Yamaha AW2816 Owner's Manual page 349

Professional audio workstation
Hide thumbs Also See for AW2816:
Table of Contents

Advertisement

• Effect parameters
- Parameter settings for effects 1/2
• Other
- Scene name
- Fader recall fade time
- Input/output patch and insert settings
It is not possible to store to scene number 0, or to a
scene for which memory protect has been turned on.
D
Library list
This area lists the stored scenes. The line enclosed
by the dotted border is the scene currently
selected by the [DATA/JOG] dial, and the high-
lighted line is the last-recalled scene. The columns
of this list show the following information.
• NO. ..................... The scene number 0–96.
• LIBRARY TITLE .... The scene name. If no scene
has been stored, this will
indicate "No Data!"
• PRT...................... Recall-only scene are indi-
cated by the "
and scene for which memory
protect has been set are indi-
cated by the "
Tip!
In this page, you can turn the [DATA/JOG] dial to
select a scene regardless of where the cursor is
located. You can also use the [
SCENE MEMORY section to select a scene.
E
PROTECTION
This button sets/cancels memory protection for the
currently selected scene. Scene numbers for which
memory protection has been set cannot be modi-
fied by Store operations, nor can their scene name
be edited.
It is not possible to set memory protection for a scene
in which nothing has been stored.
F
PROTECTION ON/OFF GLOBAL
Turn memory protect on/off for all scene numbers
1–50/51–96.
In the Scene Mem page you can press the [SHIFT] key
to assign the following functions to the [F1]–[F3] keys.
• [F1] (TITLE EDIT) key
• [F2] (RECALL) key
• [F3] (STORE) key
" symbol,
" symbol.
]/[
] keys of the
Reference section
Additional functions in the Scene
Mem page
Edits the name (scene name) of a stored scene.
This is the same function as the TITLE EDIT button
(1).
Recalls the scene that is selected in the library list.
This is the same function as the RECALL button
(2) and the [RECALL] key of the SCENE MEMORY
section.
Stores the current scene. This is the same function
as the STORE button (3) and the [STORE] key of
the SCENE MEMORY section.
347

Advertisement

Table of Contents
loading

Table of Contents