Figure 4-10 Typical Data Structure For Sprite Re-Use - Commodore Amiga Hardware Reference Manual

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Increasing
RAM
Memory
Addresses
LEA
MOVE.W
MOVE.W
MOVE.W
SPRITE:
DC.W
DC.W
DC.W
DC.W
DC.W
DC.W
DC.W
DC.W
DC.W
DC.W
DC.W
DC.W
DC.W
DC.W
DC.W
DC.W
SPRITE DISPLAY LIST
-
~Data
describing the first vertical
/
usage of this sprite.
Data describing the second vertical
usage of this sprite. Contents of
vertical start word must be at least
one video line below actual end of
preceding usage.
I
~
End-of-data words ending the
V
usage of this sprite.
Figure 4-10: Typical Data Structure for Sprite Re-use
CUSTOM,AO
#$OFOO,COLOR17(AO)
#$OFFO,COLOR18(AO)
#$OFFF ,COLOR19(AO)
$6D60,$7200
$0990,$07EO
$13C8,$OFFO
$23C4,$1FF8
$13C8,$OFFO
$0990,$07EO
$8080,$8DOO
$1818,$0000
$7E7E,$0000
$7FFE,$OOOO
$FFFF ,$2000
$FFFF ,$2000
$FFFF ,$3000
$FFFF ,$3000
$7FFE,$1800
$7FFE,$OCOO
jColor 17
=
red
j
Color 18
=
yellow
jColor 19
=
white
jVSTART, HSTART, VSTOP for new sprite
Sprite Hardware 113

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