Event Effects - PRESONUS AudioBox Stereo Quick Start Manual

Presonus audiobox stereo quick start guide
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6.11

Event Effects

It is possible to insert effects directly on an Audio Event in the arrangement, as opposed to
inserting effects on the entire audio channel for the related Track, thereby affecting all Events
on the Track. Event Effects are commonly used to add variety to the arrangement or to insert
utility effects, such as pitch correction, into specific Events.
6.11.1 Insert Event Effects
To insert an effect on an Event, select the Event and open the Inspector by pressing [F4] on the
keyboard. In the Event Inspector area of the Inspector, you will see an Event FX tab with an
Enable button. Click on Enable, and an Insert Device Rack will open.
Insert effects or FX Chains here, as you normally would, and the Event will
then be processed accordingly, in real time, during playback. The resulting
sound will be exactly as if you had inserted the effect on the Track: You will
hear all other tracks play and can make effects-parameter changes while
hearing the results in context with the rest of the mix.
As Event Effects may alter the relative volume of an Event, thereby skewing
existing volume fade envelopes, an option has been provided to process
volume envelopes after Event Effects. Click on the far left icon next to Tail,
in the area above the Insert Device Rack, to enable this option.
6.11.2 Render Event Effects
Once the intended sound is achieved via an Event Effect, it is likely a good idea to render the
audio in order to conserve CPU resources. Studio One provides a very flexible way to do this
that allows you to revert to real-time processing at any time in order to make changes.
To render any Audio Event with inserted Event Effects, click on Render above the Event FX
Insert Device Rack. The Insert Device Rack will collapse, a new Audio Event with the rendered
audio will replace the original Event in the arrangement, and the Render button will be
labeled Restore. At any time, click on Restore to replace the rendered Event with the original
and restore any inserted effects to their pre-rendered states.
When rendering Event FX, note that the Tail setting above the Insert Device Rack allows you to
specify a length to render beyond the end of the Audio Event. This is critical to properly
capturing reverb tails, delay lines, and other similar audio tails caused by inserted effects.
When a Tail value is given, a volume fade will be applied across the entire length of that tail on
the rendered Event after rendering to ensure smooth-sounding results. This fade envelope can
then be modified, as usual.
The ability to seamlessly move back and forth from real-time Event FX processing and
rendered audio is unique to Studio One and enables you to add variety to your arrangements
and use CPU-intensive plug-ins without continuous strain on your computer.
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