in the
Global menu. Choose the layout that is most suitable for your performance style. For example,
the General MIDI map is useful for playing back General MIDI format MIDI files.
The next page shows how percussion timbres are assigned to each key in each map. The left
side description is the mapping for white keys and the right side is for black keys.
There are some keys unlabeled. For General MIDI style layout, they are not assigned to any
timbres. For Kurzweil style layout, their timbres change on a program basis.
Panic
When you use MIDI devices, sometimes you may have MIDI note‐on commands producing
'stuck' notes which drone on and on. In this case, don't "Panic". Pressing [Key Range] and [Vel
Range] button will transmit All Note Off message and Reset All Controller message to shut
down the unwanted stuck notes and set the SP2 back to normal. This is what "Panic" function
.
does
< Figure C-1 >
C-1