Changing The Groove Of A Pattern (Swing); Naming A Pattern - Roland SP-606 Owner's Manual

Roland sampling workstation owner's manual sp-606
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Changing the Groove of a Pattern (SWING)

1.
Go to the Pattern Play screen (p. 15).
2.
Turn the VALUE dial or use [DEC][INC] to select the pattern you want
to edit.
You can also choose a pattern from the pattern list (p. 24).
3.
Press [F2] (EDIT) to get the PATTERN EDIT screen.
4.
Press [F2] (SWING) to get the SWING screen.
5.
Use [
][
Turn the VALUE dial or use [DEC][INC] to edit the parameter value.
Parameter
Position
Percentage
Track 1
Track 2
Track 3
Track 4
6.
Press [EXIT] to return to the PATTERN EDIT screen.

Naming a Pattern

1.
Go to the Pattern Play screen (p. 15).
2.
Turn the VALUE dial or use [DEC][INC] to select the pattern you want to edit.
You can also choose a pattern from the pattern list (p. 24).
3.
Press [F2] (EDIT) to get the PATTERN EDIT screen.
4.
Press [F3] (NAME) to get the PATTERN NAME screen.
5.
Use [
][
change, and turn the VALUE dial or use [DEC][INC] to change the
character.
Press [F1] (TYPE) to switch between uppercase/lowercase/numerals.
Press [F2] (DELETE) to delete the character at the cursor location.
Press [F3] (INSERT) to insert a space at the cursor location.
6.
Press [ENTER] to update the name of the pattern.
If you decide to cancel, press [EXIT].
] to select the parameter you want to edit.
Value
Explanation
8th notes,
Specifies the swing timing as a note value.
16th notes
0%–100%
Specifies how far the backbeats (relative to the notes specified by Position) will be
shifted away from the downbeats. Shifting the timing of the backbeats will pro-
duce a sense of "swing."
0%:
The backbeats will be at the same timing as the downbeats.
50%: The backbeats will be exactly between the adjacent downbeats.
100%: The backbeats will be at the same timing as the preceding downbeat.
OFF, ON
Specifies whether swing will be applied to each track.
* The check mark means that swing will be applied.
OFF, ON
OFF, ON
OFF, ON
] to move the cursor to the character you want to
Chapter 6. Pattern Editing
61

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