3.7 Generating a Program
16
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Press the "P" key.
"---" blinks in the right-hand display.
–
Enter a previously unused 3-digit model number within 10 seconds.
"---" blinks in the left-hand display.
–
Within 10 seconds hold down the "Y" key and tap the "P" key.
The dots in the middle display blink.
–
Enter the new crimping value.
–
Press the hand switch.
The entry value is stored in memory.
The next value can be entered.
Setting and deleting the end of a part
–
Mark the end of a part with the "E" key.
A small "e" appears to the right in front of the part number in the
display.
–
An end mark can be deleted again by pressing the "E" key again.
Exiting the programming mode
–
Hold the "Y" key down and tap the "P" key.
A capital "E" appears in front of the part number in the right display
as a program end marker.
The blinking dots disappear.
2 seconds after the pressing of the keys the first step of the model
appears in the display.