Akai DD1500 User Manual page 115

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EDITING - 14
PASTING CLIPS FROM EXTERNAL DISK DRIVES
You may select different libraries on different disks as you require by moving the cursor to
the DISK field and selecting as appropriate. When you select an external drive, it will find
the first library on that drive and list its contents (if any). You should select the library you
want to paste from.
However, it is important to remember that when you paste a clip into a project from an
external drive, the audio is not copied to the project's disk. There are several reasons for
this. Firstly, it would slow the editing process down considerably if you copied audio across
each time. Secondly, you may be playing the project from several drives and do not need
to copy the audio across as the different pieces of audio will play from their respective
disks.
The only problem with this is that if you do paste in clips from libraries on different disks
and those disks become separated, the cues to be played from the external drive will not
sound when the project is subsequently played back (the missing cues will be shown in a
bright yellow). To overcome this, it could argued that when you come to paste something
from an external drive, you are offered the choice of also copying the audio across from
the external drive or not. This has some merit except that there may be occasions when
you do bring the audio with the paste and times when you don't so that still doesn't cure
the problem of the disks becoming separated and some of the cues in the project being
detached from their audio.
However, to overcome this problem, the SAVE page offers a function called COMPILE.
This saves the project and searches all connected disks for any audio on external disks
being referenced by the project and copies the relevant bits of audio from these disks to
the 'master' disk. In this way, you can work as normal, pasting in clips from libraries on
external disks into a project very quickly and then, at the end of the session (or any time
you choose), you save the project using COMPILE to create a 'master' project with all
associated audio being on the one disk. Of course, if you plan to play the project back
using multiple disks, a normal SAVE will do this but, when building up a project from a
number of disks, to create a 'master' disk that can play the whole project successfully
without needing to have all disks on-line, you should use the COMPILE function to save
the project.
Here is a practical example.
You may have a system with a fixed hard disk (or disks) that contains your sound effects,
music cues, etc., and you receive an MO disk with dialogue on that needs 'sweetening' in
post production with the addition of sound effects, foley, music, etc.. Ultimately, that MO
disk will be transferred to the mixdown room for final mixdown.
You can build the project on the MO by pasting in the sound effect, music cues, etc., from
your central library on the hard disk(s) and then, when you have finished, use COMPILE
so that all audio on the external disk(s) being used in the project on the MO is copied
across so that the MO can be removed and transferred to the mixdown room where
everything will play back from that one MO disk without having to have all the other disks
on-line.
To expand on that, your job may only be to add sound effects - someone else may do the
music editing whilst someone else does the foley. You add the sound effects as
appropriate from your hard disk, finishing off with a COMPILE. The MO is then passed to
the music editor who adds the music cues as appropriate. He also runs COMPILE and
passes the MO on to the foley editor who, at the end of his contribution runs COMPILE.
You now have a 'master' disk with all the audio elements from the different stages of
production all on the one MO.
See the section SAVING PROJECT for more information on COMPILE.
Version 2.00 - March, 1996
Page 107

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