Generalmusic WK3 World Keyboard Owner's Manual page 282

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the sample is played back at its originally record-
ed pitch, the D/A conversion will take place at
exactly the same rate as when the sound was
sampled. If you play a higher note, the sample is
converted at a higher rate, causing a rise in the
pitch and a shortening of the sound's length.
Very simply, the WK3 sampler operates exactly
as described above.
If you want to know more about Sampling and
the techniques used, there is a great deal of spe-
cialised literature available on the subject.
ABOUT THE WK3 SAMPLER
WK3 incorporates a Sampler with the following
technical characteristics:
Sampling resolution
High Frequency sampling
Low Frequency sampling
The sampling resolution is a measure of the ac-
curacy of the device, expressed in BITS, which
is a computer term meaning "power of 2". The
resolution measures the number of different volt-
age levels that the device is capable of resolv-
ing.
The WK3 12 Bit sampler is able to resolve 2
different voltage levels = 4096.
High Frequency sampling for short, accurate sam-
ples lasting approximately 3 seconds.
Low Frequency sampling for longer samples (ap-
prox. 6 seconds) with a reduced quality with re-
spect to High.
The WK3 Sampler is capable of sampling sig-
nals (line or microphone) over a preselected
20•2 Reference Guide
12 bit
3 seconds (approx)
6 seconds (approx)
range (Split) of the keyboard. Up to 4 Splits can
be sampled. WK3 samples on any note C, de-
pending on the Split being edited. The sampling
note is the note which gives optimum playback
results of the sample. The sample is mapped
across the assigned split starting from a note C
but you can choose a different mapping note with
respect to the sample note.
You can regulate the sampling level of the signal
and set a dynamic trigger which applies a dy-
namic threshold below which the sampler does
not record.
The Mic/Line input signal is fed to the main mix
and regulated with the Mic/Line panel control and
processed by the on-board effects DSP.
The sample can be edited using macro-edit pa-
rameters similar to those used to edit sounds and
can be processed by the on-board effect DSP
units (Reverb and Effects).
You can assign the Sample to the pads and/or
any track. You cannot, however, edit a sample
further with the Sound Edit facilities.
12

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