How Parts Are Assigned To A Performance - Yamaha montage6 Owner's Manual

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8
Touch the [Ins A] tab at the left side of the
screen.
The display for editing effect parameters selected in
Step 4 appears.
9
Set the parameters as necessary.
Try narrowing in on your desired sound by finely editing
the parameters provided for each Effect Type.
Compare function
The Compare function lets you switch between the just-
edited sound and its original, unedited condition, allowing
you to hear how your edits affect the sound.
Press the [EDIT] button while the Edit display is shown, so
that the [EDIT] button flashes. In this status, the sound
settings prior to editing will temporarily be reinstated for
comparison purposes. Press the [EDIT] button again to
return to the original status.
10
Edit Insertion Effect B by using the same
operation.
11
Store the Performance as necessary.
How Parts are assigned to a
Performance
By default (when shipped from the factory), various types of
Performances are provided in the Preset Banks. For some of
these Performances, it may not be immediately obvious how
to play them or use them, since they are quite complicated.
In this section, you'll learn the typical ways in which
Performances are created, and thus better understand how
to play and use them. This section covers the typical four
Part assignments.
Performance Structure
This method lets you play multiple (two or more) Parts
simultaneously by pressing any notes.
For example, you can create a thicker sound by combining
two similar Parts—for example, two different Strings Parts,
each with a different attack speed.
Strings having a fast attack speed
Strings having a slow attack speed
C1
C2
C3
Performance Structure
This method lets you play different Parts with your left hand
and right hand. By assigning a Strings Part to the lower
range and assigning a Flute to the higher range separately
as illustrated below, you can play Strings accompaniment
with your left hand and while playing Flute melody with your
right hand.
Part 1
Strings
C1
C2
C3
Performance Structure
This method lets you trigger different Parts depending on
your playing strength (velocity). In this example below,
playing notes at low velocities triggers Strings sounds with a
slow attack speed. Playing notes at middle velocities
triggers Strings sounds with a fast attack speed. Playing
notes at high velocities triggers Orchestra Hits.
Orchestra Hit
Strings having fast attack speed
Strings having slow attack speed
Velocity
C1
C2
C3
Quick Guide — Editing the Settings
Layer
Part 2
Part 1
C4
C5
C6
Split by Note range
Part 2
Flute
C4
C5
C6
Split by Velocity range
Part 3
Part 2
Part 1
C4
C5
C6
MONTAGE Owner's Manual
35

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