Bouncing - PRESONUS AudioBox Stereo Quick Start Manual

Presonus audiobox stereo quick start guide
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8.5

Bouncing

8.5.1 Bouncing Instrument Parts
When working with musical-performance data, users often want to print the audio being
generated by external MIDI and internal virtual instruments to audio so that the part can be
treated like a normal Audio Track. Studio One offers a special feature to accommodate this.
To quickly bounce any Instrument Part to an Audio Track, select the Instrument Part, and then
select Bounce Selection in the Event file menu or simply press [Ctrl]/[Cmd]+[B] on the
computer keyboard. This will render the selected Instrument Part to a new Audio Event and
place it at the correct Timeline position on a new Audio Track.
When an Instrument Part is bounced, the Part will be muted, since the new Audio Event is
taking its place. The Instrument Part will be grayed out to indicate this. To toggle the mute on
the Part, select the Part and press [Shift]+[M] on the keyboard.
Any number of Instrument Parts can be selected and bounced to audio at once, even across
multiple Instrument Tracks. A new Audio Track will be created for each Instrument Track
whose Part is bounced to audio.
If you want to create a single Audio Event, you should first merge various Instrument Parts on
an Instrument Track to create a single continuous Instrument Part. To do this, select the
desired Parts and choose Merge Events, or press [G] on the keyboard.
8.5.2 Bouncing Audio Events
When many edits have been performed across an Audio Track to one or multiple Audio
Events, the arrangement can become difficult to look at and hard to work with. For instance, if
a drum loop has been cut into many slices, with some parts duplicated, other parts deleted,
and so on, moving or rearranging the Events can become difficult.
In this case, it may be helpful to render some or all of the contents of a Track to a single,
continuous, new Audio Event. To do this, select the desired Audio Events and press
[Ctrl]/[Cmd]+[B], or select Bounce Selection from the Event menu. A new Audio Event will be
created for each Track that has an Event selected. The new Audio Events will be created and
placed according to the position and range of the selected Events for each Track.
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