Video Priorities; Fixed Sprite Priorities; Figure 7-1 Inter-Sprite Fixed Priorities - Commodore Amiga Hardware Reference Manual

Hide thumbs Also See for Amiga:
Table of Contents

Advertisement

o
How collisions between objects are sensed
o
How system direct memory access (DMA) is controlled
o
How interrupts are controlled and sensed
Video Priorities
You can control the priorities of various objects on the screen to give the illusion of
three dimensions. The section below shows how playfield priority may be changed rela-
tive to sprites.
FIXED SPRITE PRIORITIES
You cannot change the relative priorities of the sprites. They will always appear on the
screen with the lower-numbered sprites appearing in front of (having higher screen prior-
ity than) the higher-numbered sprites. This is shown in figure 7-1. Each box represents
the image of the sprite number shown in that box.
I
7
I
6
I
5
-
I
4
-
I
3
l -
I
2
ro-
I-
1
-
0
r--
! -
Figure 7-1: Inter-Sprite Fixed Priorities
198 System Control Hardware

Hide quick links:

Advertisement

Table of Contents
loading

Table of Contents